|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1637
|
Posted - 2013.07.23 13:30:00 -
[1] - Quote
...They should also have a harder time killing infantry.
Right now it is backwards. HAV's are easy to kill and they quickly kill infantry. Infantry complain because they die fast and so do tankers. If say we added 50% more HP to HAV's, but took away 35% of their turret damage, I think everybody would be happier. While CCP is at it, HAV's, their modules and turrets, should get their prices slashed by 30%.
What do you guys think?
P.S I am an anti-vehicle player =ƒÿÑ |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1643
|
Posted - 2013.07.23 16:48:00 -
[2] - Quote
Either would work I suppose. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
|
Posted - 2013.07.24 02:28:00 -
[3] - Quote
Harpyja wrote:Making tanks last longer but taking a longer time to kill infantry will cancel each other out. It will be as helpful as the HP "buff" vehicles received. 10% resists with level 5 skill while all infantry weapons got a free 10% damage buff: cancelled each other out. Not this time. As you may have read, turrets will only get there damaged reduced by 35%. If HP was increased by 50%, that would mean that turrets will still have a 15% advantage. Not much, but it is something to work with. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
|
Posted - 2013.07.24 02:47:00 -
[4] - Quote
Doyle Reese wrote:HAVs being so easy to kill is actually a side effect of the whole LAV dilemma, the fact that LAVs were that effective pretty much forced everyone to spec into some sort of AV to deal with them, which means that the slower tanks just get murdered by the increase of AV weapons on the field Yes this is true... For most dudes, I did it before I knew LAV's were gonna be probs |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1661
|
Posted - 2013.07.24 12:06:00 -
[5] - Quote
True Adamance wrote:DeadlyAztec11 wrote:...They should also have a harder time killing infantry.
Right now it is backwards. HAV's are easy to kill and they quickly kill infantry. Infantry complain because they die fast and so do tankers. If say we added 50% more HP to HAV's, but took away 35% of their turret damage, I think everybody would be happier. While CCP is at it, HAV's, their modules and turrets, should get their prices slashed by 30%.
What do you guys think?
P.S I am an anti-vehicle player =ƒÿÑ No tanks should kill infantry very easily, they should not be harder to kill or cost less. All infantry equipment and modules should cost much much more making losing 3-4 suits equivalent to losing a tank. Av's should get the outing and be replaced with high damage breaching charges we attach to tanks up close. You talking about militia stuff!? Because I would leave this game so fast if this ever happened. |
|
|
|