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Malkai Inos
Opus Arcana Covert Intervention
854
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Posted - 2013.07.25 18:24:00 -
[1] - Quote
Wow i'm surprised. Never thought my Tac would be so rare already.
Oh well stealth range buff for me.
And yes the burst "feels" great but it somehow lacks consistent dmg. It's an assist magnet like the laser, albeit not necessarily for thte same reasons. |
Malkai Inos
Opus Arcana Covert Intervention
856
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Posted - 2013.07.25 19:57:00 -
[2] - Quote
Forlorn Destrier wrote:Mintqueer wrote:You only mentioned the Gallente line of ARs, we also have the Amarr (Laser and Scrambler Rifles), we are missing the caldari and minmatar line.
Anyways, AR are standard at everything but not the best in a variety of scenarios.
The Amarr/Caldari/Minmater weapons are not Assault Rilfes; the term "Assault Rifle" only applies to Gallente weapons. Amarr: Scrambler Rifles Caldari: Rail Rifles (not yet released) Minmater: Combat Rifles (not yet released) There are variations of each of these as well, but OP was not documenting these other types of rifles or their variations. Actually, the current AR should be called "particle rifle" or similar as it is an AR just as the other three.
AR should be it's own category which is then subdivided into the racial variants. As others have pointed out the terminology "Assault Rifle" implies that it's the standard CoD style weapon in the game. This has become untrue at least since the release of the Scrambler.
This is equally true with the Submachine Gun as there will be other weapons that would fit into this name just as well and of course with the Sniper Rifle.
All of which need to be renamed and categorized so that people who look for their favorite weapon types are not tricked into thinking that there's only one weapon for each of those categories.
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Malkai Inos
Opus Arcana Covert Intervention
857
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Posted - 2013.07.25 20:21:00 -
[3] - Quote
Forlorn Destrier wrote:But this isn't CoD. Also, the AR skill doesn't unlock the SR, for example. Just because other developers used a name in a certain way doesn't mean that CCP is required to do that as well. I disagree with your opinion that it should be renaled because other games do it a certain way.
That's not to say it shouldn't be renamed, I just don't agree with the logic that "x does this so this game should too". I never said that we need a generic AR skill (i don't think we do with the current tree). I'm also not saying that dust should behave like CoD for the sake of it(never played it btw).
Quote contrary i'm saying that the current name for the gallente AR, caldari sniper and minny smg are misleading players into thinking that they are some kind of standard weapons for certain play styles while this is no longer true with the AR and soon won't be for the other two guns.
What's the point of naming one Assault rifle "Assault Rifle" and another Assault Rifle "Scrambler Rifle"?
It would be like calling one weapon "one handed sword" and another "falchion" while both are effectively one handed swords, or in eve terms: calling the gallente large turret "large turret" and the caldari one "425mm railgun".
The categories i propose ( purely to avoid further bloating the already long list of weapons) would mostly be visible in market and asset menus and have no bearing on gameplay whatsoever. It would just allow everyone to get an immediate idea of how certain weapons behave and what other options there are.
It's just misleading. CoD has no play in this. |
Malkai Inos
Opus Arcana Covert Intervention
860
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Posted - 2013.07.25 21:32:00 -
[4] - Quote
Forlorn Destrier wrote:Aero Yassavi wrote:Considering that there is also a weapon class called Assault Rifle as pointed out, inlcuding Scrambler Rifle, Rail Rifle, and Combat Rifle, it would seem as though the Gallente Assault Rifle needs a name change. Perhaps Plasma Rifle. In fact if you change the name to "Plasma Rifle" I bet you start seeing a larger variety of weapons being used; currently I am speculating that most people specialization into Assault Rifles simply because of its name. For those that weren't around in the beta, the weapon was called only Assault Rifle. With the release of Uprising 1.0, they changed the name to Gallente Assault Rifle (this is the "long" name). They are the same. Check the release notes and threads on the forums at that time for confirmation of this.
I think the discussion revolves around the question wether the SCR, AR and the other two variants can or should be considered parts of the same general weapon class (again, just formally).
Here's why i think they should:
All four are (or are expected to be) general use - directed fire - direct engagement weapons that are used in a tactically similar manner by largely the same general type of player.
This is my basis on saying that communicating them as such would help diversify the battlefield as players are made aware of the fact that their preferred play style is represented by more than one option.
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Malkai Inos
Opus Arcana Covert Intervention
862
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Posted - 2013.07.25 22:13:00 -
[5] - Quote
Forlorn Destrier wrote:Oh I see what people are thinking - I just don't think there has to be a "grouping" for these. They are all "Light Weapons"; that is enough of a grouping for me. And if you do want to group them, perhaps there is something else can call the group that doesn't mandate a name change for the AR. There doesn't really need to be further grouping of those weapons, i agree. There are a few benefits to it though:
- It structures the item lists, keeping them short and clear
- It allows players to search according to more general style of play rather than names that, by themselves, are largely meaningless to new players.
- A consequence of the last point is that players are presented a better picture of their available options, diversifying our battlefields.
I don't really care what the group is called as long as it gives a good idea of what the weapons are all about. The term "Assault Rifles" does just that. Why not use it? I personally don't care if and why it happens to be used in every other shooter on this planet. Maybe it's just a good term.
Information design is all about getting the point across in an efficient manner. Uniqueness is dandy and all but not a good reason to use a term that might end up being confusing rather than helping the user. |
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