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Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1380
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Posted - 2013.07.23 16:04:00 -
[1] - Quote
Really CCP?
You're only reducing it so that you can only carry 1 Contact Nade?
What the hell happened to the drastic changes IWS was talking about, warning people not to stock up on them.
Another month of Pay2Win, and Scouts being insta-killed by these things it seems. |
CuuCH Crusher
Commando Perkone Caldari State
144
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Posted - 2013.07.23 16:07:00 -
[2] - Quote
Where did you hear that from? |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1382
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Posted - 2013.07.23 16:08:00 -
[3] - Quote
CuuCH Crusher wrote:Where did you hear that from?
The new blog.
http://dust514.com/news/blog/2013/07/explosive-dampening-weapon-rebalancing-in-uprising-1.3/ |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
508
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Posted - 2013.07.23 16:09:00 -
[4] - Quote
At least they are being addressed and with 1.4 there will be more changes so it's not the end of the world. |
Malkai Inos
Opus Arcana Covert Intervention
788
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Posted - 2013.07.23 16:10:00 -
[5] - Quote
Sticky contacts ftw. Plasma nades anyone?
How do we feel about the flaylock though?
The splash damage and range reductions are pretty much in line with what many players suggested. The direct damage change seems pretty large for me though. Can you still kill most suits with three direct hits? (not a flaylock user) |
Buddha Brown
Factory Fresh
174
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Posted - 2013.07.23 16:11:00 -
[6] - Quote
Malkai Inos wrote:Sticky contacts ftw. Plasma nades anyone?
How do we feel about the flaylock though?
Excellent. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1382
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Posted - 2013.07.23 16:11:00 -
[7] - Quote
I cant really understand what they're implying at this part;
"We're also homogenizing the grenades within their current tiers. Right now, there are differences between PG/CPU and blast damage and radius for contact grenades within the same tier. With Uprising 1.3, these differences will be removed and all contact grenades of the same tier will now have the same fitting requirements as well as damage/radius."
What does that bit mean there? Isn't there only one Contact Nade per tier?
Or are they making the Contact Nades match regular Grenade stats? (Hopefully not) |
Beren Hurin
K-A-O-S theory
799
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Posted - 2013.07.23 16:12:00 -
[8] - Quote
So based on the community's help in figuring out how nanohives use nanite clusters, the stats for the consumed clusters per grenade has been something like 10+ clusters per grenade (but really the stat was 30 clusters to fill your grenade pack.
So my guess is that a contact grenade will take 30 clusters and empty a non-full STD/ADV nanohive in 1 restock. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1382
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Posted - 2013.07.23 16:12:00 -
[9] - Quote
Malkai Inos wrote:Sticky contacts ftw. Plasma nades anyone?
How do we feel about the flaylock though?
I'm fine with that, I'll probably start using it again now that it wont be the FOTM, its the perfect sidearm for a Scout due to its low CPU/PG requirements too. |
Django Quik
R.I.f.t
1042
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Posted - 2013.07.23 16:15:00 -
[10] - Quote
I don't mind it so much. People won't be able to spam contact nades anymore and will have to save it for that one perfect moment that they really need it. |
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Baracka Flocka Flame
SyNergy Gaming EoN.
552
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Posted - 2013.07.23 16:16:00 -
[11] - Quote
Lol people listen to Iron Wolf? hahaha thats good.
GJ CCP I remember when i first heard of this game you heard about how they could hotfix little issues here and there such as obvious OP guns and inbalance but ... its taken months to take a contact nade from 3 to 1? Hahaha
You guys prove how much fail this game is with each update. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1384
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Posted - 2013.07.23 16:18:00 -
[12] - Quote
Django Quik wrote:I don't mind it so much. People won't be able to spam contact nades anymore and will have to save it for that one perfect moment that they really need it.
Yeah, like when that Shottie Scout appears.
After all, you only need one |
Billi Gene
The Southern Legion
171
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Posted - 2013.07.23 16:19:00 -
[13] - Quote
looks good to me. Also hoping that it means the ammo resupply %/nanite allocation rules out using hives to spam them, as theoretically this change will make them the most nanite intensive weapon in the game. |
Skyhound Solbrave
Rough Riders..
