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IgniteableAura
Pro Hic Immortalis League of Infamy
73
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Posted - 2013.07.25 02:49:00 -
[1] - Quote
Dust has turned into nothing more than a grind at this point......
I calculated it the other day, and it takes one week in eve to get a 1x skill to level 5. Also in eve most skills can be moved to level 4 in just a single day. So this whole....it takes 1 week in dust to get even part of a 1x skill to 3.........just isnt cutting it.
Example, in eve I have dumped 271,530 into a 6x skill and its at level 4. For dust, that would be just about 932,760. Over a month's worth of sp in Dust. Granted to move that 6x up to a level 5 would take 23 days.......I think thats alright. At least it allows us to cross specialize and try out new things.
Please.........explain that logic. I understand that there are not that many types of skills we can move into, but at the current rate its just TOO SLOW. I really think you are better off moving into a totally passive skill system. Or allow us to cross specialize more easily. |
IgniteableAura
Pro Hic Immortalis League of Infamy
75
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Posted - 2013.07.25 05:21:00 -
[2] - Quote
Acezero 44 wrote:people that play lots are racking up 2.5 - 3 mil a month, how much more you want them to get?
So you are saying these people are playing over 700 games a month?
With boosters you are looking at active gains of about 1.2 mil a month on just cap.
To get an additional 1 mil would require close to 670 games. If you average 15 mins a game thats about 7 days of game time. Something that's not really feasible on top of capping which usually takes half a days worth of playing.
Regardless, I'm wanting it to go to passive only gains or introduce an easier way to cross specialize. Aka increasing the cost of sp to go from level four to five while reducing the costs from 1 to 4 |
IgniteableAura
Pro Hic Immortalis League of Infamy
78
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Posted - 2013.07.26 00:29:00 -
[3] - Quote
Alena Ventrallis wrote:
My EVE character's fastest sp accrual rate is 2460 sp per hour, with a skill remap putting max stats into primary and secondary attributes for a given skill.
Personally, I think the accrual rate of sp is fine. I believe they need to reduce the amount of sp it takes to level a skill to make it easier to get into a given role. Maybe there's be less protostomping if it was easier for people to get into proto gear.
Agree I feel sp accrual is just fine, its the cost of skills thats the issue. Doesn't make sense to me why they didnt use the same leveling mechanics as eve. AKA it costs quite few sp to get up to level 4, its that level 5 skill that takes time. Which also allows you to truly specialize while trying out new roles.
But really if they boost the SP amount you attain every week it would accomplish the same thing as reducing the SP cost of skills..........but that wouldnt fix the issues of grind and slow time to try new roles.
You still keep the same total cost to move from level 1 to 5. You just make it so 85% of the total sp cost is from 4 to 5.
EX: NEW: it takes 1mil sp total to build a skill to level 5. To get from level 1 to 4 it would cost 250,000, the additional 750 would go from 4 to 5.
OLD: its more like 500,000 to get to level 4, than 500,000 to get to level 5. |
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