AfroSunshineY Consequence wrote:Its as the title says. I feel as though tanks are fine just as they are. The sight of a tank still fills me with dread even now. I know that the argument comes from people who have lost tanks to AV nades and swarm launchers and forge guns, but the fact of the matter is that a really good tank fit reigns absolute F%$#KING TERROR on the battle field. Speccing into your free antiarmor suit has no effect on a good tank fit at all. Period. Only if multiple people refit into the AV role can they take down a good tanker. The way I see it, is that it works in levels.
A basic tank fit can be taken down by multiple (read: 2 or more) basic AV fits or a lone wolf (read, singuar) advanced or proto AV fit.
Advanced tank fits can only be taken down by multiple advanced/basic fits or a lone wolf proto AV fit.
Proto Uber tanks need multiple proto/adv/basic fits to do the necessary amount of damage to counteract repair modules, smart tanking practices and return fire.
This is the way it should work, and I believe that it is the way it does work. Don't come crying because you park your car in the middle of a battle and expect to go 50-0 without actually trying. Just because it costs a lot of ISK doesn't mean it is a win button. For goodness sakes, even if you get taken out by an opposing AV player, you HAVE to realize that refitting into an AV role puts one at risk to opposing infantry fire (especially now that the flaylock's been nerfed). So those people destroying you are putting themselves at risk. If you're communicating with your own infantry - telling them that you're taking fire and telling them to take the fight to the enemy so that refitting into an AV role is too costly - theres a decreased likelihood that you'll be squashed to pieces. You can't just expect that since you're in a tank you're invincible.
Tanks still terrify me. They still own, but like anything else in this game, they require attention. Keep in mind that going AV is not cheap - Wiyrokimi or whatever av grenades are a pain in the rear to fit and are useless against infantry. Choosing to equip those grenades is a compromise for an infantry player because they give up the ability to use anti-infantry grenades - the PG/CPU costs of those grenades is also astronomical meaning they must give up the use of the best protective modules (proto shield/armor) or weapons modifiers. The AV role is one that I think is already full of compromises - and its not like even at proto that they can single handedly take down a smart, active, aware tanker.
Those dropships though? They are like little kittens. They really need a buff. None of this really applies to dropships. Only the very best dropship pilots even stand a chance.