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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
229
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Posted - 2013.07.25 12:48:00 -
[1] - Quote
A core mass driver is 372.7 damage without mods It's rate of fire is 46.2!!!!!!!!!!!!
A duvolle shotgun is 44.0 damage An get this..... Rate of fire is 85.7!!!!!!! WTF
a mass driver proficiency gives damage 3% per level that means 428.2 DAMAGE WITHOUT MODS Tha sg proficiency isn't even damage it's 3% reduction to rof Means the fastest it will shoot is 72.8
DOES THIS MAKE SENSE TO ANYONE?!
Ccp fix my shot gun this is stupid! |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
229
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Posted - 2013.07.25 12:56:00 -
[2] - Quote
My problem is mass drivers are the new faylock an I'm not asking to nerf it but at least make the shotgun work, it's been totally f..d since everyone died in chrome so hit detection sucks, range sucks, an no damage to proficiency when every other exploding weapon in the game shoots faster with tons of damage it has no balance |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
232
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Posted - 2013.07.26 00:11:00 -
[3] - Quote
Still makes no sense, the distance on a sg has been totally nerfed and to spend millions of points just to bring the rof down to 72 when a maxed out mass driver can pin you down from range an shoot 2 rounds to your one! Everybody flipped on how fast a fayloc could spam shots, you mean to tell me in the future a grenade launcher shooting huge grenades fires faster than a shotgun?
Na makes no sense. The skills to a shotgun have been made obsolete due to the tweaking of other weapons, an this post is not to nerf other weapons but more so to have the sg looked at again.
The operation tightens the spread per level, the proficiency increases rof, while every other weapon in the game receives a damage bonus. So now you basically have a slug that is deadly if you get a guy two feet away in the back of the head; better off using my knives at least their silent!
If I have to get to nova knive distance an attack as if I had nova knives to be effective; wouldn't I just use nova knives? With the strafe speed so high you have a better chance not leveling up your sg an keeping the spead really wide, since the sp dump into proficiency basically means your shooting a slug with a 72 rof instead of 85 all for a total cost of oh say close to 3 million sp; to what, have a guy slightly move to the left an hit your feet with 2 shots fro A mass driver in the amount of time it takes me to fire one more round?
Come on those are crappy stats an odds considering strafing speeds , it makes the gun mostly only useful from behind, a side arm is more effective than this weapon face to face. Sg stats an hit detection need a second look |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
232
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Posted - 2013.07.26 01:11:00 -
[4] - Quote
Cosgar wrote:2Bee Smith wrote:Thats with a direct impact, which is near impossible to hit on a moving target that is more than 20 meters away You'd be surprised by the deceptively long range the breach SG has. It really reaches out and touches people. Ya I switched over to it today an I think that's my $/-/% right there, so if you get proficiency an relOad high it makes the breach the cats a$$ |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
232
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Posted - 2013.07.26 04:30:00 -
[5] - Quote
Malkai Inos wrote:OZAROW wrote:Still makes no sense, the distance on a sg has been totally nerfed and to spend millions of points just to bring the rof down to 72 when a maxed out mass driver can pin you down from range an shoot 2 rounds to your one! Everybody flipped on how fast a fayloc could spam shots, you mean to tell me in the future a grenade launcher shooting huge grenades fires faster than a shotgun?
Na makes no sense. The skills to a shotgun have been made obsolete due to the tweaking of other weapons, an this post is not to nerf other weapons but more so to have the sg looked at again.
The operation tightens the spread per level, the proficiency increases rof, while every other weapon in the game receives a damage bonus. So now you basically have a slug that is deadly if you get a guy two feet away in the back of the head; better off using my knives at least their silent!
If I have to get to nova knive distance an attack as if I had nova knives to be effective; wouldn't I just use nova knives? With the strafe speed so high you have a better chance not leveling up your sg an keeping the spead really wide, since the sp dump into proficiency basically means your shooting a slug with a 72 rof instead of 85 all for a total cost of oh say close to 3 million sp; to what, have a guy slightly move to the left an hit your feet with 2 shots fro A mass driver in the amount of time it takes me to fire one more round?
