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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
783
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Posted - 2013.07.25 14:55:00 -
[1] - Quote
Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
788
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Posted - 2013.07.25 17:59:00 -
[2] - Quote
Beren Hurin wrote:Aero Yassavi wrote:Well first off the laser rifle isn't in the same category of weapons as the Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle. Yes it is a "rifle" but it is for a vastly different purpose than those four.
Also why would the Tactical Assault Rifle disappear when the Rail Rifle comes out? The rail rifle is supposed to be more like the Breach Assault Rifle? The weapon the TAR is based off of is the Scrambler Rifle, and that's already out and the TAR is still there. Heck, the Assault Scrambler Rifle is based off the Assault Rifle yet they added it in. Weapon variants aren't going anywhere. Did you read Poplo's post, that is how I understand for things to roll out. I think we'd both disagree with you. Doesn't matter if you disagree with me, I'm simply regurgitating what the devs have posted. Here is exactly how it's going to work.
Gallente: Assault Rifle as we have now, the ideal assault variant. Level 4 and Proficiency 1 unlock Breach, Tactical, and Burst variants as we have now.
Amarr: Scrambler Rifle, the ideal tactical variant. Level 4 and Proficiency 1 unlocks Assault, Breach, and Tactical variants (so far we only have assault variant).
Caldari: Rail Rifle, similar rate of fire as the breach assault rifle but more powerful and more range (ideal breach variant). Level 4 and Proficiency 1 unlocks Assault, Tactical, and Burst variants.
Minmatar: Combat Rifle, three shot burst weapon (ideal burst variant). Level 4 and Proficiency 1 unlocks Assault, Tactical, and Breach variants. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
788
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Posted - 2013.07.25 18:06:00 -
[3] - Quote
Found the link with CCP Remnant stating exactly as I have told you, https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299
CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
788
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Posted - 2013.07.25 18:11:00 -
[4] - Quote
Beren Hurin wrote:
Oh so we will basically have 16 different flavors of racial assault rifles? That sounds like relevance/balancing nightmare...
We will have 16 different flavors of the "assault rifle weapon class," yes. Definitely sounds like a lot of balancing, though as far as relevance goes I disagree. Take the two weapons in the "assault rifle weapon class" we have currently, the Assault Rifle (probably needs a new name ) and Scrambler Rifle. The Tactical Assault Rifle is very different than the Scrambler Rifle despite being based on it, and the Assault Scrambler Rifle is very different than the Assault Rifle despite being based on it. Not only in function but also in how each affects armor and shield. |
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