DAMIOS82
Seituoda Taskforce Command Caldari State
20
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Posted - 2013.07.23 17:10:00 -
[1] - Quote
Now let me get this right, the contact grenade is suppose to explode on contact, but if it gets a fused time delay is it not just another Locus? and if you make it sticky, should you not call it a sticky grenade, instead of a contact grenade, since a contact grenade implies it explodes on contact, instead of sticking to a surface and exploding after so many seconds. Would it then not just be wiser to make a new grenade called sticky grenade and leave the contact as it is? Plus the contact grenade is just another flavor of the month, the more different explosives you's add, the more likely people will move on to different things. ATM all we have is 4 grenade types, why not just expand on them, afterall the more the better...... |
DAMIOS82
Seituoda Taskforce Command Caldari State
23
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Posted - 2013.08.06 04:35:00 -
[2] - Quote
The way i see it swarms and av should not be one hit wonders. They should require skill to use. Driving an lav against the tank, dumping a hive on the ground and spamming too powerfull grenades is not real skill. And swarms are garanteed kills. To fix these and give tanks and dropships a chance. All ccp would have to do; for av decreace the damage a little, not to much, since there job is still to take out vehicles and decreace the ammo count. That way it would take multiple grenades to take a tank out instead of 1 or 2 and they would have to depend more on there hives and on teamwork. As for the swarms all they would have to do is remove the locking mechanisme. But do give its zooming option back, that way it takes skill to use against a dropship or hav. The damage does not need to be altered on the swarm since its not the damage that kills dropships and hav's, but the ability to evade them. This would also mean that swarms would be able to destroy installations that have not been taken yet, and hopefully also be able to use on infantry, because people that use swarms lack proper defensive weapons, most of the time. As for forge snipers, all that is required is the damage-distance thing they are going to implement, the further the distance the less damage.
Now no offense, but in reall life if someone points a rocketlauncher at me i make sure to duck. Not to mention if soldiers want to take out a tank, they either use brave tactics to throw a grenade underneath or inside a tank, since nothing else is really effective or use an antitank buster to take the tank out. I even believe they have a special anti vehicle sniper rifle. Now offcourse they don't take out tanks, but are mainly used against the normal vehicles. So something like this ingame would give some fun aswell, a lott less damage against the hav, but still some damage none the less, plus they could easely place multiple hits. A bit more effective against dropships and a lott more effective against lav's. Since this is there main purpose.
As for the HAV themselfs, all that still misses on them is the abbility to run infantry over. Nothing more nothing less, Av throwers come way to close to the tank and sure that's a fine tactic and i respect that, but when i turn my tank and try to run over them, all it does is push them away and this should not be possible. If i get over run by a 70 ton vehicle, i should be flat as a pancake, not be pushed around like a go cart.
As for the Dropship if the above changes where implemented, all they would require is an early warning system for incoming fire. not owe it hit me and so somewhere around there its coming from, NO a proper warning system that let's you know you have an incoming missile or whatever, so that it give the pilots a chance, to evade the fire. This way no reall alteration needs to be made to hp etc. Yet still gives reall pilots a chance to survive and yet it would also mean that it requires skill to fly a dropship.
If CCP would implement these changes the hole shabang would be balanced out to a degree where it takes skill and the proper use of weapons to kill or be killed. Plus hopefuly a lott less wining from the community. |