Halador Osiris
Dead Six Initiative Lokun Listamenn
480
|
Posted - 2013.07.22 16:12:00 -
[1] - Quote
Aizen Intiki wrote:Can someone just give me the numbers? And honestly, half of those fits don't make any sense...... If it was shield, I could spit the numbers out off the top of my head. Unfortunately, I don't know any stats on armor. I can, however, tell you how to do the math, as well as the excel formulas involved:
This section is purely how to calculate your shield resistance on your own. The fitting screen will accomplish this for you, so you can skip to the next underlined section to figure out how to calculate your eHP.
Base Resistance Resistances are determined by your Armor Upgrades or Shield Upgrades skill. You get 2% per level, or 10% at level 5.
Module Resistances Module resistances have a stacking penalty, meaning that each module is progressively 0.5^[((n-1) / 2.22292081) ^2] weaker than the last one. This may seem like greek, but just know that your strongest module functions at 100% efficiency, your second strongest at 87%, then 57%, 28%, 10.5%, and so on down the line.
Examples: If you have a 15% passive shield amplifier and a 10% passive shield amplifier running, they will add up to 15% + ( 10% * .87 ), or 15% + 8.7% = 23.7%.
If you just have an active mod that gives 30% resist and 2 passive mods that give 15% resist, you will receive 30% + ( 15% * .87 ) + ( 15% * .57 ), or 30% + 13.05% + 8.55% = 51.6%
A single 15% shield amplifier = 15% (durr)
Tying Them Together Module resistances are calculated against your native resistance, meaning that if you have 10% resistance from skills then you will only receive 100% - 10% = 90% efficiency of your shield modules. Likewise, 4% resistance from skills would give 100% - 4% = 96% efficiency to your shield modules.
Examples: If we take our 15%+10% fit from earlier (23.7% resist) and account for 4% native resist, 23.7% * 96% = 22.752%, but lets not forget to add the native resistances on top of that. 22.752% + 4% = 26.752%.
Our dual-passive single-active fit with 51.6% resist at 10% native resistance would provide 46.4% resist + 10% = 56.4% resist
A single 15% shield amplifier at 10% base resist provides 13.5% resist, giving a total of 23.5% resist.
Figuring out your eHP If your vehicle has 56.4% resistance, it will resist 56.4% of incoming damage (durr again). This means that a shot that would normally do 1000 damage will actually do 1000 * (1-56.4%) = 436 damage. Likewise, we can figure out that eHP * ( 1 - res ) = HP, which can be solved to eHP = 1 / ( 1 - res ).
Examples: Sorry, I really only fly Pythons, so that's what all my examples will be.
A Python (1075 shield) with two passive 15% amplifiers and one active 30% amplifier, with level 5 of shield upgrades (10% resist) will have 1 / ( 1 - 56.4% ) = ~2.29, ~2.29 * 1075 = 2465 eHP.
A Python with 2 Azeotropic Ward Shield Extenders ( 1075 hp + 748 + 748 = 2571 shield) and 1 15% passive resist mod + level 5 shield upgrades (23.5% overall) will have 1 / ( 1 - 23.5% ) = ~1.307, 1.307 * 2571 = 3360 eHP. This is my preferred fit.
I'm at work and got lazy, so I'll stop typing now. |