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Beren Hurin
K-A-O-S theory
819
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Posted - 2013.07.25 14:22:00 -
[1] - Quote
...they will want a smoother falloff on their laser rifle to go with it. And I think they will be a little justified...
Let me explain:
According to the weapons devblog there are a number of higher precision/range light weapons to come out...
The rail rifle, precision rifle, and the combat rifle are all eventually coming. If the AR has the shortest range of all of these, it makes me wonder where the laser rifle will sit inside of these as a class. I would hope that it is superior to the combat rifle, and can compete with the rail rifle.
Also, implementatioin of these will matter greatly. Will the AR users lose their tactical rifle when the rail rifle comes in? Will they lose the burst in exchange for the minmatar getting the combat rifle?
I can see the long range rifle of the Amarr (medium-long range weapon class) be shorter effective range than a lot of the short-medium range minmatar weapons. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
484
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Posted - 2013.07.25 14:41:00 -
[2] - Quote
AR, being a Gallente Blaster, is supposed to be short range and devastating. Think the Breach AR in range but with a good boost in power.
How it's actually worked out is that as it was a first batch weapon that came in before others are available it adopted the ranges and roles of firearms yet to be implemented... standard AR and burst being analogous to the Minmatar Combat Rifle, Tac-AR to the Caldari Rail Rifle, Breach being the Gallente Blaster.
But as everyone and their dog now uses ARs re-instating the Blaster to where it's meant to be when the Caldari and Minmatar rifles are in is going to alienate a lot of players, most likely. Kinda backed themselves into a corner there.
They've already done a wonderful job of screwing up new player retention and setting a good deal of those retained against them so it's entirely possible the Gallente AR will remain as is. As such Caldari will become dominant due to even greater range and firepower than the Tac AR, as strange a notion as Caldari tech being dominant might seem. |
Beren Hurin
K-A-O-S theory
819
|
Posted - 2013.07.25 14:55:00 -
[3] - Quote
I think once they get all the weapons out they should respec, and rebalance the weapon skill tree (only).
They should make the primary skills: Each would unlock sidearms at lvl1, lights and lvl3, and heavy at lvl5. Also they would improve damage by 2% per level.
Plasma Weapon Operation Rail Weapon Operation Explosive Weapon Operation Laser Weapon Operation Projectile Weapon Operation
Secondary skills would then be the [Respective] Weapon Operation skills.
You could also have separate fitting optimization for the racial categories rather than on each weapon. This would make the optimization skills a little more broadly useful. It would also mean that a good chunk of your skills that make one particular weapon good or not good aren't solely dedicated to that particular weapon. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
783
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Posted - 2013.07.25 14:55:00 -
[4] - Quote
Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
742
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Posted - 2013.07.25 15:10:00 -
[5] - Quote
Aero Yassavi wrote:Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere.
I know I for one am hoping to be able to have a Breach Combat Rifle when we get them. |
Beren Hurin
K-A-O-S theory
824
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Posted - 2013.07.25 17:52:00 -
[6] - Quote
Aero Yassavi wrote:Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere.
Did you read Poplo's post, that is how I understand for things to roll out. I think we'd both disagree with you. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
788
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Posted - 2013.07.25 17:59:00 -
[7] - Quote
Beren Hurin wrote:Aero Yassavi wrote:Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere. Did you read Poplo's post, that is how I understand for things to roll out. I think we'd both disagree with you. Doesn't matter if you disagree with me, I'm simply regurgitating what the devs have posted. Here is exactly how it's going to work.
Gallente: Assault Rifle as we have now, the ideal assault variant. Level 4 and Proficiency 1 unlock Breach, Tactical, and Burst variants as we have now.
Amarr: Scrambler Rifle, the ideal tactical variant. Level 4 and Proficiency 1 unlocks Assault, Breach, and Tactical variants (so far we only have assault variant).
Caldari: Rail Rifle, similar rate of fire as the breach assault rifle but more powerful and more range (ideal breach variant). Level 4 and Proficiency 1 unlocks Assault, Tactical, and Burst variants.
Minmatar: Combat Rifle, three shot burst weapon (ideal burst variant). Level 4 and Proficiency 1 unlocks Assault, Tactical, and Breach variants. |
Beren Hurin
K-A-O-S theory
824
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Posted - 2013.07.25 18:03:00 -
[8] - Quote
Aero Yassavi wrote:Beren Hurin wrote:Aero Yassavi wrote:Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere. Did you read Poplo's post, that is how I understand for things to roll out. I think we'd both disagree with you. Doesn't matter if you disagree with me, I'm simply regurgitating what the devs have posted. Here is exactly how it's going to work. Gallente: Assault Rifle as we have now, the ideal assault variant. Level 4 and Proficiency 1 unlock Breach, Tactical, and Burst variants as we have now. Amarr: Scrambler Rifle, the ideal tactical variant. Level 4 and Proficiency 1 unlocks Assault, Breach, and Tactical variants (so far we only have assault variant). Caldari: Rail Rifle, similar rate of fire as the breach assault rifle but more powerful and more range (ideal breach variant). Level 4 and Proficiency 1 unlocks Assault, Tactical, and Burst variants. Minmatar: Combat Rifle, three shot burst weapon (ideal burst variant). Level 4 and Proficiency 1 unlocks Assault, Tactical, and Breach variants.
Oh so we will basically have 16 different flavors of racial assault rifles? That sounds like relevance/balancing nightmare... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
788
|
Posted - 2013.07.25 18:06:00 -
[9] - Quote
Found the link with CCP Remnant stating exactly as I have told you, https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299
CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
788
|
Posted - 2013.07.25 18:11:00 -
[10] - Quote
Beren Hurin wrote:
Oh so we will basically have 16 different flavors of racial assault rifles? That sounds like relevance/balancing nightmare...
We will have 16 different flavors of the "assault rifle weapon class," yes. Definitely sounds like a lot of balancing, though as far as relevance goes I disagree. Take the two weapons in the "assault rifle weapon class" we have currently, the Assault Rifle (probably needs a new name ) and Scrambler Rifle. The Tactical Assault Rifle is very different than the Scrambler Rifle despite being based on it, and the Assault Scrambler Rifle is very different than the Assault Rifle despite being based on it. Not only in function but also in how each affects armor and shield. |
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Beren Hurin
K-A-O-S theory
824
|
Posted - 2013.07.25 18:11:00 -
[11] - Quote
Aero Yassavi wrote:Found the link with CCP Remnant stating exactly as I have told you, https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on.
K but my main point is that, I would hope that the tactical/breach scrambler is only outranged by the tactical breach rail rifle. The other tacticals should be a little competitive, but a plasma breach weapon that can punch competitively against the scrambler shouldn't happen IMO. |
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