|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
dreth longbow
Zumari Force Projection Caldari State
4
|
Posted - 2013.07.27 01:29:00 -
[1] - Quote
Bullets2yaface wrote:Thanks crybabies you won. Boo hoo hoo the flaylock killed me and its really strong ITS A ROCKET PISTOL MORONS all that crying isn't making you a better player. CCP this is a joke direct damage should be high on a rocket stop pandering to babies.Nerfing things isn't the answer how you gonna nerf the assault forge gun when people start crying about it? The flaylock does take skill to use and skill to avoid people that whine just suck its that simple always will be. Is my mass driver next cuz its OP? Final note if you can't leave weapons and suits alone you should refund people's sp it's not our fault when you decide that what we spec into is too much for people who haven't i don't have a problem losing to flaylocks, caldari logi or murder taxi people are just bitches.
This is a war game, everyone should not be nerfed to the lowest standard. All you people who are getting killed by someone who found a weapon and mastered its use, adapt and overcome. That is what war is all about, this game should not be all about AR's and keeping proto's alive. |
dreth longbow
Zumari Force Projection Caldari State
4
|
Posted - 2013.07.27 01:37:00 -
[2] - Quote
Absolute Idiom II wrote:If you are a tanker, then it's likely you haven't experienced being killed repeatedly and easily by flaylock pistols. Your opinion is therefore uninformed, even if your principle of HTFU is a fair starting position.
Oh not so, he may be a tanker but when he dies he loses way more than a proto. I have been playing for over 6 months and usally play as a sniper or a scout and let me tell you it sucks sitting with your proto up high killing people and then having someone with a mil sniper and free suit kill you, but that is the game, it sucks I just lost 100,000's and got killed by a free fit noob, all well that is war. People need to stop crying when they get killed, I have lost over 500k on a game before because of death taxis and did not want them change, why? I believe that if you are stupid enough to get run over you deserve to die. |
dreth longbow
Zumari Force Projection Caldari State
4
|
Posted - 2013.07.27 01:47:00 -
[3] - Quote
jagen akim wrote:For the love of god leave LAVs alone!
Swarm launcher guys have it tough enough without you trying to cut out our bread and butter. With the exception of maybe the plasma cannon all other av weapons are superior to swarms, except when it comes to killing the basic lavs. Without a healthy number of basic lavs who would ever use a swarm launcher?
1. all av weapons except swarms can hit infantry
2 almost all av weapons out do swarms in direct damage and/or dps
3 all av weapons except swarms can target neutral installations
4 dropships and boosted vehicles easily out run swarms.
5 swarms have one of the most if not the most limited ammo pools
6 you can hide a forge gunner/flaylock/ av nade user. kinda hard not to be noticed with a 6 long and long lasting smoke trails point straight towards you
the only thing swarms excel at is killing basic lavs. All you need to keep down the numbers of lavs is just one proto swarm launcher on your team in a semi decent position. Every match I play i'm killing lavs, sometimes I have to kill 4 or 5 but it doesn't take long before even the worst taxi driver gives it up. Now, if you cut down on the number of lavs all the millions of sp I've put in to my av suit just became worthless. Yes, they will still be tanks and dropships but as I've stated above but they are fewer per match and better engaged with any other av weapon.
Some changes that would be nice to see
1 a nerf to logi lavs or if not a nerf at least make it worth killing! Ridiculous that it takes more shots for me to kill a logi lav than a tank but it only gives me a third of the points!
2 fix drop ship kills!! no more of this everybody jump out of the ship before it hits the ground so the aver doesn't get any kills! what other vehicle has this option?
3 another fix to drop ships. Its not really fun when I manage to bring one down but it hits a wall on the way down so I get an assist instead of a kill
4 Add an aggression timer. I take a gunnlogi down to a sliver of health but thanks to the long lock and slow travel times of swarms there is just enough time for him to jump out and recall the thing! Cool idea ccp! That kinda stuff doesn't fly in eve why does it here?
5 i'm not sure if this is just limited to swarms but while I will one shot a lav with a driver in it. If the lav is unoccupied it can take me as many as three shots to kill. I don't know if applies to all avs or just swarms but shouldn't it be easier to kill a lav that's empty and just sitting there?
6 Add a freaking re-sync button!! at one point or another all of will have to re-start the game either for mic issues, lag etc. would be nice if we could just choose restart instead of quitting game the reloading and going through the whole ps move info bit!
those 6 should be fixed no matter what class you are. on personal note I would like to see
1 swarms able to target neutrals. Every other weapon can!
2 bigger ammo pools (only slightly)
While I do not agree with everything he has said, I agree with most. One of the reasons I stopped using SL (I skilled all the way) was the smoke trail combined with the number of hits it takes to kill a tank and the fact that drop ships can outrun your missiles not realistic at all, if our military in real life can make a Missile launcher that can take out a destroyer, I would think that in the future a launcher would be able to take out a tank or drop ship in one or two or even three hits. Not even close to realistic as the games stands now.
|
|
|
|