The Attorney General
ZionTCD
595
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Posted - 2013.07.26 17:43:00 -
[1] - Quote
Basic blaster fit, when you get your skills up it turns into a great fit for up close work:
Large Turret: 80GJ Scattered Blaster Small Turret: Missile up front, scattered balster up top.
High slots: Active heat sink and active scanner when you get them unlocked.
Low slots: 1 PG extender 2 Active hardeners 1 Armor plate 1 heavy repair
I won't tell you a rail gun fit, because as Pig said, we need to keep those ones close to the vest.
But the fit above will be viable in pretty much any match that you could field a blaster.
As for tips, one of the biggest i can give, is having a layout of modules that is pretty similar through all your fits. That way using the vehicle module wheel becomes like second nature.
Needing to look at the module layout to find what you need can get you popped. That is why I hate my Vayu sometimes, as the extra high slot throws off my usual module setup.
Another thing to consider is the methods for activating modules. If you are rolling around in your tank and you get hit by lets say a FG, then you should activate your repair followed by your hardeners, as by the time the next shot comes in , you will have both hardeners on while the rep cycle warms up. If you get hit by an AV nade, it is the opposite, as those suckers can come in hot and heavy, and not having your resistances up can be the difference between getting popped or not.
Finally, don't be afraid to pull out of a sticky situation. Just because you are in a tank does not mean that the battle hinges on you and you alone. If you find the enemy bringing AV to counter you, pull back, switch sides on the map and hopefully some infantry from your team will be able to move in and attack the AV troops. Knowing when to pull out is one of those things that comes with experience, but only practice will develop that sense of self preservation.
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The Attorney General
ZionTCD
598
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Posted - 2013.07.26 17:54:00 -
[2] - Quote
No problem, it is difficult for new tankers these days, as there are a lot of people with enough SP to dump a million into AV that will be strong enough to rip you to shreds any time you make a mistake.
Also, as a blaster tank, always be very cautious of how close you are getting to infantry. Yes, the blaster works great up close, but don't get so close to a group of infantry that they could all toss a nade at you. 3 or more AV nades will pop lower SP tanks very easily, so be cautious.
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