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rickyhong02
Crux Special Tasks Group Gallente Federation
7
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Posted - 2013.07.23 00:47:00 -
[1] - Quote
Not a big issue, but other players' health bars could be made more intuitive and informative while cutting down on clutter.
First, instead of the current two bars, there would be one bar for total EHP. The EHP bar would be as long as one of the health bars we have now. A white line in the bar represents where armor HP ends and shield HP begins.
Second, instead of having the bar display the percentage of EHP remaining, the bar would display the percentage of EHP over 1000 EHP.
Finally, if your currently equipped weapon is strong against shields and weak against armor, the shield portion of the bar would be a lighter red/blue, and the amor portion would be darker. The opposite applies for weapons strong against armor and weak against shields.
An optional touch would be if a player's shield/armor is being healed, the appropriate portion of the bar would pulse white.
These changes would do a couple of things.
(1) Reduce clutter. Aiming at a group of enemies can be frustrating with so many bars floating around. These changes would cut the amount of bars down by half.
(2) Relay more tactical information. With these changes, scouts will have smaller health bars and heavies will have bigger health bars since it's all out of 1000 EHP. The relative sizes of the shield and armor portions will allow you to determine if someone is armor tanking or shield tanking. Finally, the shading of the shield/armor portions informs you of how effective your current weapon is against another player. All of this information can be acquired by looking at the health bar. |
rickyhong02
Crux Special Tasks Group Gallente Federation
8
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Posted - 2013.07.23 03:01:00 -
[2] - Quote
Lemme explain:
Right now, when a health bar is full, it means that player is at 100% full health. But how much health do they have? 900 EHP is a lot different than 200 EHP! Also, since the armor and shield bars are the same length, you cannot see stacking very well. So instead of having a health bar represent 100% HP, it represents 1000 EHP.
Having a bar out of 1000 EHP means that a scout's health bar (200/1000) will be smaller than a heavy's health bar (900/1000). Also, if you have 90 shields and 300 armor, for example, the armor portion of your health bar (300/1000) is bigger than the shield portion (90/1000).
Basically, I want health bars that can be different lengths so you can see if someone is strong or weak and shield tanking or armor tanking. |
rickyhong02
Crux Special Tasks Group Gallente Federation
10
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Posted - 2013.07.23 18:48:00 -
[3] - Quote
Bump.
IMO Having all health bars the same length is a little disingenuous, especially in a game where players have different amounts of health. Variable-length health bars would be particularly handy with evaluating medium dropsuits (PRO can have a lot more EHP than militia). And don't forget that you could more easily see armor/shield tanking, something you can't do with the current health bar system. |
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