161
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Posted - 2013.07.23 16:19:00 -
[14] - Quote
How many did people have before? Three or two?
Tbh, I think reduced ammo count is fine. Means it won't be spammed, a whole squad rolling with them would drain even a proto hive in seconds. I would take three well cooked grenades over 1 contact any day, but that's just me. |
Maken Tosch
DUST University Ivy League
3461
|
Posted - 2013.07.23 16:19:00 -
[15] - Quote
I'm fine with the changes. It should mitigate the spamming of these contact nades and CCP did mention in that blog that they are trying to make them a situational weapon only just like the flay lock. As for the fitting of the nades in the same tier, it sounds like that differences in the same tier were causing more problems than they are worth. |
Jason Punk
DUST University Ivy League
158
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Posted - 2013.07.23 16:22:00 -
[16] - Quote
Changes are fine kiddo. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1384
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Posted - 2013.07.23 16:24:00 -
[17] - Quote
Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. |
Mobius Wyvern
BetaMax. CRONOS.
2645
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Posted - 2013.07.23 16:27:00 -
[18] - Quote
Knight Soiaire wrote:Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. So we should only balance them around Scout suits? |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1389
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Posted - 2013.07.23 16:42:00 -
[19] - Quote
Mobius Wyvern wrote:Knight Soiaire wrote:Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. So we should only balance them around Scout suits?
Scouts, and every suit should be allowed to tank at least one hit from them without going down, they should become more of a 'Finisher' weapon, which only get used to get out of a tough situation.
They're still be used in gunfights Vs almost every role, to weaken the target (Or kill) before a gunfight, to either end it quickly, or end it before it even starts. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
706
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Posted - 2013.07.23 16:57:00 -
[20] - Quote
AH MAH GERD!!!!!!!!!!!!!!!!!!!!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WHAT HAVE YOU DONE CCP!?!??!?!?!?!?!? YOU'VE KILLED THE PANIC 'NADE!!!!!!!!!!!!!!!!!!!
THAT'S IT! I QUIT!! NO YOU CAN'T HAZ MY STUFF!!!
SCREW YOU GUYS, I'M GOING HOME!!!!
/sarcastic parody of calogi tears |
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Maken Tosch
DUST University Ivy League
3464
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Posted - 2013.07.23 17:21:00 -
[21] - Quote
Knight Soiaire wrote:Mobius Wyvern wrote:Knight Soiaire wrote:Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. So we should only balance them around Scout suits? Scouts, and every suit should be allowed to tank at least one hit from them without going down, they should become more of a 'Finisher' weapon, which only get used to get out of a tough situation. They're still be used in gunfights Vs almost every role, to weaken the target (Or kill) before a gunfight, to either end it quickly, or end it before it even starts.
Um, you do realize that grenades are intended to be one-hit-kill weapons, right? Unless of course you want DUST 514 to become Looney Toons 514.
No scout suit should be able to survive any grenade. If you're still adamant about it then you might as well nerf my nova knives since the ZN-28 knives can one-hit-kill most assaults while the Ishukone knives can almost one-hit-kill a proto heavy and they are far more powerful than a shotgun. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1398
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Posted - 2013.07.23 17:28:00 -
[22] - Quote
Maken Tosch wrote:Knight Soiaire wrote:Mobius Wyvern wrote:Knight Soiaire wrote:Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. So we should only balance them around Scout suits? Scouts, and every suit should be allowed to tank at least one hit from them without going down, they should become more of a 'Finisher' weapon, which only get used to get out of a tough situation. They're still be used in gunfights Vs almost every role, to weaken the target (Or kill) before a gunfight, to either end it quickly, or end it before it even starts. Um, you do realize that grenades are intended to be one-hit-kill weapons, right? Unless of course you want DUST 514 to become Looney Toons 514. No scout suit should be able to survive any grenade. If you're still adamant about it then you might as well nerf my nova knives since the ZN-28 knives can one-hit-kill most assaults while the Ishukone knives can almost one-hit-kill a proto heavy and they are far more powerful than a shotgun.
Nova Knifes, require skill, have to be melee range to the target.
