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kiro of justice
Sinq Laison Gendarmes Gallente Federation
14
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Posted - 2013.07.22 02:13:00 -
[1] - Quote
If someone has a link, show me! If it's true...Well...Time to uninstall. |
Iron Wolf Saber
Den of Swords
6373
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Posted - 2013.07.22 02:14:00 -
[2] - Quote
kiro of justice wrote:If someone has a link, show me! If it's true...Well...Time to uninstall.
I haven't seen any evidence about this. |
Noc Tempre
Internal Error. Negative-Feedback
2234
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Posted - 2013.07.22 02:24:00 -
[3] - Quote
It seems IWS is uniformed. They are currently investigating adding falloff damage to the forge so while it should still reach out to ~400m its optimal would be much much lower (none stated, but probably around 100m). There is no ETA on when they are even deciding this is a change they want to make, let alone delivery date. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5357
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Posted - 2013.07.22 02:27:00 -
[4] - Quote
Noc Tempre wrote:It seems IWS is uniformed. They are currently investigating adding falloff damage to the forge so while it should still reach out to ~400m its optimal would be much much lower (none stated, but probably around 100m). There is no ETA on when they are even deciding this is a change they want to make, let alone delivery date. Thats not a nerf, its a fix |
Noc Tempre
Internal Error. Negative-Feedback
2236
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Posted - 2013.07.22 02:31:00 -
[5] - Quote
DUST Fiend wrote:Noc Tempre wrote:It seems IWS is uniformed. They are currently investigating adding falloff damage to the forge so while it should still reach out to ~400m its optimal would be much much lower (none stated, but probably around 100m). There is no ETA on when they are even deciding this is a change they want to make, let alone delivery date. Thats not a nerf, its a fix Tell that to the forge gunners... |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 02:54:00 -
[6] - Quote
Noc Tempre wrote:It seems IWS is uniformed. They are currently investigating adding falloff damage to the forge so while it should still reach out to ~400m its optimal would be much much lower (none stated, but probably around 100m). There is no ETA on when they are even deciding this is a change they want to make, let alone delivery date. They have been saying this since Chromosome. |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
14
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Posted - 2013.07.22 03:00:00 -
[7] - Quote
Soooo. If people get waxed by the forge its op. So everything that kills too fast (regardless of skill) is op. Do you know how hard it is to aim? Do you actually use them. You dont like duvalls too. Whats next for the op crpwagon. You know the greatest effect you can have isnt op left and friggin right. Goood blues with comms makes the difference more than any op this and that. Bring back corp battles. Let corps play v corps and pub stomps for no mic fresh out o accademy derps.
Flaylocks op Laser rifles not
Ccp look at your stats Are fg op? Md op? Kill ratios and probabilities of what kills what? |
Noc Tempre
Internal Error. Negative-Feedback
2238
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Posted - 2013.07.22 03:03:00 -
[8] - Quote
It's hard to say anything about forge gun balance when they have so few targets to shoot against. |
Harpyja
DUST University Ivy League
334
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Posted - 2013.07.22 03:09:00 -
[9] - Quote
Now forge gunners won't be able to snipe away vehicles and infantry alike to their hearts' desires |
Serimos Haeraven
Deep Space Republic Top Men.
276
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Posted - 2013.07.22 03:09:00 -
[10] - Quote
Let your worries be gone:
CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
Although if Bam got fired, perhaps the new staff might be thinking about making some more... changes... |
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THEAMAZING POTHEAD
Not Guilty EoN.
72
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Posted - 2013.07.22 03:10:00 -
[11] - Quote
The damage decay over distance was in a dev reply to a thread called "desperate plea to CCP, from a veteran dropship pilot" Search it cus im too lazy to do it & post a reply.
Im a dropship pilot & a FG, & the FG being OP to dropships just hint at the dropships being UP, not the FG being OP. But hey this is CCP. They don't buff. They nerf. |
Serimos Haeraven
Deep Space Republic Top Men.
276
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Posted - 2013.07.22 03:13:00 -
[12] - Quote
THEAMAZING POTHEAD wrote:The damage decay over distance was in a dev reply to a thread called "desperate plea to CCP, from a veteran dropship pilot" Search it cus im too lazy to do it & post a reply.
