Vyzion Eyri
The Southern Legion
1059
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Posted - 2013.07.23 21:17:00 -
[1] - Quote
Yes, now you need CPU upgrades. I can't run anything on my Minny advanced Logistics suit without one, either. You know the damning thing? These upgrades take a low slot. We need those low slots for armour modules. All Amarr, Minny and Gallente logistics suits don't match the Caldari base shields. So we need those armour modules to enhance our base dropsuit armour. These base shields for Caldari suits, which werent touched in the nerf btw, at advanced level, should be complemented by advanced extenders: so why are you using complex? Save that for prototype level: we logibros don't need so much HP.
If you're performing your role correctly and staying out of extended fights and direct fire, you'll of course be taking damage, but nothing your base shields can't handle alone. Which means, now, with your NEW PASSIVE (which every thread discussing how the CalLogi didn't deserve the nerf hasn't even mentioned) makes you even more effective in the supporting role. Combined with a regulator, the 15% bonus to shield recharge delay at cal logi skill level 3, combined with an advanced regulator, means suddenly your shields are up before anyone elses. Which means you can dive into combat briefly to help teammates, retreat, and come back out before a logi of another class has their armour back up, because our reps are beaten by your passive shield recharge in every way possible. |
Vyzion Eyri
The Southern Legion
1059
|
Posted - 2013.07.24 05:59:00 -
[2] - Quote
zzZaXxx wrote:
Caldari:
x3 Complex Shield Extender x1 Enhanced Shield Regulator x1 Enhanced CPU Upgrade
GEK AR Locus grenades BDR-8 Triage Repair Tool KIN-012 Nanite Injector K-2 Nanohive
Shields: 427 Recharge 20 Delay: 3.8 SD Delay: 6.1
Armor: 104 Armor Rep: 3
Movement: 4.7 Sprint: 6.8
Minmatar
x3 Complex Shield Extender x2 Basic Armor Plates x1 Enhanced CPU Upgrade
GEK AR M1 Locus Grenades Six Kin Triage Repair Tool KIN-012 Nanite Injector X-3 Quantum Nanohive
Shields: 322 Recharge 20 Delay: 6 SD Delay: 8
Armor: 310 Armor Rep: 3
Movement: 4.7 Sprint: 6.8
Hacking Speed: +15%
Behold...total imbalance. The Min logi has better grenades, better repair tool, better nanohive, a hacking bonus, and 206 more armor. It's only downside is that it has 105 less shields and its delays are 2 seconds longer.
2 seconds is a lot of time.
In two seconds, since you've gone full HP for the Minny, we'll have repped, with the logistics-class passive bonus, 6 armour points.
As opposed to the Caldari, which now simply has to get out of danger for 4-6 seconds to begin regeneration at a base rate of 20hp/s. In AR combat, this is incredibly significant. A smart enemy will also use cover, and when they hide, your shields are regenerating two seconds before theirs, that's 40hp back before they begin regenerating, plus you also have the armour repair passive.
Furthermore, you don't have a movement speed penalty from plating, which means mobility. Strafing is easier, getting to cover is easier.
Of course, on the face of it, everything looks worse. But no one has actually tried it yet, in play, in practise. These threads are premature.
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