Normal Nades, easy to dodge, can be cooked, but takes timing and skill to get the cooking just right.
Fused Nades, throw = +50 Kill |
DUST Fiend
OSG Planetary Operations Covert Intervention
5425
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Posted - 2013.07.23 17:30:00 -
[23] - Quote
It's clearly a temporary fix since they want them to become sticky grenades, which is awesome.
Lowering it to a single grenade is actually a really good change for right now. It still sucks for scouts, but scouts...are....well....they're scouts.....
Tosch...did you actually just compare Nova Knives to Contact Nades?
I just.....
But I....
And then you.... |
Maken Tosch
DUST University Ivy League
3464
|
Posted - 2013.07.23 17:33:00 -
[24] - Quote
That still doesn't mean that a scout should be able to survive a grenade. And besides, be glad that the contact nades are being nerfed to just one nade per fit. And since nano hives deplete faster when replenishing nades, this won't be a problem and I for one welcome the changes. |
Maken Tosch
DUST University Ivy League
3464
|
Posted - 2013.07.23 17:34:00 -
[25] - Quote
DUST Fiend wrote:
Tosch...did you actually just compare Nova Knives to Contact Nades?
I just.....
But I....
And then you....
/trollface.jpg |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1398
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Posted - 2013.07.23 17:36:00 -
[26] - Quote
Maken Tosch wrote:That still doesn't mean that a scout should be able to survive a grenade. And besides, be glad that the contact nades are being nerfed to just one nade per fit. And since nano hives deplete faster when replenishing nades, this won't be a problem and I for one welcome the changes.
I'm happy with the changes, maybe its just because IWS hyped it up so much that I thought they'd get nerfed to the ground, and I got over-excited.
Oh well, I guess I can last one more month. |
Eriknaught
Vader's Taco Shack
104
|
Posted - 2013.07.23 17:46:00 -
[27] - Quote
I'll be happy with the Contact Nade changes when they're available for ISK. That is all. Eriknaught out. END TRANSMISSION. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
104
|
Posted - 2013.07.23 17:46:00 -
[28] - Quote
Malkai Inos wrote:How do we feel about the flaylock though?
The splash damage and range reductions are pretty much in line with what many players suggested. The direct damage change seems pretty large for me though. Can you still kill most suits with three direct hits? (not a flaylock user)
I can assure you that we will see the first people wanting a respec because of this soon. Just wait. |
Thumb Green
THE STAR BORN Dark Taboo
213
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Posted - 2013.07.23 17:49:00 -
[29] - Quote
I think the splash damage on the flaylock should have took a bigger hit as it's still greater than the mass driver's splash damage. |
Malkai Inos
Opus Arcana Covert Intervention
792
|
Posted - 2013.07.23 17:52:00 -
[30] - Quote
Aikuchi Tomaru wrote:Malkai Inos wrote:How do we feel about the flaylock though?
The splash damage and range reductions are pretty much in line with what many players suggested. The direct damage change seems pretty large for me though. Can you still kill most suits with three direct hits? (not a flaylock user) I can assure you that we will see the first people wanting a respec because of this soon. Just wait. No doubt about it.
I really like how CCP seems to up their balancing skills as of late. The tac nerf was fine (rather timid actually). logis look reasonable, contacts get their own mechanic instead of just the nerf hammer (sticky)
Maybe...just maybe we can look foward to balance changes in the future, affected players included.
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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
67
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Posted - 2013.07.23 18:02:00 -
[31] - Quote
Knight Soiaire wrote:I cant really understand what they're implying at this part;
"We're also homogenizing the grenades within their current tiers. Right now, there are differences between PG/CPU and blast damage and radius for contact grenades within the same tier. With Uprising 1.3, these differences will be removed and all contact grenades of the same tier will now have the same fitting requirements as well as damage/radius."
What does that bit mean there? Isn't there only one Contact Nade per tier?
Or are they making the Contact Nades match regular Grenade stats? (Hopefully not) Basically, IIRC, the stats for similar grenades in the same teir (ISK vs. AUR) wasn't the same. Most times the AUR version was way better for the tier, now everything will match up, like it should. |
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