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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TechMechMeds
Swamp Marines
87
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Posted - 2013.07.25 18:07:00 -
[1] - Quote
Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this will make games more focused on winning rather than isk payouts.
Hurry up with the market please, so what if people will dominate it, its an inevitability and perhaps even give us the ability to just trash sell items for a set amount of isk based on the gear but seriously anyone who's anyone will know how badly we need a market.
It's like this, mercs go into battle, die twice and so wait for it to finish so they can at least make a bit of profit. Waiting for the battle to end lol really? Yeah that's how it is.
I could have expanded more but this touchpad is too small for my fingers.
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TechMechMeds
Swamp Marines
87
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Posted - 2013.07.25 18:12:00 -
[2] - Quote
Bump |
TechMechMeds
Swamp Marines
87
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Posted - 2013.07.25 18:31:00 -
[3] - Quote
Bump |
TechMechMeds
Swamp Marines
87
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Posted - 2013.07.25 18:36:00 -
[4] - Quote
I said increase the isk reward not give us a million win or lose |
TechMechMeds
Swamp Marines
87
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Posted - 2013.07.25 18:49:00 -
[5] - Quote
EternalRMG wrote:TechMechMeds wrote:I said increase the isk reward not give us a million win or lose You know what? give us 50% if we lose and 150% if we win like that we an actually give a fak
Sounds good. |
TechMechMeds
Swamp Marines
87
|
Posted - 2013.07.25 19:02:00 -
[6] - Quote
Ok ccp just answer yes if your working on something like this and no if its not even on the roadmap, please with a nanohive on top |
TechMechMeds
Swamp Marines
87
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Posted - 2013.07.25 19:05:00 -
[7] - Quote
Bump |
TechMechMeds
Swamp Marines
91
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Posted - 2013.07.25 19:26:00 -
[8] - Quote
Bump |
TechMechMeds
Swamp Marines
92
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Posted - 2013.07.25 23:30:00 -
[9] - Quote
ladwar wrote:AFK=free isk everytime. they should learn to do it the vets do.
Whatever you like, I'm proposing bigger isk rewards, thanks for the bump |
TechMechMeds
Swamp Marines
93
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Posted - 2013.07.26 00:43:00 -
[10] - Quote
IgniteableAura wrote:TechMechMeds wrote:Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this will make games more focused on winning rather than isk payouts.
Hurry up with the market please, so what if people will dominate it, its an inevitability and perhaps even give us the ability to just trash sell items for a set amount of isk based on the gear but seriously anyone who's anyone will know how badly we need a market.
It's like this, mercs go into battle, die twice and so wait for it to finish so they can at least make a bit of profit. Waiting for the battle to end lol really? Yeah that's how it is.
I could have expanded more but this touchpad is too small for my fingers.
You should be worrying about isk. It keeps a balance to the higher tier equipment. People shouldn't be allowed to run pro 100% of the time if they can't actually afford it. Having higher payouts makes different tiers of gear pointless if you can always pay for it.
I personally dont worry about isk, I have millions and millions but I think that some battles are very intense so increasing the payout will see less people just giving up so quickly because they dont make profit, and besides people spend alot of time to get proto, they don't skill into it to not use do they? |
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TechMechMeds
Swamp Marines
93
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Posted - 2013.07.26 00:46:00 -
[11] - Quote
IgniteableAura wrote:TechMechMeds wrote:Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this will make games more focused on winning rather than isk payouts.
Hurry up with the market please, so what if people will dominate it, its an inevitability and perhaps even give us the ability to just trash sell items for a set amount of isk based on the gear but seriously anyone who's anyone will know how badly we need a market.
It's like this, mercs go into battle, die twice and so wait for it to finish so they can at least make a bit of profit. Waiting for the battle to end lol really? Yeah that's how it is.
I could have expanded more but this touchpad is too small for my fingers.
You should be worrying about isk. It keeps a balance to the higher tier equipment. People shouldn't be allowed to run pro 100% of the time if they can't actually afford it. Having higher payouts makes different tiers of gear pointless if you can always pay for it.
Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the driveway. |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:14:00 -
[12] - Quote
Delenne Arran wrote:TechMechMeds wrote: Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the driveway.
