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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
724
|
Posted - 2013.07.24 16:31:00 -
[1] - Quote
Your Absolut End wrote:It's hard for me to feel sorry for any assault who specced into logis.
Choose your favored gamestyle and the fitting suits and weapons by YOUR flavour, not only the numbers.
Logis are Logis, Assaults are Assaults.
You don't even need math for this.
For sure Logis are/were a lil strong in uprising, but nonethheless it's not an assault.
I wanted to go assault, I wanted to rock the laser (now scrambler) and skilled for Amarr Assault, because I wanted to be one.
New Eden is an everchanging process, you will only lose if you go with the flavor of the month. You better stick to the class you love and adjust from there.
Every single assault who skilled logi for it's momentary benefits should have known that a logi is not meant to be an assault. And therefore should have seen they will change something about this.
You made the decision to be a logi, so life with it. Hopefully I will now see some Logis put down some ammo and supporting their team.
But, but, how could they prove their superiority by utilizing EVERY advantage possible then?!?!?!?
I think it is hilarious how all of the so-called elites just naturally gravitate to the things that give the most advantages, you'd almost think that they were afraid that they weren't as good as they claim to be.
SIUB or GTFO
I'm fairly certain most of us are aware of which most of the "nerfed" will choose.
Personally I say good riddence, the game will continue and grow without the "elites" (read: exploiters of every advantage they feel they are entitled to in perpetuity). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
728
|
Posted - 2013.07.24 17:05:00 -
[2] - Quote
Thor Odinson42 wrote:Alaika Arbosa wrote:Your Absolut End wrote:It's hard for me to feel sorry for any assault who specced into logis.
Choose your favored gamestyle and the fitting suits and weapons by YOUR flavour, not only the numbers.
Logis are Logis, Assaults are Assaults.
You don't even need math for this.
For sure Logis are/were a lil strong in uprising, but nonethheless it's not an assault.
I wanted to go assault, I wanted to rock the laser (now scrambler) and skilled for Amarr Assault, because I wanted to be one.
New Eden is an everchanging process, you will only lose if you go with the flavor of the month. You better stick to the class you love and adjust from there.
Every single assault who skilled logi for it's momentary benefits should have known that a logi is not meant to be an assault. And therefore should have seen they will change something about this.
You made the decision to be a logi, so life with it. Hopefully I will now see some Logis put down some ammo and supporting their team.
But, but, how could they prove their superiority by utilizing EVERY advantage possible then?!?!?!? I think it is hilarious how all of the so-called elites just naturally gravitate to the things that give the most advantages, you'd almost think that they were afraid that they weren't as good as they claim to be. SIUB or GTFO I'm fairly certain most of us are aware of which most of the "nerfed" will choose. Personally I say good riddence, the game will continue and grow without the "elites" (read: exploiters of every advantage they feel they are entitled to in perpetuity). It's not about elites. If you choose your dropsuit because of some Eve storyline then you are an idiot. If you choose your dropsuit for any reason other than how effective you think you can be on the battlefield then you are an idiot. If you don't choose a dropsuit despite believing it's the best for you because you think it might get nerfed then you are an idiot. Not only do people think that players need to come up with great fittings and proper skill paths to be successful, but we must also try to guess when and where the nerf bat hits? This is insane logic. This isn't about the logi suit or the tank or the LAV or the grenade. This is about the playerbase. I'll guarantee you that we are losing more players because they are either unhappy with the role they are in, bored, or just too spread out to be effective than players that are unhappy with a recent nerf. The problem is in two areas. The time it takes CCP to correct obvious OP items. Taking two or three months to correct a glaring issue doesn't send the right message. Secondly the nerfs come to things that don't need it from time to time out of left field. I've read some posts from CPMs that they don't want to see buffs correct issues, but I don't agree with that either. We are playing a game where you take and give much more damage to kill or be killed than the majority of shooters. What is the problem with making things more powerful more often to create balance instead of the other way around? By making other things more powerful you end up with fewer unhappy people. Perhaps this should only be a tactic in the short term as customer satisfaction is an all time low right now.
