Ivan Avogadro
Subdreddit Test Alliance Please Ignore
418
|
Posted - 2013.07.24 13:01:00 -
[1] - Quote
Giving newbros extra SP wont fix the stomping problem. If anything it will just cause them to spec themselves poorly quickly. The entire population is just too concentrated and too bored right now.
1) There should be a militia version of EVERY SINGLE gun and dropsuit, so people can actually try these things before they invest blindly.
2) There should be militia only (or maybe STD only) High Sec contracts available. Sort of like the Academy, but anyone with a viable suit would be allowed into these low priority areas. This would establish a permanent "practice" arena. Newbros and Vets would still go head to head, but they would be artificially corrected to have the same level of gear. Newbros can learn tactics while Vets develop new tactics.
3) Low Sec and Null Sec need to offer high end content, to draw away the stompers. Heavy EVE ties in this area. 5 to 10mil minimum SP to gain clearance. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
418
|
Posted - 2013.07.24 14:06:00 -
[2] - Quote
J-Lewis wrote: 1) I think a better solution would be changing how the Skill Tree unlocks new content. Require players to diversify to a certain extent before they can specialize. This could manifest itself as the skill Sidearm Operation unlocking all Standard level sidearms. The player can play around with those to determine which he/she likes best. Then the player can invest into the specialization skills to gain access to higher level weapons. Establishing a sense of progress through the skill tree would do wonderful things for the meta. Less players sticking to one thing they invested all their SP into, more players using things they need to skill through to get to their desired specialization; more players using what they feel is appropriate for the given situation when their specialization is at a disadvantage.
The only problem I have with this is that it flattens the progression quite a bit. Light Weapons, for example, would open up eight STD level weapons? If you include mines as weapons, that's half the available content in one skill with many more Light Weapons on the horizon. Sure, you go and specialize after that, but with so little content to begin with I have a problem with one skill unlocking so much. And that idea really does eliminate the idea of militia gear in the first place.
Militia gear is supposed to be the spec-free version, available to all. They typically have the exact same stats as STD anyway just with higher CPU/PG. It wouldn't be a problem to take every STD piece, add fitting cost, and releasing it for general consumption. As opposed to changing the skill tree function again.
Did you know there is a militia Heavy suit but no Militia HMG? Just a Forge Gun. So to even TRY the HMG to see if you enjoy it, you need to spec Weaponry to Level 5, to open Heavy Weapons Level 1, to open HMG Level 1. 180,000 SP just to get the very first taste of HMG.
Full militia gear sets are one of the easiest things that CCP can do to make the game more approachable to new players. "This is the content, see what you like and go with it" |