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Killar-12
Intrepidus XI EoN.
289
|
Posted - 2013.07.23 18:05:00 -
[1] - Quote
ISuperstar wrote:Some people forget that we're playing an FPS and that it's fundamentally required to have an AR like ours that exists for balanced gameplay. Assault Scrambler Rifle should be the equivelent of your standard AR, mid range, fair ROF, med damage |
Killar-12
Intrepidus XI EoN.
289
|
Posted - 2013.07.23 18:39:00 -
[2] - Quote
Cat Merc wrote:The Breach AR is the true Gallente assault rifle. AND IT ******* SUCKS!
Now, are assault rifles OP? No, no they aren't. Do you have any clue how little damage we do at long range? I once shot a sniper for 4 seconds at long range... Then he took cover.
We do our job. Medium range general combat. Well how come every other mid-range wepon is out claased by AR's |
Killar-12
Intrepidus XI EoN.
289
|
Posted - 2013.07.23 18:46:00 -
[3] - Quote
Scheneighnay McBob wrote:Vin Mora wrote:Aisha Ctarl wrote:Yep Gallente Weapons (blasters) in EVE hit hard up close and suck from range. For reasons unknown, in DUST, the AR's (Gallente Blasters) are pretty spot on from long ranges.
The weapons should be like this....
Gallente AR - Short Range Amarr SCR/LR - Long Range Caldari Rail Rifle - Long Range Minmitar Combat Rifle - Medium Range And it will most likely be this way, when we get the missing weapons. When we got scrambler rifles, there was no reason for blaster rifles to stay the way they were.
This^^^ |
Killar-12
Intrepidus XI EoN.
299
|
Posted - 2013.07.23 21:39:00 -
[4] - Quote
Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:The Breach AR is the true Gallente assault rifle. AND IT ******* SUCKS!
Now, are assault rifles OP? No, no they aren't. Do you have any clue how little damage we do at long range? I once shot a sniper for 4 seconds at long range... Then he took cover.
We do our job. Medium range general combat. Well according to the DEVs the Assault variant is the true Gallente weapon (which makes no sense withe the current stats) and the breach mimics the Caldari Railrifle (which makes again no sense with the current stats) If CCP would give the current breach the rof of the standard AR (and rename it ^^) than it could be the true gallente AR high DPS short range... Yeah that's a bit on the extreme side... 637 damage for the standard breach. Though with the clip size it won't last long. I suggested 588.2 fire rate, which puts it at 75 more DPS than the normal AR. how about 590 or a flat 600? |
Killar-12
Intrepidus XI EoN.
300
|
Posted - 2013.07.23 22:14:00 -
[5] - Quote
Nack Jicholson wrote:Assault Rifle Nerf Advocates,
The Assault Rifle is the standard weapon in the real world, DUST, and almost all other FPS games. There is a reason you get killed by it a lot, its an easy to use, capable, and powerful weapon that fulfills many different roles in combat. Across the range of all types of engagements you can get yourself into, the Assault Rifle will perform better on average in all of them. Does that make it overpowered? I don't think so, I think that just means its a more versatile weapon than most.
It is the standard by which everything else is compared, and I think that means it can't possibly be overpowered. Only other weapons can be over or under powered in relation to it.
Maybe that's what you mean. Which AR? AScR or Blaster Rifle |
Killar-12
Intrepidus XI EoN.
300
|
Posted - 2013.07.23 22:18:00 -
[6] - Quote
Panther Alpha wrote:AR's are little pusy cats compare to MD's, Flaylocks, Shotguns, Sniper Rifles, Tanks, LLAV's, grenades, Remote Explosive...But lets nerf the AR, right ?
It takes 2 full magazines to kill a Protobear with an AR, but it only takes ONE shotgun shoot... or half of a Flaylock shoot, or one Sniper shoot, or one LAV road kill, or ONE remote Explosive, or ONE grenade ....
Of all the OP **** we have right now, they AR is more UP.
How much SP do you have in AR's? it takes 2-3 shotgun blasts, 3 flaylock shots, 2 sniper rounds for a Proto You have Bad aim if you can't kill with less than 1 clip of an AR
3/10 I have seen better. |
Killar-12
Intrepidus XI EoN.
301
|
Posted - 2013.07.23 22:35:00 -
[7] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:AR's are little pusy cats compare to MD's, Flaylocks, Shotguns, Sniper Rifles, Tanks, LLAV's, grenades, Remote Explosive...But lets nerf the AR, right ?
It takes 2 full magazines to kill a Protobear with an AR, but it only takes ONE shotgun shoot... or half of a Flaylock shoot, or one Sniper shoot, or one LAV road kill, or ONE remote Explosive, or ONE grenade ....