Im a dropship pilot & a FG, & the FG being OP to dropships just hint at the dropships being UP, not the FG being OP. But hey this is CCP. They don't buff. They nerf. I understand, i am the OP of that thread, and i was hinting at the last couple sentences of Bam's quote, that they aren't planning to nerf the FG at all because it's just not that simple. |
Mobius Wyvern
BetaMax. CRONOS.
2633
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Posted - 2013.07.22 03:15:00 -
[13] - Quote
Honestly, all this is really going to do is put the thing's damage profile in line with the other weapons.
If anything, it might be an indicator that we'll be getting a bit more fall off with Large Railguns, so we might finally here an end to all the bitching about redline tanks.
Oh wait, they're "fixing" armor repair modules, so that's all they'll be able to do.
WELP. |
Harpyja
DUST University Ivy League
334
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Posted - 2013.07.22 03:16:00 -
[14] - Quote
THEAMAZING POTHEAD wrote:The damage decay over distance was in a dev reply to a thread called "desperate plea to CCP, from a veteran dropship pilot" Search it cus im too lazy to do it & post a reply.
Im a dropship pilot & a FG, & the FG being OP to dropships just hint at the dropships being UP, not the FG being OP. But hey this is CCP. They don't buff. They nerf. Typical CCP. If something is UP, they nerf whatever is good and bring it down to the same level, if not even worse. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5360
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Posted - 2013.07.22 03:19:00 -
[15] - Quote
Noc Tempre wrote:DUST Fiend wrote:Noc Tempre wrote:It seems IWS is uniformed. They are currently investigating adding falloff damage to the forge so while it should still reach out to ~400m its optimal would be much much lower (none stated, but probably around 100m). There is no ETA on when they are even deciding this is a change they want to make, let alone delivery date. Thats not a nerf, its a fix Tell that to the forge gunners... ::looks at his Ishukone::
::talks to himself briefly::
::nods, shakes his head, laughs then continues to talk for a minute::
::kills an Incubus by looking at it::
Yea. Yea I think we're ok with the damage decay fix |
Lance 2ballzStrong
SyNergy Gaming EoN.
2948
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Posted - 2013.07.22 03:37:00 -
[16] - Quote
Iron Wolf Saber wrote:kiro of justice wrote:If someone has a link, show me! If it's true...Well...Time to uninstall. I haven't seen any evidence about this.
IRC chat
Nova was pretty addiment about it. Almost sounded personal about it. But as he coded, heavies might not see this nerf till they get a decent ranged weapon.
Note: He said nerf against infantry. |
TheWee BabySeamus
Dem Durrty Boyz
26
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Posted - 2013.07.22 03:44:00 -
[17] - Quote
Noc Tempre wrote:DUST Fiend wrote:Noc Tempre wrote:It seems IWS is uniformed. They are currently investigating adding falloff damage to the forge so while it should still reach out to ~400m its optimal would be much much lower (none stated, but probably around 100m). There is no ETA on when they are even deciding this is a change they want to make, let alone delivery date. Thats not a nerf, its a fix Tell that to the forge gunners...
Hate to agree with an IMP but the man has a point. 100m is bush-league if you talk to any real heavy who plays or has played (i.e. Exmaple Core). The FG is supposed to be the long range heavy weapon, 100m isn't very "long range". fall off is acceptable to a certain extent but only if there is no damage falloff as well (might as well start using swarms if that's the case, but then everyone will be crying SWARMS ARE OP!!!!!)
- Wee Baby |
Mary Sedillo
BetaMax. CRONOS.
168
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Posted - 2013.07.22 03:57:00 -
[18] - Quote
BLKDG wrote:Soooo. If people get waxed by the forge its op. So everything that kills too fast (regardless of skill) is op. Do you know how hard it is to aim? Do you actually use them. You dont like duvalls too. Whats next for the op crpwagon. You know the greatest effect you can have isnt op left and friggin right. Goood blues with comms makes the difference more than any op this and that. Bring back corp battles. Let corps play v corps and pub stomps for no mic fresh out o accademy derps.
Flaylocks op Laser rifles not
Ccp look at your stats Are fg op? Md op? Kill ratios and probabilities of what kills what?
