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Stands Alone
Ultramarine Corp
48
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Posted - 2013.08.05 02:38:00 -
[1] - Quote
i agree with this idea. not the purposed statistics however. |
Stands Alone
Ultramarine Corp
48
|
Posted - 2013.08.05 04:14:00 -
[2] - Quote
Cat Merc wrote:Stands Alone wrote:i agree with this idea. not the purposed statistics however. Where do you think the stats are bad?
trying to keep it short, i dont want to get into a rant
I dont think there should be any drawbacks to using a specific suit. such as the -damage or -absolute range. the drawbacks will not necessarily drawbacks, but will be differences. just like in EVE, no ship really has a drawback... just a weakness to its counter or when being used outside its intended role, however since there are no actual drawbacks, one can still make a very outside the box fitting and surprise everyone by using it very effectively outside its intended roles.... in my opinion, a "direct drawback" will only hinder creativity |
Stands Alone
Ultramarine Corp
50
|
Posted - 2013.08.05 05:06:00 -
[3] - Quote
Cat Merc wrote:Stands Alone wrote:Cat Merc wrote:Stands Alone wrote:i agree with this idea. not the purposed statistics however. Where do you think the stats are bad? trying to keep it short, i dont want to get into a rant I dont think there should be any drawbacks to using a specific suit. such as the -damage or -absolute range. the drawbacks will not necessarily drawbacks, but will be differences. just like in EVE, no ship really has a drawback... just a weakness to its counter or when being used outside its intended role, however since there are no actual drawbacks, one can still make a very outside the box fitting and surprise everyone by using it very effectively outside its intended roles.... in my opinion, a "direct drawback" will only hinder creativity There is only one suit that with a minus and that's the range one. I put -absolute because range is OP.
understandable. but i think that there could be other things that could be affected, less hp, slower, something... what if someone wanted to use that suit for something other than hybrid?
i could come up with many reasons why i am just highly opposed to a "debuff/direct drawback" other than that... i think some numbers could use tweaking...
but that isnt the point. im super tired. the point of this post is the general idea and i completely agree with like 90% of it. just a few number tweaks. no real point in discussing numbers too much not even knowing if CCP will even consider this |
Stands Alone
Ultramarine Corp
51
|
Posted - 2013.08.05 07:09:00 -
[4] - Quote
Cat Merc wrote:Stands Alone wrote:Cat Merc wrote:Stands Alone wrote:Cat Merc wrote: Where do you think the stats are bad?
trying to keep it short, i dont want to get into a rant I dont think there should be any drawbacks to using a specific suit. such as the -damage or -absolute range. the drawbacks will not necessarily drawbacks, but will be differences. just like in EVE, no ship really has a drawback... just a weakness to its counter or when being used outside its intended role, however since there are no actual drawbacks, one can still make a very outside the box fitting and surprise everyone by using it very effectively outside its intended roles.... in my opinion, a "direct drawback" will only hinder creativity There is only one suit that with a minus and that's the range one. I put -absolute because range is OP. understandable. but i think that there could be other things that could be affected, less hp, slower, something... what if someone wanted to use that suit for something other than hybrid? i could come up with many reasons why i am just highly opposed to a "debuff/direct drawback" other than that... i think some numbers could use tweaking... but that isnt the point. im super tired. the point of this post is the general idea and i completely agree with like 90% of it. just a few number tweaks. no real point in discussing numbers too much not even knowing if CCP will even consider this About the hybrid comment: Gallente/Caldari use hybrid. Minmatar use projectile. Amarr use laser. Each racial suit will get a bonus to the weapon type they use.
while that is understandable as well... there is not the weapon variation even close to EVE therefore forcing people who play EVE or in some cases play for lore and follow a certain faction, out of their class.
minmatar ships also give bonuses to missiles. caldari is hybrid and missiles, amarr laser... my point is that, in EVE, there is a a variety of weapons for each ship and its very likely that you can stay aligned and loyal to one faction and not have to compromise.... minmatar specialize in projectile weapons but i dont have to give up anything to use missiles (caldari specialization) because there are ships that will let me do that
I think that Dust needs to be more like EVE but until there is more weapons to choose from, we cannot get race specific bonuses.
what would minnie suit bonuses be? SMG, Flaylock, Mass Driver? and completely leave out any long range weapon for an entire faction, amarr get the best of most worlds? long range laser, blaster rifles, scrambler pistols making them more the smartest sp investment for any play since out of those three weapons they can cover all ranges up until 95 meters
ugh... see? told you i would rant lol
in short
i want this to resemble the nature and lore of EVE as much as any other EVE pilots or role players want. but there is not yet enough content and variety to do that, or to get race specific bonuses for weapons and modules.
and to capture the essence of creativity and adaptation that come from EVE, this idea is very solid. but until new content is added, i stand my ground that the stats need to be modified to fit the current model/content |
Stands Alone
Ultramarine Corp
51
|
Posted - 2013.08.05 07:21:00 -
[5] - Quote
Garth Mandra wrote:What if only some of the suit bonuses were geared specifically for racial weapons?
You could have a bunch of generic bonuses like the current Minny and Caldari assault bonus and then racially focussed ones like the Amarr and Gallente ones.
If you don't want to use the racial weapons you would still have options with the other dropsuits from that race and class.
it gets complicated lol... you cant give too much freedom or it could go outside of lore or new eden... and if you restrict it too much, then you force players out of their preferred faction...
i would have to think about it after some sleep... im going on a few hours of sleep and a pretty bad hangover, im surprised im still awake actually |
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