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2100 Angels
The Southern Legion
198
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Posted - 2013.07.23 06:20:00 -
[1] - Quote
as follows:
11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183
However, in the example of complex damage mods, they are calculated in the following way:
Base Damage*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.1*0.570583143))*(1+(0.1+0.282955153))*(1+(0.1*0.105992649)) etc.
This seemed to yield correct stacking figures for my calculations, even though it does not mean that the second module has ~87% effectiveness, the third has ~57% effectiveness etc.
If this were the case, the equation would be:
Base Damage*(1 + ((0.1*1)+(0.1*0.869119981)+(0.1*0.570583143)+(0.1*0.282955153)+(0.1*0.105992649))), which it does not seem to be. |
2100 Angels
The Southern Legion
198
|
Posted - 2013.07.23 06:51:00 -
[2] - Quote
Sgt Kirk wrote:2100 Angels wrote:as follows:
11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183
However, in the example of complex damage mods, they are calculated in the following way:
Base Damage*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.1*0.570583143))*(1+(0.1+0.282955153))*(1+(0.1*0.105992649)) etc.
This seemed to yield correct stacking figures for my calculations, even though it does not mean that the second module has ~87% effectiveness, the third has ~57% effectiveness etc.
If this were the case, the equation would be:
Base Damage*(1 + ((0.1*1)+(0.1*0.869119981)+(0.1*0.570583143)+(0.1*0.282955153)+(0.1*0.105992649))), which it does not seem to be. So where do your passive skills come into play? Lets say I have 15% to damage as well as three damage mods. Is the 15% added to the product of the equation above?
Assuming it's a 15% passive bonus, it's applied to the base damage before the mods. This is how you would add in proficiency skills. As follows:
(Base Damage*1.15)*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.1*0.570583143))*(1+(0.1+0.282955153))*(1+(0.1*0.105992649)) |
2100 Angels
The Southern Legion
199
|
Posted - 2013.07.23 07:19:00 -
[3] - Quote
Sgt Kirk wrote:2100 Angels wrote:Sgt Kirk wrote:2100 Angels wrote:as follows:
11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183
However, in the example of complex damage mods, they are calculated in the following way:
Base Damage*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.1*0.570583143))*(1+(0.1+0.282955153))*(1+(0.1*0.105992649)) etc.
This seemed to yield correct stacking figures for my calculations, even though it does not mean that the second module has ~87% effectiveness, the third has ~57% effectiveness etc.
If this were the case, the equation would be:
Base Damage*(1 + ((0.1*1)+(0.1*0.869119981)+(0.1*0.570583143)+(0.1*0.282955153)+(0.1*0.105992649))), which it does not seem to be. So where do your passive skills come into play? Lets say I have 15% to damage as well as three damage mods. Is the 15% added to the product of the equation above? Assuming it's a 15% passive bonus, it's applied to the base damage before the mods. This is how you would add in proficiency skills. As follows: (Base Damage* 1.15)*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.1*0.570583143))*(1+(0.1+0.282955153))*(1+(0.1*0.105992649)) Yeah I factored that in. I appreciate the assistance. Thank you all by the way. Now all I can do is hope that these are the official numbers (which I'm fairly confident of) and I can put my mind to rest...for now.
easiest way to test it is to predict the numbers for, say a sniper rifle, and then hit someone once, wait for the game to end and look at how much damage you did at the end of the game |
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