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Bendtner92
Internal Error. Negative-Feedback
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Posted - 2013.07.21 17:13:00 -
[1] - Quote
I can see that it would be useful for anything CPU/PG related to not be rounded of, but instead used the decimals. I don't know how complicated it would be for new players etc, but I can certainly see it's use.
I don't know how easy it would be for CCP to do it, but if they could do it I wouldn't mind. |
Bendtner92
Internal Error. Negative-Feedback
767
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Posted - 2013.07.21 17:45:00 -
[2] - Quote
Zeylon Rho wrote:I think this is just a compounding of the lack of transparency on calculations elsewhere. The "just one more PG" phenomenon will happen regardless, as we're always going to be trying to cram as much as possible within the fitting as we can. I don't know really. In some cases you might end up with everything on your fitting to use up xx.5x CPU or PG, in which case you would be "missing out" on a lot of CPU/PG because it always round up.
Also there's a lot of skills where a particular level won't give you anything extra, for example pretty much all the PG skills for each individual weapon. The small PG reduction you get from these are so small that in some cases the next level of the skill won't even give you another 1 PG. This is especially a problem if it's level 5 of the skill that don't give you anything extra, I mean why is the level 5 there?
If it was changed to using decimals instead, all skills would always give you something, even if it's only 0.4 PG for example in the case of these PG skills for the each weapon. |
Bendtner92
Internal Error. Negative-Feedback
767
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Posted - 2013.07.21 18:19:00 -
[3] - Quote
Cass Caul wrote:Here's a fun one. Gallente Scout with 2 complex Kinetic Catalyzers has a sprint speed of 10.01
Gallente Scout base speed: 7.6 Biotic Upgrades V Bonus: +5% to sprint speed
Complex Kinetic Catalyzer: +12% Sprint Speed Kinetic Catalyzation V: +5% to Kinetic Catalyzer module efficacy
First we have to ask what adding to efficacy means. does that make it +17% or does it make it +12.6%? well if 10.01 is my sprint speed than it is neither.
(7.6 x 1.05)(1.126)(1.1043) = 9.92 7.6 x 1.05)(1.17)(1.1478) = 10.71654 --> 10.72
ummm, what's going on here? lol
7.6 * 1.05 * 1.126 * 1.126 = 10.117 = 10.1
Edit: Oh wait, forgot the stacking penalty for the second module, let me do the math again.
Edit 2: Hmm, well then it gives about 9.8, maybe the stacking penalty isn't working in this case? |
Bendtner92
Internal Error. Negative-Feedback
767
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Posted - 2013.07.21 18:46:00 -
[4] - Quote
Django Quik wrote:I'm not sure what your 3rd bracketed value in those calculations is but it should work as follows: Base speed x skill buff x kincat x kincat buff x kincat x kincat buff (7.6 x 1.05) x (1+ 0.12 x 1.05) x (1+ 0.12 x 1.05) = 7.98 x 1.126 x 1.126 = 10.12
I've tried doing this several other ways (such as adding the kincat bonuses each applying only to the base stats and all sorts) but nothing seems to come to the 10.01 you've got. I've tried to figure it out as well and the closest I've come is this (also note that you also forgot about the stacking penalty in your example):
7.6 * 1.05 * 1.126 * 1.10962 (which is 87% of 1.126) = 9.97.
I honestly have no idea where the last .04 comes from. |
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