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The Attorney General
ZionTCD
505
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Posted - 2013.07.22 15:57:00 -
[1] - Quote
Cy Clone1 wrote:Av is mainly a problem when they decide to place themselves on unreachable towers. This is extremely irritating because tanks cant hit them, and dropships are put down almost instantly. So what the hell are vehicles supposed to do redline? Proto av decimate standard vehicles, as it should, but the abilities of av grenades in combination with already powerful av weaponry makes it unbearable.
Agreed, being forced to pull back and wait for either a chevron to shoot at, or just guessing and showering the roof top with rail shots is no fun at all.
Also, love the hit indicator having a freak out because tower swarm scrub got a direct vertical hit after his swarms which I can't see descend on my roof.
Also, having AV grenades means that even if you can cover a teammate and supress the AV crew long enough for a dropship to scale up there, two quick AV nades and it was all for nothing. |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:50:00 -
[2] - Quote
Jason Pearson wrote:Vickers S Grunt wrote:hi jason quick question do u think militia av shout be able to hurt proto tanks ? Are we talking Tanks that are out in the open, or tanks that aren't piloted by idiots? A prototype AV should be able to kill a Proto Tank in a clip directly in the open, something around that. A standard AV should be able to hurt a Proto Tank in a clip directly in the open, but probably not kill it in two clips.
I can take a full clip from either an Ishukone Assault or proto swarms in my Madrugar if my reps are ready and I have full health.
The swarms are hit and miss though, depends on how close they are and if there is some sort of cover to at least eat a couple of the missiles. A full clip can drop me, but sometimes it doesn't.
So either proto tanks are not going to be much stronger than the ones we have now, which I am ok with, or the new vehicle balancing pass will make huge changes the lieks of which should have been discussed with the community but have not. |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:56:00 -
[3] - Quote
Jason Pearson wrote:
I think you'd see a change, but only with numbers.
I mean, let's say the Standard AV gets a buff (everything moves up accordingly) and can fight a Standard fitted standard tank just a little worse than what the current proto does. Then add the Advanced Tank and increase its HP and such so that the Advanced AV can do the same as the Standard v Standard, and then do the same with Proto.
That would be interesting, although until there is a matchmaking system that works, it would be awkward trying to keep proto stompers out of pubs.
FFS, so many problems have other problems that need to be addressed in this game, it is getting annoying having to try and theory a way out of the hole CCP has dug for everyone. |
The Attorney General
ZionTCD
507
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Posted - 2013.07.22 17:06:00 -
[4] - Quote
Jason Pearson wrote:
I know it's not a good way, but limiting it by cost may be a helpful factor, I mean if proto tanks ended up costing like 5mil for the Hull alone, and AV weapons ended up costing 10% of that (500k a weapon), I could see that as a helpful limiting factor, you'd really only want to deploy these things in a PC match,.
That said, I'd probably be one of the people to use a Proto tank in a Pubmatch simply because AV would be expensive too field aswell.
I am a huge opponent of trying to limit or balance by ISK.
I have almost a billion ISK personally, and much much more if they ever open up the Eve link.
There would be zero penalty to me rolling out a proto tank every match, all day long. Other than the shame at loosing one in a pub match. |
The Attorney General
ZionTCD
512
|
Posted - 2013.07.22 17:45:00 -
[5] - Quote
Jason Pearson wrote:
Damn o.O I thought AVers didn't make money? :P I'm floating on about 5 Million ISK, probably less.
But yeah, I don't think pure balance off of this, but it may be helpful in making them very pricey things, it wouldn't limit their use but would result in a nice payout for Pub players if they killed it, and would just be a factor in the balancing of it.
As an AV guy I can make boatloads of ISK, just need to get up high with the FG and wreak havoc. But I also no lifed the crap out of this game at first and when they cleared out our inventories I came out ahead quite nicely. My heavy toon has 1000 all proto fits ready to go. And still has a very healthy ISK balance.
As for tanking, I make a decent profit, but I work really hard at not losing tanks. There are the occasional games where I mess up and go in the hole pretty huge, but those are rare, and there are days were I don't even die once. On the whole tanking can be profitable if you play with the appropriate amount of respect for AV.
Would I really want to be risking a proto tank every pub match? Probably not, especially if they were really expensive. But that certainly wouldn't stop certain players and corps who have no concern for those types of considerations.
So any type of balancing by ISK has huge pitfalls when we consider that someday the Eve link will be open, and even if it wasn't there are plenty of players with more ISK than they could ever spend on suits who would just love a chance to go and crash ambush matches with top tier tanks.
Just go and find the two tank Nyain San(normally AddictPunk and someone else) squad and ask them what they would do if they could drop two proto tanks instead of the two madrugars they run now.
Since they already rarely lose them in a pubstomp the potential loss doesn't outweigh the reward of being able to have their ambush matches turn out 49-0 instead of the current average of 46-0. |
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