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The Attorney General
ZionTCD
514
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Posted - 2013.07.22 17:48:00 -
[1] - Quote
CHICAGOCUBS4EVER wrote:while a little discouraging, I have a boatload of SP and still lots to work on with my heavy character, so it really isn't a big deal to me
Quick question for you Cubs, my heavy toon has around 12.5 mill SP, with prof 5 forges and SMG's. Is it worth it to max out my fitting skills to be able to fit proto grenades and a complex repper, or should I dump some SP into the HMG finally and go back to being a "real" heavy on that toon?
I really dislike the "doom" mode delay, so is there real value in just hipfiring a boundless? Or can I still be effective if I just roll with a proto flux and two SMG's for when I need to help the team push a flag? |
The Attorney General
ZionTCD
514
|
Posted - 2013.07.22 17:57:00 -
[2] - Quote
Iron Wolf Saber wrote:Stop spreading rumors.
Says the guy who goes around dropping hints that we are all supposed to use to infer the future from.
How about you get on your private CPM board and tell the Devs to come out here and say officially that heavies will get their racial variants before the end of the year?
Because no one really even expects it anymore, most of us have resigned ourselves to the fact that this game will crawl along until they crap the bed with 1.4, but thankfully I will be playing GTA 5 and having too much fun to come back on here and laugh at you. |
The Attorney General
ZionTCD
515
|
Posted - 2013.07.22 18:12:00 -
[3] - Quote
CHICAGOCUBS4EVER wrote:
my opinion? hipfiring hmg is effective if u get good at it, and u need to get good at it cause u will never kill scouts, or most the skilled players in this game if you don't.
speed is everything, and they all move too fast to hold R1 with an hmg.
its all about prioritizing what to get first, as its all important
my forge is L10 couple with L5 nades and L9 submachine gun
I can fit all of that on a suit with 12HP rep/s
my HMG is L10 with L5 nades and a pile of plates.. still cant fit what I want with that fit.. need to find 1 more PG and 777k sp for lvl 5 engineering would allow me that... u know.. 777k SP.. for 3PG!!
woot woot. fitting optimization MIGHT drop it 1.. 5% of 10 is .5... 261k for me to 'find out'
What am I doing wrong here?
My heavy has dropsuit electronics 5, dropsuit engineering 4, core upgrades 4, heavy weapons ops 3, sidearm ops 3, but I can't run a dual damage mod setup with a complex repairer, two basic plates and a proto grenade.
Doing the rough math I don't even think I will be able to make it fit if I max out the fitting skills, including explosives.
Or are you running the sentinel suit, and so don't have to eat the extra CPU cost of the second damage mod?
I would honestly rather run a basic heavy frame with two complex repairers, a regulator and a couple of complex shield extenders than run the Sentinel. |
The Attorney General
ZionTCD
522
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Posted - 2013.07.22 19:23:00 -
[4] - Quote
SoTa of PoP wrote:The Attorney General wrote: I really dislike the "doom" mode delay, so is there real value in just hipfiring a boundless? Or can I still be effective if I just roll with a proto flux and two SMG's for when I need to help the team push a flag?
Doom mode is a weird trick of L1 tapping. You'll get used to aiming in front of people as they strafe and you'll love how fast Doom mode brings people down.
Does it actually decrease dispersion when in doom mode? I haven't really played with the HMGs at all this build after I took the basic out for a spin at the start of Uprising. I know the range changes helped, but I don't really know how much, and when you consider that the Amarr logi should be getting quite potent in the next update with the sidearm and third equipment slot at advanced, I could drop the 800k SP into making a pretty decent support fit for self sustained FG work, or I could spend the million to bring my Gastuns HMG back into play.
Maybe I'll just keep pooling SP until they nerf the flaylock, seems pretty dangerous for heavies right now with that scrub cannon still on point. |
The Attorney General
ZionTCD
526
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Posted - 2013.07.22 20:18:00 -
[5] - Quote
CHICAGOCUBS4EVER wrote:
Heavy op needs to be maxed... -3% per level. Some sp into explosives, which decreases nade cpu. I can fit 2 complex plates and an enhanced with 2 dmg mods boundless core locus and toxin. Not sure why u can't fit em
I see where it is, you are running a Toxin, while I am running the Ishukone Assault SMG to gain as much effectiveness against Infantry as possible while toting my forge.
Oh well, maybe a five slot heavy just isn't allowed to fit all proto in every slot.
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The Attorney General
ZionTCD
529
|
Posted - 2013.07.22 20:35:00 -
[6] - Quote
ER-Bullitt wrote:
No it wont, well I havent seen the math with all necessary fitting optimization skills maxed out, it would be close.
For the Amarr Proto Heavy maxed out...
Mods... You can expect to fit 4 complex and 1 enhanced mods (a number of different combos are possible) Weapons... will be a combination of proto heavy, and a combo of proto/advanced sidearm/grenade, either way.
Flaylock Pistol at the moment has lower fitting requirments than SMG or SP. But that is bound to be changed soonTM.
If you were to invest in all the different fitting optimization skills you may be able to upgrade either the enhanced mod to complex, or advanced weapon/grenade to proto... but not both. And that is a big "if".
Anyone want to do the maths please... kthx.
Actually I should correct that, because I am not even trying to run proto modules in all slots.
So, with core upgrades 4, dropsuit electronics 5, heavy ops 3, sidearm ops 3, explosives 3,
And the following fitting:
Ishukone Assault Forge Ishukone Assault SMG 2 x Complex Damage mods Complex Armor Repairer 2x Basic armor plates
If I max out the fitting skills can I get a proto grenade in there? |
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