I chose my dropsuits for what I saw as the "fun factor", not so I could be some min/maxing crybaby when the inevitable balancing pass comes along. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
729
|
Posted - 2013.07.24 17:09:00 -
[3] - Quote
Thor Odinson42 wrote:KingBabar wrote:Vickers S Grunt wrote:Ok here is the thing
I have 17 million skill points not the most out there not buy a long way but still a significant number of skill points .
If they offer regular respec or even a respec every time thay change something i will quit .
What is the point of playing ?
I have enough sp to max out any suit and gun + mods i just w8 for the respec and swap for the new FOTM stuff .
I certainly wont be spending any more cash on aurm ...whats the point i all ready have all the skill points i will ever need .
A respect for me would rob the feeling of working for something new which imo is a major part of any mmo
Dust is a MMO in the same way that world of tanks,mech warrior online are You sort of nail it right here!!! I sort of suspect that this is a large part of the business strategy from CCP. Lets put in stuff that are OP, lets watch the community spec into it and over use it. Wait until the QQ gets loud enough and change it, let them all grind towards something new and shiny. - Lets keep those boosters rolling out! Rinse and repeat. I see a pattern here. I'd rather pay a subscription fee than this. -FOTM stuff is always a fault from the developers side, never blame the players for using legit ingame mechanics to stay as competitive as possible. This is definitely what appears to be the business model and people are taking the bait hook line and sinker. In addition to boosters many players will use Aur items to bridge the gap as they wait for their SP to accumulate. We've had 3 major FOTM items. The TAC/Modded controller combo, the laser rifle, and the Flaylock. They were problems, but to me the biggest issue is that it took so long to correct. Would you rather have 10,000 people online playing or 2,000-3,000? I guess that's the question you need to answer.
Yeah, DOOM 'N' GLOOM on Aisle 6!!! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
729
|
Posted - 2013.07.24 17:14:00 -
[4] - Quote
Noc Tempre wrote:THE TRAINSPOTTER wrote:Dust514 is not MMO.
Its a RPG with guns set in the universe of a MMO , EVE-ONLINE.
That doesnt make Dust514 an MMO.
Dust514 is just matches 16vs16.
Thats not MASSIVE.
Fixed.
Nah, despite you thinking you're right, you're wrong.
If it was that, it'd be Orders of Magnitude better. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
731
|
Posted - 2013.07.24 17:44:00 -
[5] - Quote
Thor Odinson42 wrote:Alaika Arbosa wrote:Thor Odinson42 wrote:Alaika Arbosa wrote:Your Absolut End wrote:It's hard for me to feel sorry for any assault who specced into logis.
Choose your favored gamestyle and the fitting suits and weapons by YOUR flavour, not only the numbers.
Logis are Logis, Assaults are Assaults.
You don't even need math for this.
For sure Logis are/were a lil strong in uprising, but nonethheless it's not an assault.
I wanted to go assault, I wanted to rock the laser (now scrambler) and skilled for Amarr Assault, because I wanted to be one.
New Eden is an everchanging process, you will only lose if you go with the flavor of the month. You better stick to the class you love and adjust from there.
Every single assault who skilled logi for it's momentary benefits should have known that a logi is not meant to be an assault. And therefore should have seen they will change something about this.
You made the decision to be a logi, so life with it. Hopefully I will now see some Logis put down some ammo and supporting their team.
