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Gogo O'Dell
Psygod9 RISE of LEGION
49
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Posted - 2013.07.24 15:13:00 -
[1] - Quote
5 high 5 low with a 50% PG buff, 2% damage resistance/level for armor or shields depending on the type. That's what it would take to combat proto av the same way standard tanks do, right now. |
Gogo O'Dell
Psygod9 RISE of LEGION
61
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Posted - 2013.07.24 22:37:00 -
[2] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win....
So get your own tank. Nothing stopping you from getting a llav, flaylock, or duvolle, either. And do you hate teamwork? You do realize that if you destroyed that tank, your payout would be enormous, right? Plus tanks were never easy mode even when they were good. In Chromosome, 90% of tanks died in the first 3 minutes BC they were stupid. Only a handful were good enough to get all the QQs we had. Punish us for skill, right? |
Gogo O'Dell
Psygod9 RISE of LEGION
61
|
Posted - 2013.07.24 22:41:00 -
[3] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no.
But we're missing fighters and gunships which would require specialized AA weapons which would be countered by infantry units. |
Gogo O'Dell
Psygod9 RISE of LEGION
61
|
Posted - 2013.07.24 22:44:00 -
[4] - Quote
Poplo Furuya wrote:Not strictly related to proto-tanks specifically but the Powergrids skill could do with regaining a passive +5% PG per level.
Will pass on trying to work out reasonable jumps in slots/fitting for ADV and PRO HAVs.
Would like the option of a new set of HAVs which separate the driver from the main turret, leaving it to a gunner. In exchange for for needing 2 people to operate, preferably 3, it would get a huge boost in durability. If damage boosts from turret skills use the skills of both the gunner and the driver who called it in you'd be seeing a potential 15% damage boost over regular HAVs.
Basic principle is that as it requires a larger chunk of the team working together to operate it's more reasonable to necessitate a co-ordinated anti-vehicular effort to drive away or take down. 3 mercs with proper AV on overwatch to keep the 3 man tank threatened, at a distance.
But most importantly we need a game mode that isn't Skirmish or Ambush. The HAV's actual strengths are not put to use because in the current matches those strengths aren't called for, they're largely irrelevant. Same for the dropship. A great deal of problems stem from the failings of the current game types.
We need more maps like the bridge map...but 5x bigger with 25 objectives |
Gogo O'Dell
Psygod9 RISE of LEGION
63
|
Posted - 2013.07.25 02:12:00 -
[5] - Quote
CoD isAIDS wrote:Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Why should it be your way, rather than coming to a compromise?
You are well on your way to replacing The Great and Powerful Charlotte O'Dell is the most vocal tanker on the forums. I'm so proud of you :') |
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