Come on those are crappy stats an odds considering strafing speeds , it makes the gun mostly only useful from behind, a side arm is more effective than this weapon face to face. Sg stats an hit detection need a second look ate my post. rewriting...done. You seem to misunderstand what the RoF actually displays. Just for reference the AR has a RoF of 750. Now by your understanding it should be almost 10 times slower than the SG. Now is it? Of course not. The RoF displays shots per minute. That's 85.7 shots per minute that your SG fires compared to the MDs 46.2. Note which one of those two is actually almost twice as fast as the other. It's not the MD but the SG. Next calculating the skill bonus we just increase the RoF by 3% per level: 85.7*1.15= 98,555There. I'm not going to engage in the balance discussion as i don't currently have a problem with either. Just wanted to make a few things clearer. You on crack , who learned you how to math lol It decreases the rof , you subtract it not add it! It's reduction to the weapon says so right in the skill. An I seriously doubt you can shoot a sg 85 times in a minute considering you would have to fire the whole clip an reload 3 more times nice try FAIL KNOW WHAT YOUR TALKING ABOUT BEFORE TRYING TO MAKE SOMEONE LOOK DUMB Maybe your think twelve pellets a shot makes the number your thinking about but if the spread is so tight strafing speed so high you gotta use three shots just to kill a guy that's jumping , strafing an firing explosive rounds Hence this thread! |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
232
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Posted - 2013.07.26 04:35:00 -
[6] - Quote
It decreases the time between shots, the AR number is high because it's a automatic weapon no? |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
232
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Posted - 2013.07.26 06:00:00 -
[7] - Quote
Thor McStrut wrote:You can discuss balance once you figure out how to calculate and apply bonuses. Until then, keep your thoughts to yourself. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) The SG is perhaps the best counter to the MD. I can confirm that I'm killed by damped SG scouts more than nearly anything else. Hit detection issues aside, the SG is working well as is. It's a CQB flanking weapon. Not a shoot across the map OHK machine. You really think so? I thought it had the range of a assault rifle. Oh btw read the part in the skill that says REDUCTION TO RATE OF FIRE BY 3 % anyway I think the bonuses on the gun need a fix, I could care less about your stupid noob weapon it was just a example |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
236
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Posted - 2013.07.26 15:25:00 -
[8] - Quote
Malkai Inos wrote:OZAROW wrote:It decreases the time between shots Correct. That's why the RoF goes up, not down. OZAROW wrote:the AR number is high because it's a automatic weapon no? No. It's because that's how fast it can fire. Wether or not it's automatic is irrelevant to this metric just as the lost time due to reloads is. The Displayed RoF of the SG for example would not change a bit even if it had a one minute reload time per shell. OZAROW wrote:KNOW WHAT YOUR TALKING ABOUT BEFORE TRYING TO MAKE SOMEONE LOOK DUMB I totally agree. But why then are you insulting me for politely pointing out a flaw in your understanding of relevant gameplay mechanics and the display thereof? My bad then ussually people are jerks here, but if this is true that would mean the shotgun fires faster than the md, yet in battle not so much the case. So your saying a reduction causes the number to increase so more rounds per minute an in the shotguns case it's including all pellets each doing 44 damage ; so twelve pellets do 528 providing they all strike.
But since you have to be standing 3 feet from a guy an the hit doesn't register an now my rof is in the 90 s I'm supposed to get 2 shots off to his one? It still makes not as much sence that proficient isn't damage when in game a mass drive seems to shoot faster I gotta test this with a mass driver buddy cuz as your probably right if I understand correctly it still seems like a wasted skill . Why they wouldn't make it damage an just keep the rof the same is beyond me but after thinking about what you said I ll try it I'm at proficiency 2 an really don't see a huge increase on two shots, maybe a higher percentage will help |
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