But, but, how could they prove their superiority by utilizing EVERY advantage possible then?!?!?!? I think it is hilarious how all of the so-called elites just naturally gravitate to the things that give the most advantages, you'd almost think that they were afraid that they weren't as good as they claim to be. SIUB or GTFO I'm fairly certain most of us are aware of which most of the "nerfed" will choose. Personally I say good riddence, the game will continue and grow without the "elites" (read: exploiters of every advantage they feel they are entitled to in perpetuity). It's not about elites. If you choose your dropsuit because of some Eve storyline then you are an idiot. If you choose your dropsuit for any reason other than how effective you think you can be on the battlefield then you are an idiot. If you don't choose a dropsuit despite believing it's the best for you because you think it might get nerfed then you are an idiot. Not only do people think that players need to come up with great fittings and proper skill paths to be successful, but we must also try to guess when and where the nerf bat hits? This is insane logic. This isn't about the logi suit or the tank or the LAV or the grenade. This is about the playerbase. I'll guarantee you that we are losing more players because they are either unhappy with the role they are in, bored, or just too spread out to be effective than players that are unhappy with a recent nerf. The problem is in two areas. The time it takes CCP to correct obvious OP items. Taking two or three months to correct a glaring issue doesn't send the right message. Secondly the nerfs come to things that don't need it from time to time out of left field. I've read some posts from CPMs that they don't want to see buffs correct issues, but I don't agree with that either. We are playing a game where you take and give much more damage to kill or be killed than the majority of shooters. What is the problem with making things more powerful more often to create balance instead of the other way around? By making other things more powerful you end up with fewer unhappy people. Perhaps this should only be a tactic in the short term as customer satisfaction is an all time low right now. I chose my dropsuits for what I saw as the "fun factor", not so I could be some min/maxing crybaby when the inevitable balancing pass comes along. So what you are saying is that you try to forecast what nerfs will come and you use equipment that is less likely to be nerfed? Do you think that is a recipe for success for a video game? Honestly? I'm picturing Eeyore from Winnie the Pooh. "Well I'd like to use XXX but I'm sure they'll nerf it at some point so I'll just stick with what I'm doing". I'd rather have a fun game that allows me to change my path. I would love to be a scout shotgun player right now, but it would take me two months to do it. And if I don't end up liking it and I'm bored with the role I was in before? I totally understand CCP's business model and "code of skill progression" in Eve. I get it, I don't need an explanation here. Perhaps they can/should adopt it for Dust when the game is somewhat close to a finished product (and again I understand how the development is supposed to happen). RIght now they need to do whatever it takes to keep players around.
No.
What I am saying is that I thought it would be fun to play Minmatar, so I chose Minmatar suits and to hell with forecasting ****. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
731
|
Posted - 2013.07.24 18:11:00 -
[6] - Quote
Thor Odinson42 wrote:Alaika Arbosa wrote:Thor Odinson42 wrote:KingBabar wrote:Vickers S Grunt wrote:Ok here is the thing
I have 17 million skill points not the most out there not buy a long way but still a significant number of skill points .
If they offer regular respec or even a respec every time thay change something i will quit .
What is the point of playing ?
I have enough sp to max out any suit and gun + mods i just w8 for the respec and swap for the new FOTM stuff .
I certainly wont be spending any more cash on aurm ...whats the point i all ready have all the skill points i will ever need .
A respect for me would rob the feeling of working for something new which imo is a major part of any mmo
Dust is a MMO in the same way that world of tanks,mech warrior online are You sort of nail it right here!!! I sort of suspect that this is a large part of the business strategy from CCP. Lets put in stuff that are OP, lets watch the community spec into it and over use it. Wait until the QQ gets loud enough and change it, let them all grind towards something new and shiny. - Lets keep those boosters rolling out! Rinse and repeat. I see a pattern here. I'd rather pay a subscription fee than this. -FOTM stuff is always a fault from the developers side, never blame the players for using legit ingame mechanics to stay as competitive as possible. This is definitely what appears to be the business model and people are taking the bait hook line and sinker. In addition to boosters many players will use Aur items to bridge the gap as they wait for their SP to accumulate. We've had 3 major FOTM items. The TAC/Modded controller combo, the laser rifle, and the Flaylock. They were problems, but to me the biggest issue is that it took so long to correct. Would you rather have 10,000 people online playing or 2,000-3,000? I guess that's the question you need to answer. Yeah, DOOM 'N' GLOOM on Aisle 6!!! Like I've said before. I talk and play with a lot of people. I've been around a long time. I'm not sure how anyone can not be concerned with the amount of players leaving the game.
