|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beren Hurin
K-A-O-S theory
763
|
Posted - 2013.07.22 11:44:00 -
[1] - Quote
Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip.
Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers.
If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds.
Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... |
Beren Hurin
K-A-O-S theory
763
|
Posted - 2013.07.22 11:47:00 -
[2] - Quote
Kekklian Noobatronic wrote:Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid.
The MD is the hard counter to the armor heavy. Eventually we will get the shield heavies back and they won't do as bad against the MD, especially if there are longer ranged heavy weapons.
|
Beren Hurin
K-A-O-S theory
765
|
Posted - 2013.07.22 11:51:00 -
[3] - Quote
Also, I think people are somehow 'used to' the mass driver sound. It isn't scary enough to run away from. Maybe the explosions sound too similar to grenades. But you should run away from it. And into small bits of cover aren't enough. You need to get behind something with a tall wall.
Theoretically youd want a wall that is bigger than the splash radius of the shell.
I just imagine people are increasing in skill. I've noticed that having much more stable graphics I am able to be more precise with my shots. Players should know that bunkers and towers may be even more vulnerable to MD users than AR users.
Going by the fitting requirements of MD user though, they will likely be able to fit less tank than another player with the same suit with a different weapon. |
Beren Hurin
K-A-O-S theory
765
|
Posted - 2013.07.22 12:00:00 -
[4] - Quote
Son Down wrote:Cosgar wrote:(Ughhh, not this again)
The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's useless against elevated opponents. People complain about it because they try engage a MD user in their primary situation and win. I've been using the MD since Chrome, during the nerf/bug at the start of Uprising, and I'm still using it now. Aside from the sight still being kind of useless, the MD is actually in a really good place with damage/splash, even if both are significantly lower compared to Chrome and dropsuit EHP got a significant buff. If you see a MD on the kill feed, be careful in areas that have elevation and run the hell away when you start to take damage, not when your shields are down. It's called an area denial weapon because it's supposed to have enough of a radius and deal enough damage to deny someone of an area. Good points....exceeeeeept, on every map the sequence of events for a mass driver is as follows: 1. Get lift from dropship, or your own, by crashlanding it on the highest peak/building top. 2. Spam rounds infinitely, due to the fact the user is also a logi with a vast quantity of nanohives. 3. Repeat.
I'm pretty sure mass drivers go through rounds in nanohives 50% to 100% faster than assault rifles. But their slower RoF means that this takes quite a long time to empty a nanohive. I've tried and its like 2.5 minutes of continuous fire/reload for an advanced hive (without grenades).
!!! But seriously, doesn't their damage to shield get debuffed to like 65%? That'd make 300 shield HP 435. Thats around 3-4 rounds of splash damage, and by the time all those hit you you've probably repped a cycle or two. |
|
|
|