Author |
Thread Statistics | Show CCP posts - 0 post(s) |

WyrmHero1945
SyNergy Gaming EoN.
496
 |
Posted - 2013.07.22 16:10:00 -
[1] - Quote
Maikyl Metsar wrote:My problem isn't with the iron sights, it's with how low your turns speed goes when you ADS. I can barely track a sprinting heavy. In chromo that was the strength, you could actually track targets. Now pretty much anyone can outrun it.
QFT ADS tracking is ridiculous slow. |

WyrmHero1945
SyNergy Gaming EoN.
507
 |
Posted - 2013.07.23 15:00:00 -
[2] - Quote
Aero Yassavi wrote:WyrmHero1945 wrote:Maikyl Metsar wrote:My problem isn't with the iron sights, it's with how low your turns speed goes when you ADS. I can barely track a sprinting heavy. In chromo that was the strength, you could actually track targets. Now pretty much anyone can outrun it. QFT ADS tracking is ridiculous slow. Perhaps both of you should bump up your sensitivity in the options? When I'm firing at it's optimal range the tracking speed is faster than people can run.
Perhaps you're right, mine is at 0/0 because I use DS3 and hip aiming is crazy fast even with those values.
|

WyrmHero1945
SyNergy Gaming EoN.
507
 |
Posted - 2013.07.23 15:06:00 -
[3] - Quote
Provolonee wrote:Is it just me or does your ads speed slow down when you use armor plates? I like to spawn in first with my adv elm suit, get down uplinks and ammo (R) in my laser platforms. When I die I bring in my big gun, and I usually stack a few complex plates on it. Seems like the aiming changes.
I would love to see some variants, I'm pretty solid at tracking from the hip in closer ranges, it feels awesome. But does 0 dmg.
Does any body know how to calculate the dmg? I'm thinking it's something like. Base dmg x time holding beam^2
Yes basic armor plates affect movement, which affect turn speed. It's why I'll ve shield tanking my Amarr Assault, with a couple of regulators. It helps a lot when the laser overheats.
The farther you are the more damage the laser does up to 80m which is maximum optimal range. Damage is also calculated by continuous fire. I don't know exactly the equation. Thing you should know is to get that Amarr Assault skill to lvl 5 asap, so that you do more damage before it hits overheat.
|
|
|