Because life will go on without them, more will show eventually.
If the counts get too low to play in the interim, I'll just let my SP accumulate passively until they bounce back. Dust was started with Eve funding, I imagine any AUR monies are just pure profit and unnecessary to development. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
731
|
Posted - 2013.07.24 18:13:00 -
[7] - Quote
Deluxe Edition wrote:I love how the HTFU crowd are the people who can't manage to take a single point in PC matches, or spend most of their time in the negative side of k/d ratios in pubs. They obviously understand game mechanics.
I love how the "elites" are the ones crying for respecs when their OP FOTMs get faceraped with a balancebat.
Lol. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
732
|
Posted - 2013.07.24 18:30:00 -
[8] - Quote
MlDDLE MANGEMENT wrote:Alaika Arbosa wrote:Deluxe Edition wrote:I love how the HTFU crowd are the people who can't manage to take a single point in PC matches, or spend most of their time in the negative side of k/d ratios in pubs. They obviously understand game mechanics. I love how the "elites" are the ones crying for respecs when their OP FOTMs get faceraped with a balancebat. Lol. Run a Gal Logi with SCR and armor tanked to the nuts, still leet and still think respecs are warranted. move along peasant Awww, how cute, you think I'll listen to you cause you're one of the self-proclaimed elite.
Go get faceraped with a balancebat (in game). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
736
|
Posted - 2013.07.24 18:44:00 -
[9] - Quote
Deluxe Edition wrote:low genius wrote:Alaika Arbosa wrote:Deluxe Edition wrote:I love how the HTFU crowd are the people who can't manage to take a single point in PC matches, or spend most of their time in the negative side of k/d ratios in pubs. They obviously understand game mechanics. I love how the "elites" are the ones crying for respecs when their OP FOTMs get faceraped with a balancebat. Lol. i guess if i dumped all my sp into the missile pistol like a noob i'd be crying too... I have 20 million SP... If was offered a respec the only reason I would even consider dropping calidari logi is the fear that CCP would do something like add a damage reduction to the suit or limit us to side arms. The point we are trying to get across is that being a repping logi is not at all viable in the game. The arguement we are making is it is ludacris for us to be making permanent decisions when CCP hasn't implemented in all the racial suits and all the suits in the game are subject to wide sweeping changes without SP refunds. Furthermore no high end player is going to run multiple different suits for different roles because sensitivity is tied to movement speed. For example I cannot change from a cal logi to assault mid game because that also changes my mouse sensitivity. For people who train reflexes, which is most FPS players, this is extremely frustrating and makes for a terrible experience. 1) the vast majority of the playerbase is shield tanked so armor reppers are usless unless you are going to stand behind a heavy all game. 2) The game modes are limited to 16 v 16, at this size a team cannot sacrifice killers for pure support players. EVERONE has to be a killer on the fields. Assault suites are the best with increased sprint & movement speed as well as a larger regen tick. However logi's still must be able to hold their own in a fight aswell, if not they are nothing more than a liability on the field. 3) In competitive matches the only must have equipment for logi's to carry is the proto uplink, after that everything else is just simply nice to have. Which I would say providing uplinks for the team is filling that "logistics" role. Remember in most places logistics is as much providing transportation as it is repairing. Rez tools are useless due to the few seconds the player is motionless during the rez as skilled opponents will tearm through even the most hardy heavys before they are able to gain control. 4) If logi's are nerfed to be comepletelyt combat ineffective, competitive teams will only bring 1-2 logi suits with them, both with equipment slots filled with nothing but uplinks, and their slot layouts built for speed. TLDR: lol scrubs think they know what they are talking about. Oh, you're one of the "I'm an MLG pro Video Game Athletes"
lol, go play a real sport if you want competition, I (along with many of the playerbase I assume) play this game because it is a game, it is supposed to be relaxing and fun.
You're a minority here and part of the reason the playerbase is dwindling. |
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