Forge guns shouldn't be able to pop dropships so fast. Rather than busting the forge gun, adding fall-off damage would be the perfect fix to this. Why should one gun make an ENTIRE role near-non possible to field? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
14
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Posted - 2013.07.22 04:30:00 -
[19] - Quote
Dont forget about redline rail tanks
As a ds pilot too ive taken more than a mystery shot from nowhere only to discover its a tank on a frigging spire
Fg is ok
Ds needs buff somewhere on something
Or maps need to be bigger! With cover |
Iron Wolf Saber
Den of Swords
6379
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Posted - 2013.07.22 04:34:00 -
[20] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:kiro of justice wrote:If someone has a link, show me! If it's true...Well...Time to uninstall. I haven't seen any evidence about this. IRC chat Nova was pretty addiment about it. Almost sounded personal about it. But as he beat around the bush, he implied that heavies might not see this nerf till they get a decent ranged weapon... at least that's how it came out to me. Maybe he meant something else... i don't know Note: He said nerf against infantry.
No that's his long standing opinion on it, that AV weapons in general should not be used primarily against infantry. The old forge guns were particularly hard to use because the shots were not always on center. The current generation forge guns are dead center shooters all the time.
But as I say again, I have yet to see anything coming down the pipe line. Doesn't mean it doesn't exist just I haven't seen anything stated about it verses some of the more popular complaint topics. |
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Rusty Shallows
Black Jackals
167
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Posted - 2013.07.22 05:02:00 -
[21] - Quote
THEAMAZING POTHEAD wrote:The damage decay over distance was in a dev reply to a thread called "desperate plea to CCP, from a veteran dropship pilot" Search it cus im too lazy to do it & post a reply.
Im a dropship pilot & a FG, & the FG being OP to dropships just hint at the dropships being UP, not the FG being OP. But hey this is CCP. They don't buff. They nerf. All things considered if taking a hit on the range is the only way to buff dropships that would be the ONLY reason I could get behind it. Although to be honest most of my I-FG kills against Ariel targets are relatively close. The low muzzle velocity makes hitting moving targets at range insanely difficult. |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
16
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Posted - 2013.07.22 05:26:00 -
[22] - Quote
I feel like...They should just overall buff dropships like they did with LAV's. It's important to me that everyone has fun playing this game. |
2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.07.22 05:38:00 -
[23] - Quote
kiro of justice wrote:If someone has a link, show me! If it's true...Well...Time to uninstall.
Yup, the FG doesn't need a nerf
Funny story, I went on top of a tower one time with a militia forge gun and militia dropsuit and wrecked havoc on the enemy team that was red-lining me. Funny how that works
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TERMINALANCE
Zumari Force Projection Caldari State
171
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Posted - 2013.07.22 05:42:00 -
[24] - Quote
2Bee Smith wrote:kiro of justice wrote:If someone has a link, show me! If it's true...Well...Time to uninstall. Yup, the FG doesn't need a nerf Funny story, I went on top of a tower one time with a militia forge gun and militia dropsuit and wrecked havoc on the enemy team that was red-lining me. Funny how that works
Just because the entire team is to dumb to get a militia sniper rifle to shut you down. There is no buff for stupid. Just because no one spends the time to actually look for the forge gunner, not to mentioned the limited ammo count you have 4/12.
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2013.07.22 07:07:00 -
[25] - Quote
Funny how I wrecked an entire time with a frontline suit militia **** must be OP. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
804
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Posted - 2013.07.22 07:47:00 -
[26] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:Iron Wolf Saber wrote:kiro of justice wrote:If someone has a link, show me! If it's true...Well...Time to uninstall. I haven't seen any evidence about this. IRC chat Nova was pretty addiment about it. Almost sounded personal about it. But as he beat around the bush, he implied that heavies might not see this nerf till they get a decent ranged weapon... at least that's how it came out to me. Maybe he meant something else... i don't know Note: He said nerf against infantry. No that's his long standing opinion on it, that AV weapons in general should not be used primarily against infantry. The old forge guns were particularly hard to use because the shots were not always on center. The current generation forge guns are dead center shooters all the time. But as I say again, I have yet to see anything coming down the pipeline. Doesn't mean it doesn't exist just I haven't seen anything stated about it verses some of the more popular complaint topics. CPMs are all entitled to their own opinions, shouldn't take everything they say as gospel.
I don't think anyone has a real problem with minor tweaking the forge gun so its more like the old build. it should have a little bit more dispersion so infantry at distance are not easy to hit, however it should not be so extream that it gets in the way of getting good ranged hits on vehicles.
The perfect answer to this is to get rid of alot of its splash OR change its splash so it decreases at distance or activates on Veh hits!. |
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