Gogo O'Dell
Psygod9 RISE of LEGION
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Posted - 2013.07.22 23:35:00 -
[3] - Quote
Princeps Marcellus wrote:Ansiiis The Trustworthy wrote:That is obviously and active module tanks, so why would you expect it to survive Pro nades with a nanohive to back them up when the tank itself isn't running the modules?
Not to sound like a **** I must say that I took care to not pop up on his radar, I crouched and moved like a turtle until I felt it was the moment to strike. Pretty much this. Pyrex has made it quite clear that he uses a keyboard and mouse, and this combined with the fact that he prefers using active modules easily explains why he can't take a hit from AV nades.
I don't see infantry running around with modules on. You have to understand that it took 3 seconds for his tank to go from 6600 armor to 0. In 3 seconds, he lost 1.4 million isk (maybe more around 8k for that tank but a tank with a better turret would be 1.4); now he has to grind 4-6 games in free gear, raking in 250k a match to break even. That is not balance. Our deaths are far more costly than the most expensive infantry fit. Even if a tank goes 30:0 and kills 4 tanks, he will still not take in more than 400k, on average, and it still isn't balanced. Infantry have the option of running cheap gear, getting killed a lot, and profitin; tanks do not. Running a cheap tank outside of the redline will get you killed every single time if the enemy tank has proto AV. So we are forced to run top of the line fits that cost between 800k, 1.4 mil, and 2.5 mil to have a chance at profit. The risk vs reward balance does not exist due to how hard it is to make a tank last between 4( for lower grade decent tanks) to 2.5 (for the most expensive tanks). Bc of the murder taxi situation, every player with over 10mil SP that is intelligent has one type of AV by now, and that means that going up against a full squad of good players means that calling a tank = death. It is not this way for infantry running a proto suit, as I can take a proto suit against the same team and not die- and i dont even have a good gun game compared to the really good players.
gear-based matchamking would fix this, as std tanks would only go against standard gear and profit would be much easier because most good tankers can handle 3 std AV guys before theyre in trouble. The crappy tankers might take 1-2, and the best take 4-5. That is balance.
Honestly, it isn't even that tanks are weak or tanks are UP, but that we have PRO AV going against STD tanks. It's the same issue as squads of proto players stomping a team of newberries. Then the newberries/tankers redline snipe and everyone gets mad.
The tank problem is all based on matchmaking and this is why matchamking based on SP or WP would drive all of the senior tankers away, as EVERY match would be against squads of proto AV. Matchmaking would solve a host of issues (except LLAV issue...I use them and they are easily prototype, as it takes about 3 wiki swarms to take one of them down. |