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Thread Statistics | Show CCP posts - 6 post(s) |
JP Acuna
ROYAL SQUAD Shadow of the Apocalypse
0
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Posted - 2013.07.23 17:21:00 -
[1] - Quote
I'm very happy to see this. I got really annoyed by Flaylocks lately and "murder taxis". I even wasted precious SP to start using the damn flaylock since i was getting killed by it all the time, and it's not working the same for me so i don't even like it. I prefer SMGs and they're outmatched against this thing. It should be about skill after all.
There are always gonna be people who complaint about everything, but i'd support every decision that aims towards balance and role-specific fittings and weapons. Specially when some abuse of too powerful weapons that are easy to use in playing terms.
It's obvious there are more things that need to be fixed, but this is a good progress and clearly feedback is being heard. |
JP Acuna
ROYAL SQUAD Shadow of the Apocalypse
0
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Posted - 2013.07.23 17:36:00 -
[2] - Quote
October SnowFox wrote: Why "Fused" gr only by AUR???
Because the kills are too easy. Everyone would use them and they'd be nerfed right away. It's ok the way it is. |
JP Acuna
ROYAL SQUAD Shadow of the Apocalypse
0
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Posted - 2013.07.23 19:11:00 -
[3] - Quote
Fenix Alexarr wrote:JP Acuna wrote:October SnowFox wrote: Why "Fused" gr only by AUR???
Because the kills are too easy. Everyone would use them and they'd be nerfed right away. It's ok the way it is. I don't see it as okay. I see it as a p2w since it's only available through AUR. I normally give CCP the benefit of the doubt, but this is without a doubt purchasing an advantage that is unavailable to those who play for free/cannot pay real money. Even if it is only meant for certain situations, the fact remains that it is an advantage in a situation that is not too uncommon. But hey, we have to pick and choose our battles, right?
Yeah, you're right but I think its nature demands some exclusivity and AUR is probably the best way. Even those who can pay for these grenades have to use them very sparsely, so i don't see it as a requisition which you have to pay for to win, it's just a luxury you may choose to pay for or not, it's not the greatest advantage either and it's a big risk for the wallet. I wouldn't pay for them myself, at least not at the moment.
Fortunately i don't see them very often. |
JP Acuna
ROYAL SQUAD Shadow of the Apocalypse
1
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Posted - 2013.07.29 16:58:00 -
[4] - Quote
jagen akim wrote: (...)
1. all av weapons except swarms can hit infantry
2 almost all av weapons out do swarms in direct damage and/or dps
3 all av weapons except swarms can target neutral installations
4 dropships and boosted vehicles easily out run swarms.
5 swarms have one of the most if not the most limited ammo pools
6 you can hide a forge gunner/flaylock/ av nade user. kinda hard not to be noticed with a 6 long and long lasting smoke trails point straight towards you
Good post. If it's going to be so specific and risky using a swarm launcher, it should at least be a lot more powerful against vehicles. I think it's ok to outrun by a dropship, otherwise it would be practically impossible to pilot those things with swarm launchers around, but when it hits the damage should be more significant.
The smoke trail is definitely the worst aspect of the SL, i couldn't agree more. At least you could make the trail shorter, so the position of the shooter is not that obvious.
About LAV's, I'd be happy if you reduce the collision damage against infantry, since it's too easy to chase and kill a guy even when it's not running fast. |
JP Acuna
ROYAL SQUAD Shadow of the Apocalypse
1
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Posted - 2013.07.30 17:10:00 -
[5] - Quote
God Anpu TheImmortal wrote:JP Acuna wrote:jagen akim wrote: (...)
1. all av weapons except swarms can hit infantry
2 almost all av weapons out do swarms in direct damage and/or dps
3 all av weapons except swarms can target neutral installations
4 dropships and boosted vehicles easily out run swarms.
5 swarms have one of the most if not the most limited ammo pools
6 you can hide a forge gunner/flaylock/ av nade user. kinda hard not to be noticed with a 6 long and long lasting smoke trails point straight towards youu
Good post. If it's going to be so specific and risky using a swarm launcher, it should at least be a lot more powerful against vehicles. I think it's ok to outrun by a dropship, otherwise it would be practically impossible to pilot those things with swarm launchers around, but when it hits the damage should be more significant. The smoke trail is definitely the worst aspect of the SL, i couldn't agree more. At least you could make the trail shorter, so the position of the shooter is not that obvious. About LAV's, I'd be happy if you reduce the collision damage against infantry, since it's too easy to chase and kill a guy even when it's not running fast. u have to remember with the swarm launcher is kind of a no skill weapon other than leveling it up it locks on and does the rest. The rest of the av takes skill and position. No auto lock so why should u be rewarded.
Yes, but you are too vulnerable since you can't fight back against infantry with a SL. Besides, position is very important here too, you don't just stand there and shoot at a tank or LAV that's moving, the missiles are easily lost in the way unless you are very exposed. I agree with you on the fact that it's easy to operate, but that doesn't make it more efficient. |
JP Acuna
ROYAL SQUAD Shadow of the Apocalypse
1
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Posted - 2013.08.05 18:37:00 -
[6] - Quote
CHERNOBYLx wrote:Direct damage is to much? WTF people run around with those things as primary weapons.. I say they didn't nerf them enough they basically did the same damage as mass drivers they're the pistol variants with 3 bullets. what they did to them in my opinion is still pretty stupid now you add bullets so basically 150 damage each hit but instead of 3 times now its 5 or 6 times so essentially nothing has really changed except now you cant kill a heavy in with 3 bullets or destroy a full health tank... as for grenades basically what they did was make you waste SP and made the grenades class 50% less effective. I can understand nerfing the amount of {600 damage mile long radius} contact grenades you get (all though if your off by a little bit It means your life to) but now they all do the exact same damage so there is no reason of leveling up to try and get those grenades when you can just use fused. as for the assault rifles while I admit they aren't supposed to have ultra-super across the map range they are rifles and they need to be able to hit far targets. I can also understand keeping mass drivers at the same damage those are actually believable. the only problem I have with "murder taxis" is the amount of shield and resistance they have, they are basically tanks.. they can take more punishment than my freaking gunloggi can which is really dumb. I understand they are logistics LAVs but then again my tank costs about 1.6m. so tell me; why did they nerf the biggest slowest most expensive things on the field? because some kids complained that their militia swarm launcher and their tier 1 AV grenades didn't break the shields right, right well here's a thought that you too at CCP should think about- Does that make any sense?
closing thoughts-(lol) - the only things that should be able to destroy tanks like nothing are vehicle based weapons like installations or... other tanks. oh and the precision strikes, not 1 guy with a wiyrkomi. either nerf anti vehicles or as a matter of fact I wont even say fully buff tanks... all I'm asking for is more resistance and maybe more pg/cpu for the enforcers seeing as how they are equivalent to prototype class stuff.
Well, actually tanks are very annoying and pretty hard to destroy, they must be able to be taken by infantry weapons too. They even move fast enough to avoid swarm launchers. Actually i'm seeing a lot of tanks lately, and i think it gets really boring cause you don't have many chances against them.
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JP Acuna
RoyalSquad514
3
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Posted - 2013.08.16 16:22:00 -
[7] - Quote
Well, it's been a while since the nerfing and i must say it's been great. People were spamming all the map with the flaylock and now i barely see those things. It requires skill to be a good emergency weapon, and apparently none of those guys were actually good shots. Now the mass driver is getting sick, but i hope it will be fixed soon as well. |
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