Harpyja
DUST University Ivy League
348
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Posted - 2013.07.22 21:05:00 -
[1] - Quote
Mary Sedillo wrote:2. Shield Tanks. I am an armor tank, but I can understand their problem. I've seen some GREAT shield builds, however, the class as a whole is underpowered. Their reps should never beat armor reps of the same meta due to passive regen, but it should be closer per pulse so they could stand their ground more to AV. Boosters and armor reps should not be identical. Making boosters slightly weaker than armor reps because of passive regen would be making them nearly identical.
Let me start by simply stating the ideologies for tanking for armor and shield.
Armor only has two kinds of tanks: buffer and active. Buffer is obviously the one where you stack armor plates with resists without any armor reps. These fits are used in conjunction with logistics. Active fits don't have as much buffer generally, but they are fitted with armor reps that help repair armor.
Shield has three kinds of tanks: buffer, active, and passive. Buffer and passive are almost identical, as you can pretty much get both at the same time. Shield buffer tanking is no different than armor buffer tanking. You stack shield extenders and shield hardeners. The only difference is that stacking shield extenders helps to increase recharge rate as well, which in turn increases your passive tank.
A passive tank relies on the passive recharge rate of your shields in addition to resistances. This can be accomplished by recharge mods, but buffer tanks typically do a better job. There is something that is an oddball: you got shield flux coils that go into your low slots (as opposed to mid slots in EVE where shield modules go). These shield flux coils divert energy from your capacitor to your shield recharge. So you can stack extenders and resists in your medium slots, and shield flux coils in your low slots to achieve maximum buffer and recharge.
Active tanks require the use of shield boosters, shield hardeners, and at times shield boost amplifiers. Shield boosters can do more hp/s than armor reps, but at the cost of higher capacitor usage. Shield boost amplifiers simply give a bonus to boost amount, but you use up a medium slot for that. Active shield tanking is referred to as burst tanking because typically you cannot run your booster forever, but rather for a very limited time. Burst tanking recovers vast amount of shields in a short timeframe. You can even recover full shields while in combat, depending on your fit and ship.
How to correctly apply this ideology into Dust? Make shield boosters do more hp/s than armor reps, but they would last for a short amount of time and provide less total hp than armor reps. Example: 5000hp in 5 seconds. Your booster will pulse every second for 1000 shield. Armor reps will only pulse about 400 armor every second, but last three times longer. In the end, the best shield booster will do 5000hp while the best armor rep will do 6200 armor. |