Of all the OP **** we have right now, they AR is more UP. How much SP do you have in AR's? it takes 2-3 shotgun blasts, 3 flaylock shots, 2 sniper rounds for a Proto You have Bad aim if you can't kill with less than 1 clip of an AR 3/10 I have seen better. It takes a full AR mag and half of a SMG mag to kill just a Adv heavy, or Adv Assault ...You obviously don't use the AR, other hows you will know this. 3 Flaylock shots ? Trollolololll 2.5 million, Specced in to AR's try again.
Heavies are supposed to be hard to kill, Assaults aren't hard at all.
a good player can take/dodge 3 Flaylock shots. |
Killar-12
Intrepidus XI EoN.
305
|
Posted - 2013.07.24 00:33:00 -
[8] - Quote
Kalante Schiffer wrote:Scheneighnay McBob wrote:D3LTA Blitzkrieg II wrote:LMAO a ar is suppose to be versatile. They're supposed to be OK at everything- they're too good at long range right now.
- The tiny scrambler rifle range difference (lasers are meant to have far more range than blasters- which the AR is) is nothing
- Unless laser rifles are in the tiny "sweet spot" range, either ARs will outdamage them anyway, or the extremely steep laser dropoff will turn the laser into a garden hose
- ARs don't overheat
- Due to the map design being in favor of ARs, snipers are forced into either AR range, or an extremely stupid location with a tiny firing window.
- Again- ARs are more reliable than 20GJ blasters. Even with the change of range, you have to be in spitting distance to kill someone with a small blaster. And you wonder why LAV drivers go murder taxi.
- Scratch that- ARs are more reliable than ANY small turrets, save for AV capabilities, which small turrets suck at anyway.
god damn you bltch too much. you got raped so badly by an AR to create this post? you never see me whine about a flaylock. fused grenades, scrambler riffle n make a huge ass list of bullshit on the forums whenever i feel mad. Rememeber when you guy were fighting TP? What weapon was the most prevelant? |
Killar-12
Intrepidus XI EoN.
305
|
Posted - 2013.07.24 00:34:00 -
[9] - Quote
Scheneighnay McBob wrote:D3LTA Blitzkrieg II wrote:LMAO a ar is suppose to be versatile. They're supposed to be OK at everything- they're too good at long range right now.
- The tiny scrambler rifle range difference (lasers are meant to have far more range than blasters- which the AR is) is nothing
- Unless laser rifles are in the tiny "sweet spot" range, either ARs will outdamage them anyway, or the extremely steep laser dropoff will turn the laser into a garden hose
- ARs don't overheat
- Due to the map design being in favor of ARs, snipers are forced into either AR range, or an extremely stupid location with a tiny firing window.
- Again- ARs are more reliable than 20GJ blasters. Even with the change of range, you have to be in spitting distance to kill someone with a small blaster. And you wonder why LAV drivers go murder taxi.
- Scratch that- ARs are more reliable than ANY small turrets, save for AV capabilities, which small turrets suck at anyway.
switching stats between AR's and Turrets would be nice. |
Killar-12
Intrepidus XI EoN.
305
|
Posted - 2013.07.24 00:40:00 -
[10] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:AR's are little pusy cats compare to MD's, Flaylocks, Shotguns, Sniper Rifles, Tanks, LLAV's, grenades, Remote Explosive...But lets nerf the AR, right ?
It takes 2 full magazines to kill a Protobear with an AR, but it only takes ONE shotgun shoot... or half of a Flaylock shoot, or one Sniper shoot, or one LAV road kill, or ONE remote Explosive, or ONE grenade ....
Of all the OP **** we have right now, they AR is more UP. How much SP do you have in AR's? it takes 2-3 shotgun blasts, 3 flaylock shots, 2 sniper rounds for a Proto You have Bad aim if you can't kill with less than 1 clip of an AR 3/10 I have seen better. It takes a full AR mag and half of a SMG mag to kill just a Adv heavy, or Adv Assault ...You obviously don't use the AR, other hows you will know this. 3 Flaylock shots ? Trollolololll 2.5 million, Specced in to AR's try again. Heavies are supposed to be hard to kill, Assaults aren't hard at all. a good player can take/dodge 3 Flaylock shots. Are you serious ? ....Are you saying that the AR is OP, and that the Flaylock is OK ?... If i start using the Flaylock tomorrow, it will be nerfed in a couple of days...CCP will get scare of the **** i can do with that thing.
Well yes and no AR is unbalenced not, OP, if it was any other game I would not complain but here it's a blaster Rifle switching stats between AR's and 20 GJ Blaster Turrets would solve some issues but a rework of each is in need
Flaylocks ARE OP but there is rebalence is in need. |
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