Suggesting people should be able to use Prototype as much as they want is more akin to buying a Ferrari just to crash it. It's your right to do so, but it shouldn't be something you take too lightly. Similarly, people should be able to run Prototype as often as they like, but it should be prohibitively expensive to keep losing it over and over.
Yeah that's it, an increase in isk rewards would be good, or bringing us our market to buy and sell |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:26:00 -
[13] - Quote
Malkai Inos wrote:TechMechMeds wrote:Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the driveway. Because Proto is not intended to be used in your everyday pubmatch. The current overabundance of proto crap anywhere outside of PC is completely counter it's concept as "special", gear reserved only for the most important battles and is thus a problem by itself. We not only don't need more ISK to be injected into the economy, we desperately need a way to remove the hundreds of millions most beta players have.
Lol I am a beta player, our isk will never ever run out, this is more for newer players to afford to run their best rather than repeatedly being forced to use cheap fits and getting stomped even more. And no we won't stop using proto, we have spent ALOT of time to get what we have. |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:31:00 -
[14] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this will make games more focused on winning rather than isk payouts.
Hurry up with the market please, so what if people will dominate it, its an inevitability and perhaps even give us the ability to just trash sell items for a set amount of isk based on the gear but seriously anyone who's anyone will know how badly we need a market.
It's like this, mercs go into battle, die twice and so wait for it to finish so they can at least make a bit of profit. Waiting for the battle to end lol really? Yeah that's how it is.
I could have expanded more but this touchpad is too small for my fingers.
1) not a good idea because if everyone would have everything then nothing would feel important. The human being is a weird creature that the appreciation of things is generated by scarcity. (Agent Smith in Matrix 1 was right ;-) 2) Not a good idea coz when the free market kicks in added isk funds would only create inflation. Same situation, just extra zeros in prices. (assuming the infinite npc market is taken off eventually)
Interesting but many people are set to dominate the market and set the standard, its an inevitability. |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:33:00 -
[15] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this will make games more focused on winning rather than isk payouts.
Hurry up with the market please, so what if people will dominate it, its an inevitability and perhaps even give us the ability to just trash sell items for a set amount of isk based on the gear but seriously anyone who's anyone will know how badly we need a market.
It's like this, mercs go into battle, die twice and so wait for it to finish so they can at least make a bit of profit. Waiting for the battle to end lol really? Yeah that's how it is.
I could have expanded more but this touchpad is too small for my fingers.
1) not a good idea because if everyone would have everything then nothing would feel important. The human being is a weird creature that the appreciation of things is generated by scarcity. (Agent Smith in Matrix 1 was right ;-) 2) Not a good idea coz when the free market kicks in added isk funds would only create inflation. Same situation, just extra zeros in prices. (assuming the infinite npc market is taken off eventually)
And yeah that is so true, people like diamonds because they are shiny yet dont realise just how long it took to form deep in the earth |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:40:00 -
[16] - Quote
True Adamance wrote:TechMechMeds wrote:Increase isk rewards so we don't care that much about losing equipment
Wrong Increase dropsuit, weapon, and equipment costs so we do care.
That would increase afk farming, force newbs into cheap gear more often and getting stomped harder and make the battles even more of a grind rather than focused on winning I believe |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:52:00 -
[17] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:
Interesting but many people are set to dominate the market and set the standard, its an inevitability.
Eve market has grown to the point long ago that no single entity or even cartel can control a price for long, only temporary (30min to few days depending on the merchandise) manipulation is possible. Note that this does not include the case if some entity is actually controlling the production of some merchandise which is clearly different case. And that is a quite rare event, also which gameplay tends to balance (their production becomes target)
Yeah the Eve market, buying up and controlling all of one dust item would not be hard especially in conjunction with other capitalists you could control the whole Dust side of market items. |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:54:00 -
[18] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:
Interesting but many people are set to dominate the market and set the standard, its an inevitability.
Eve market has grown to the point long ago that no single entity or even cartel can control a price for long, only temporary (30min to few days depending on the merchandise) manipulation is possible. Note that this does not include the case if some entity is actually controlling the production of some merchandise which is clearly different case. And that is a quite rare event, also which gameplay tends to balance (their production becomes target)
Im am working in conjunction with people who's accounts are paid for with plex for the next ten years. |
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