Well, maybe I readed to many troll-threads on the day when I post this topic. It seems that this idea does not fit to the Dust.
I will try to answer people that spend time to post something in me topic :).
AV grenade can be fit to every suit regardless of their specialization - and on each suite grenades are equally dangerous. They are the most universal anti-vehicle weapon, and compared to others weapon drawbacks they are nearly excellent.
Infantry uses Grenade-slot occasionally, depend on circumstances - when you have group of Heavy red-dots at left, and Scouts at right, you do not have to choose Heavy group.
Some of you gave me
Gold Advice which are false. Again, if Infantry have AV grenade you(as HAV driver) would not know this, because they are 'invisible' till you get hit by them. Advice ' you need to be aware of your surroundings' looks good on forums, but in reality on battlefield you can not tell what kind of obstacles are behind your HAV, because you do not have a camera there. You don't need to drive to nearest Supply Depot to be spam by AV, all you have to do is encounter group of Infantry, the same group that HAV was design to kill.
Everyone in this game, are trying to engage enemy on their own terms, because when they doing this on someone's terms they have bigger chance to fail. Ask yourself a question
'do I have advantage over group of 3-4 people that can engage me from 2 different direction in LAV, jump out at close range, and at the same time throw AV grenade at me?' No, not really.. Clearly.
Best 'buffer' fit for Madrugar have 12.400 HP total, and average 'active' one around 7k, so let's make comparison with AV grenade's:
ADV(no skill req.)
- Hacked EX-0 AV Grenade 1260.HP 6.6m
STD
- AV Grenade 1050.HP 6m
- Sleek AV Grenade 787.5HP 9m
- Packed AV Grenade 1313.5HP 3m
ADV
- EX-0 AV Grenade 1260.HP 6.6m
- EX-3 Sleek AV Grenade 945.HP 9.9m
- EX-11 Packed AV Grenade 1575.HP 3.3m
PRO
- Wiyrkomi AV Grenade 1470.HP 7.2m
- Lai Dai Sleek AV Grenade 1102.5HP 10.8m
- Lai Dai Packed AV Grenade 1764.HP 3.6m
STD Swarm Launcher and Forge Gun makes same dmg as Packed AV Grenade without dmg mod, Plasma Cannon make same base dmg as AV Grenade, and those are the weapon that have serious drawbacks in the context of full fit, and AV grenade can be fit to any fit, and it is much, much easier to hit 'weak spot' from grenade then form Light/Heavy AV weapons.
If grenade hit 'weak point' of vehicle it deal extra 50% dmg, so Wiyrkomi AV Grenade is dealing 2205 dmg in that case, and you need 5-6 of them to kill HAV with best buffer fit in game, and 3-4 to kill HAV with activ fit. With 2 other suqd mates it takes moment, and pilot at this time does not even have a chance to activate repairing module. If someone will jump out from HAV to protect it, attacker can kill them with their regular weapons(they do not have to switch to sidearms to do it).