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dr dreams
Condotta Rouvenor Gallente Federation
3
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Posted - 2013.07.22 16:11:00 -
[1] - Quote
We currently play on five different maps with some variations.
If we had five more maps, for example, with different attributes such as a flatlands map (tanker wars), a canyon (dropships would be awesome here), etc etc that could potentially make specific roles better for the players?
ARs currently dominate a majority of the matches. What if we received a match inside a spacestation, with a majority of the area requiring players to run around corners and tight hallways? BAM, shotgunners and scouts are the kings here (MDs and flaylocks would be chokepoint campers, most likely).
I see maps variating on these attributes:
Average LOS (so short vs far) Free to roam vs Set routes (open vs closed) Vehicle mobility
I'm sure there are more variations - that's all I can think of atm. Thoughts? |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
97
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Posted - 2013.07.22 16:15:00 -
[2] - Quote
dr dreams wrote:We currently play on five different maps with some variations.
If we had five more maps, for example, with different attributes such as a flatlands map (tanker wars), a canyon (dropships would be awesome here), etc etc that could potentially make specific roles better for the players?
ARs currently dominate a majority of the matches. What if we received a match inside a spacestation, with a majority of the area requiring players to run around corners and tight hallways? BAM, shotgunners and scouts are the kings here (MDs and flaylocks would be chokepoint campers, most likely).
I see maps variating on these attributes:
Average LOS (so short vs far) Free to roam vs Set routes (open vs closed) Vehicle mobility
I'm sure there are more variations - that's all I can think of atm. Thoughts?
I would love to see tighter , more confined space maps to really let the fast trigger fingers shine, a true built up close quarters enviroment like you described with tight turns and hallways etc..
I would also like to see more rugged terrain for the dropship pilots to become really effective.
The current maps in DUST , lets be honest here, are basic and we are quite limited by what we can chose (Or not chose as the case may be). I think some major expansion on maps as well as TYPES of maps would be great!
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RydogV
Shadow Company HQ
230
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Posted - 2013.07.22 17:07:00 -
[3] - Quote
Now that we have made some progress with the shooting mechanics (no still not perfect but significantly better since 1.2), I hope that CCP has teams focused on serious advancements in maps and game modes. We know that we will see very little for 1.3 and 1.4 in these areas but based on the current rollout, 1.5 and 1.6 should be hitting in early fall and they need to include about a half dozen new maps and at least two additional game-modes.
Maps
Variety is the spice of life. Several weeks ago there was a Deb Blog that talked about level design. The system they described seem to imply that they have the tools to put together functional environments in a timely manner. So where are they? We are not even talking about "groundbreaking" level design. We know that basic structures will have the same look and feel as current maps. At this point I think most players would settle for a change of scenery.
At the very least give us the opportunity to start actually thinking about tactics and strategy in combat operations again. We have all got the current maps figured out backwards and forwards. These rats have run the mazes way too often. But the "same" maps with just a few things moved around won't cut it so please don't even waste the manpower. That might have been a decent holdover a couple months back but now we need something "else". By all means if you can deliver "reworked" maps in a hotfix then fine but by September/October we are going to need more.
I mean how about staking a few of the complexes close together to give a more urban styled map or two. I mean you don't need specific suggestion from me but something has got to happen in this regard.
Game Modes
Again variety. We have two game modes with Ambush OMS and Domination being simple variation of the standard Ambush and Skirmish. Sometimes two modes can be enough. Killzone 3 only had three but because one of them (Warzone) was so dynamic there was not much call for more. But two will never be enough for Dust 514.
We need more objective based modes. Now I know there have been a lot of wild ideas thrown out there and developers themselves have teased us with "the possibilities" that war in New Eden can bring. But right now I think most of use would settle for some simple inside the box FPS fare. A simple game of sabotage, where we are trying to destroy/defend enemy bases or installations. And give us a progression based mode similar to Battlefield's Rush, where we have to clear stages and progress across the map as we attack/defend certain objectives.
We can leave the highminded stuff for later on. Right now keep it simple. I understand there are pushes to improve Faction Warfare and Planetary Conquest. I want to see those too. But those changes will effect only a percentage of the playerbase. If we do not see some variety by the time the high-profile franchise his the scene this holiday season, then I fear we are going to lose a decent chuck of the player base, even if only temporarily or intermittently.
I think most of us who have been around awhile have learned to adapt to most of the quality issues with the game. We understand the big picture and we support the various goals that have been set at the 1, 3, 5 and 10 year mark. But simple boredom is a a lot tougher animal to fight than minor issues with hit detection or a particular racial dropsuit not being available.
Anyway...big fan but really hoping we can mix it up a little in the near future. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
183
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Posted - 2013.07.22 17:13:00 -
[4] - Quote
dr dreams wrote:We currently play on five different maps with some variations.
If we had five more maps, for example, with different attributes such as a flatlands map (tanker wars), a canyon (dropships would be awesome here), etc etc that could potentially make specific roles better for the players?
ARs currently dominate a majority of the matches. What if we received a match inside a spacestation, with a majority of the area requiring players to run around corners and tight hallways? BAM, shotgunners and scouts are the kings here (MDs and flaylocks would be chokepoint campers, most likely).
I see maps variating on these attributes:
Average LOS (so short vs far) Free to roam vs Set routes (open vs closed) Vehicle mobility
I'm sure there are more variations - that's all I can think of atm. Thoughts?
I would like a map with Four High buildings, one at each corner. In the middle there is a fenced off area where everyone spawns. |
THUNDERGROOVE
ZionTCD
95
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Posted - 2013.07.22 17:20:00 -
[5] - Quote
dr dreams wrote:such as a flatlands map (tanker wars) More like AR wars. Whoever has their sharpshoot level 5 and is using a duvolle wins!
Oh wait, that's every map
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
328
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Posted - 2013.07.22 17:38:00 -
[6] - Quote
The correct answer to this is a recreation of the Battle of Endor. |
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