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Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Bullet Cluster
1745
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Posted - 2013.07.23 14:13:00 -
[1] - Quote
Nelo Angel0 wrote:Nova Fortis wrote:While nanite injectors haven't worked 100% of the time for me, the success rate has gone from about 30% to 80% since the update. This has really inspired me to keep playing, and gives me hope for the future of the game. Thanks, CCP! Now all CCP has to do is reduce the points a repair tool gives to 10 and get rid of the ******** cap on them.
CCP needs to reward based on HP healed rather than repair cycles run. That would reverse the crazy incentive to run the worst repair tool available. |
Skihids
Bullet Cluster
1748
|
Posted - 2013.07.23 16:39:00 -
[2] - Quote
Jerry Jemmott wrote:Skihids wrote:Nelo Angel0 wrote:Nova Fortis wrote:While nanite injectors haven't worked 100% of the time for me, the success rate has gone from about 30% to 80% since the update. This has really inspired me to keep playing, and gives me hope for the future of the game. Thanks, CCP! Now all CCP has to do is reduce the points a repair tool gives to 10 and get rid of the ******** cap on them. CCP needs to reward based on HP healed rather than repair cycles run. That would reverse the crazy incentive to run the worst repair tool available. Wait what ? Are you saying that I'm gimping myself WP wise since I upgraded my injector and my repair tool to be more efficient in combat ?
Yes, that's what I'm saying.
Sad, but true.
You earn the same number of WP's each time a repair cycle finishes. It matters not how many points were repaired in the cycle.
To maximize WPs you need to maximize cycles and that means repairing as few HP per cycle as you possibly can. If you are looking for rewards run the militia BPO repair tool. Oh, and use the militia needle so you have as many HPs as possible to repair as you don't get any more WPs for a 50 or 80% res than a crappy 25% res.
The better tools cost more ISK, require more SP to use, and more PG and CPU to fit, yet they reward you less than no skill, cheap militia crap. The only reason to run the good stuff is to be more effective in keeping your squad alive if you run with friends who are running expensive fits. |
Skihids
Bullet Cluster
1748
|
Posted - 2013.07.23 17:19:00 -
[3] - Quote
I still find half the mercs who go down opt to bleed out and come back rather than wait for a revive. Some of that could be cheap fits or a fear of a KDR hurting second death, but I think a lot of it is habit based on the long broken needle.
The frozen statute "fix" is also a bit of a cludge. Sometimes a merc is frozen in a nearly upright posture which imitates a live enemy well enough that instinct causes you to fire on it before you realize it's "dead". It would be nice if you didn't have to glue a dead merc to the spot he died on, but rather tie the revive location to the body. |
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