|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
2053
|
Posted - 2013.07.23 17:49:00 -
[1] - Quote
Bad, they're not right as it is but Armor Tanks are getting a nerf, your opinion isn't needed as you're just stating "They're fine now", which won't help us in the future.
Also, THERE IS ONLY ONE LEVEL OF TANK, STANDARD, THERE IS NO ADVANCED OR PROTOTYPE.
In other news I just watched Taz-666 solo a Madrugar with Standard Swarms, ya'll need to get good.
Oh and my Madrugar costs me 1.7million ISK, my Proto Forge Heavy costs me under 100k, I'd need to die 17 times to lose what the tank costs. |
Jason Pearson
Seraphim Initiative. CRONOS.
2053
|
Posted - 2013.07.23 18:22:00 -
[2] - Quote
AfroSunshineY Consequence wrote:ladwar wrote:AfroSunshineY Consequence wrote:
Advanced tank fits can only be taken down by multiple advanced/basic fits or a lone wolf proto AV fit.
Proto Uber tanks need multiple proto/adv/basic fits to do the necessary amount of damage to counteract repair modules, smart tanking practices and return fire.
this is were i started laughing and shaking my head... there are no advanced or proto tanks. there are tech 2 tanks which are overall weaker then tech 1 but has small bonuses that don't overcome their generally overall weakness so tech 2 are weaker to AV then standard tanks(by a lot) and slower(32%) but has the smallest bonus to range and a tiny bit better zoom that you can barely notice at level 5. I give up.
Let's keep it that way. |
Jason Pearson
Seraphim Initiative. CRONOS.
2056
|
Posted - 2013.07.23 18:55:00 -
[3] - Quote
Someone said that tanks are good PC-wise.
Nope.
There's a reason they are there, yes, without a counter, the blasters are great, so the enemy usually brings in AV tanks to keep AI tanks from moving in. Then again, I've seen battles with no Tanks on one team, and they've won by a landslide. When I'm in a tank, I'm actually talking to the AVer on my team so he can deal with the tank so I can just shoot people and guard a point, I'm literally a heavy with more HP ^_^
But unless you're playing against **** corps, you're going to run up against mostly prototype players, most of which have prototype AV, many matches I just give up trying to use my tank, because if I carry it on it's very easy to lose between 5-50 Million ISK in a match (I've heard someone losing 40mil once, ouch.) |
Jason Pearson
Seraphim Initiative. CRONOS.
2062
|
Posted - 2013.07.23 20:01:00 -
[4] - Quote
AfroSunshineY Consequence wrote:MarasdF Loron wrote:Sotapopthegrey gay wrote: I believe, that theres a time and a place to bring out a tank.
What about those who only have SP invested in tanks, huh? You're saying that there's a time and place for us to play the game, huh? Is that what you are saying? Sotapopthegrey gay wrote: don't bring it out then.
Ok, you got me. AfroSunshineY Consequence wrote: I understand that point. The way isk is given out is kind of weird/arbitray. But at the same time it discourages people like the above from spamming those tanks, which are invincible unless you're an AV player (who is out of their range, because even if you're AV and you're too close, you'll die. Period)
Judging by your post you are one of those people who face hevies from the front when you yourself are a scout. L2P. No one is supposed to be able to handle all situations. You seem to think that in order for us to be on the same level you would want to be able to kill tanks with your AR. Get out of here with that man. Your argument is weak sauce. I would never touch an AR. Tanks cost a lot. Skill wise and isk wise. So they dominate. There is no effective infantry counter to them except AV - Swarms, Forge, AV nades. The point I'm making is that while counters exist, they are not effective unless used in a group or on a less-well fit tank. Uber Proto tanks (and I'm going to keep calling them that because you @$$holes know exactly what I mean when I say proto tank and you're just nitpicking because you have no argument) can only be taken down with a coordinated effort. it just seems to me that tankers aren't so opposed to the supposed OPness of AV suits as they are to the fact tht those suits exist in the first place. It just seems as though those people expect - since they paid a lot for their tanks, that there should be no counters - well listen up. There are counters. But those counters require compromise in and of themselves. That's why I emphasize again: Tanks are fine. I'm not saying HTFU, because if tweaks are necessary they should be made. But stop this nonsense where you're all crying because your win button got broke by a team of dedicated AV players.
Bad.
AV can and will solo them, there goes your "only effective when used in a group", as explained in my thread "Armor Tanks and how to deal with them" which kind of covers both tanks, being an idiot and just firing swarms off with no tactical approach will not make things easy for yourself. Same with Tanks, Tanks cannot just rush into a group expecting to live, as we get nailed by AV grenades very easily.
You keep saying "Uber Proto" tanks and the only think we see is an idiot with no clue what he's talking about, if you're talking about Standard Tanks with very skilled players driving them, then call them that.
It's sad that this is all you're taking from our responses, that said I s'pose we're not being totally helpful because we're very tired of idiots coming along and telling us how to do play our play style, despite some of us being here doing the same thing for months, "Adapting" and dying, a lot.
Tankers understand AV is the counter, but many things are not right, such as cost. We don't care that you've killed our tank with swarms, it's to be expected, what we care about is that suit cost you under 100k, whilst the tank cost over a Million ISK, this means you'll cover you losses if you died once, we have to play 5 games to cover our losses.
Also, we're not "crying because our win button got broke by a team of dedicated AV players", we expect this and want this to be the case, we're crying about the fact the only way for an Armor tank to be viable in this current build, is managing their reps as effectively as they can, as it can heal 100% of their HP back in 15 seconds, a pulse every 1 second, and this looks set to be removed so the reps are in line with Shields, repping a pulse every 3 seconds for 15 seconds, that's 5 pulses instead of 15. |
|
|
|