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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
319
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Posted - 2013.07.23 14:20:00 -
[1] - Quote
It's fine. It's true that more people are using it now, but that's because in uprising before 1.2 only like 7 people were still running with it. It is not OP, it is working as intended. It still isn't as powerful as it was in chromosome, and even then it wasn't a problem.
Don't lump it in with the flaylock pistol. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
319
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Posted - 2013.07.23 14:27:00 -
[2] - Quote
I saw a post this morning and apparently there is going to be a new dev blog on explosions. I saw a lot of QQ in the replies. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
319
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Posted - 2013.07.23 14:40:00 -
[3] - Quote
Doc Noah wrote:What I wanna know is why is it considered a crowd control weapon when it has so much emphasis on destroying armor infantry?
Also the blast radius buff was unnecessary, even the devs didnt know about it so my guess is its a mistake.
Personally the blast radius was my favorite aspect. I always said they could nerf the damage if necessary, but the blast radius gives the MD a specific role. The MD is a terror weapon, so I expect it to have a larger bark than bite.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
322
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Posted - 2013.07.23 15:16:00 -
[4] - Quote
Nitrobeacon wrote:It is fine, but I admit it gets overpowered when flux grenades get introduced. I don't know what fix can fix this.
This isn't broken, it's a tactic. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
331
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Posted - 2013.07.23 16:00:00 -
[5] - Quote
semperfi1999 wrote:Yes because the 7meter radius (more with higher level skills) is definitely perfectly fine.
In chromosome, my weapon of choice was the assault MD and it had a huge blast radius, but not a very high splash damage and a slow fire rate. I chose it because it was the perfect area denial weapon. I was toast in CQC, on the ground, and at any range closer than 5 meter (As a logi I had no sidearm). I'd occasionally get kills, nothing crazy though. On rare ocassions I'd finish up a blob on blob firefight with more kills than assists, but 90 percent of the time I was at a disadvantage, so I'd focus more on healing and resupplying my squad. This is what a mass driver should be, a weapon that is not the master of all situations, but a very useful weapon in a few. This is why I put so much emphasis on splash radius instead of damage. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
331
|
Posted - 2013.07.23 16:03:00 -
[6] - Quote
Salt Dog 76 wrote: What game are you guys playing.? They have more a splash damage radius than a 1 million isk Large Proto rail turret. Give me a break. Semperfi1999 is right all you need are 5 dudes with freedom MD and everyone dies. I call BS to OP bring down the Nerf Hammer CCP.
5 dudes with Duvolle AR's could do the same thing. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
335
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Posted - 2013.07.23 16:18:00 -
[7] - Quote
The small clip size and slow fire rate make the MD an easy enough weapon to avoid. It's not an aim and click, it has an arc, it has limitations. It's practically impossible to get hit by a MD when you are on the high ground. If people learned to move they'd find a much easier time avoiding them. If you are caught in corner or behind cover and start getting pummeled by MD splash I have news for you: That is its intended role. That is why the splash damage is lower, it's not trying to kill you, it's trying to get you out in the open so other people will kill you. It is highly effective in large groups. Instead of getting angry at the weapon, take into account the fact that you were taken out by more than just the MD. You were taken out by a large group of people, the MD was just the loudest. That is why it is a terror weapon, and that is why you want to nerf it, because it scares you, as it should. It is not OP. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
336
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Posted - 2013.07.23 16:43:00 -
[8] - Quote
semperfi1999 wrote:I am fine with them taking extra dmg........but the radius needs to be changed back to what it was in 1.2. Prior issue with the MD was hit detection/explosive issues. Now that they are fixed the radius they have is stupid. Since basically all MD users carry flux nades.....which work through objects as long as your in the blast radius. So throw a flux nade and then spam MD with a 7 (or more) meter radius to hit someone.......basically if you cant hit someone with a 7 meter radius then you suck badly.....heck you suck if you cant hit someone in a 3 meter radius.....
Complain about the damage all you want, if they nerf that I can live with that, but if you nerf the blast radius it just becomes a slow firing, low clip count arced AR. People who have run with MDs know that most of the time you are at a disadvantage. The second someone who hasn't used one gets killed by one it's "OP". I can't stress enough how important the blast radius is, it is an anti blob and anti cover weapon.
I run with an armor tank, I know it can suck to get caught by one, I know it can be scary getting a way with the slower movement speed, and I don't even run with a MD anymore. It doesn't need a nerf, people just need to learn to counter it, and accept that not all things need to be good in all situations, and that things that excel in some aren't necessarily OP.
Also the large blast radius isn't about aiming poorly, it's about getting hit detection on the most enemies as possible. Do just 30 damage each to shields on large group, and I guarantee at least half will scatter. People react to the noise, and rarely look down to see exactly how much HP they've lost, they just know they're vulnerable. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
337
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Posted - 2013.07.23 17:07:00 -
[9] - Quote
This just in, they are not changing the Mass Driver. |
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