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ladwar
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Posted - 2013.07.21 05:13:00 -
[1] - Quote
Iron Wolf Saber wrote:You do realize that the existence of this bug is probably what is screwing with trying to balance the damn things. this just goes to prove that CCP doesn't actually test or try out vehicles they put in, they just throw out numbers and hope no one says anything about it. you know kindof like the turret issue when uprising first came out with and the pg skill. this isn't new by any means. |
ladwar
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Posted - 2013.07.21 05:27:00 -
[2] - Quote
Iron Wolf Saber wrote:I understand enough about vehicles to survive enough matches to net positive in all three currently available platforms at militia grade.
Bugs need to get fixed. The quicker the better. Because that will help paint a real picture of how badly things are and thus real and honest fixes to the balance can go through. i would love to see you in a mlt ds for a round and see how many times you would die. |
ladwar
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Posted - 2013.07.21 05:32:00 -
[3] - Quote
BobThe 844-1 CakeMan wrote:Delta 749 wrote:BobThe 844-1 CakeMan wrote:Delta 749 wrote:Seriously if a solo AV guy kills you then you are just a horrible driver and I say this as a guy thats killed tanks solo Sitting completely still trying to park on a spawn point with a blaster equipped tank is not good driving, its asking to get your **** wrecked Cruising around alone near a bunch of infantry cover is not good driving, its asking to get your **** wrecked Going solo in your tank at all without some infantry support is not good driving, its asking to get your **** wrecked Actually a great deal of what I see tank drivers doing is not good driving and its asking AV players to bend them over and **** them in the ass
On the occasion you see an actual decent tank driver with some decent infantry support they rule almost the entire ******* battlefield
"Waaah but I wanted to be the cool guy and go 50/0 without even my pain job getting scratched" For a ******* standard level vehicle tanks are fine where they are, you want to talk about adding in advanced and proto tanks thats cool, you want to talk about standard tanks standing up to squads of concentrated proto fire and you are a ******* moron U Sound like a ******* infantry ******* who wants tanks to be useless. as it stands these dumbass swarms followm me around the goddamn map doing 3k damage plus to me per volley and they u got these goddamn ******* av nades raping me and forge gunners who can hide everywhere. don't tell me how balanced it ******* is. As it stands swarms can shoot me from a tower or across the ******* map and are invisible. Or a person can get behind me throw 3 av nades in seconds before i can respond and ******* 1 shot me with a volley of swarms. Stop thinking TANKS R fine u dumbass infantry. and i can go 20/0 or 50/0 U know how WHEN THERE IS NO ******* AV. but when there is the slightest hint of AV i go 10/0 15/0 I mean **** i can do better as infantry. U think it takes skill to be in a proto suit and fire a duvolle into a bunch of scrubs and get the same amount of kills. Lol no skill u jump around and shoot the enemy brains out. 0 skill Heres what invalidates all your whining A swarm doing 3k to you A swarm of 6 missiles at a proto level with each missile doing 330 damage Thats 1980 damage for a swarm before the damage reduction from them hitting your shields first This is the swarm thats doing 3k damage to you? ******* idiot, QQ some more 3 k is half my health and more than one cycle of reps of repairing if this nerf goes through. ur a ******* idiot i'm not even going to bother. and considering i can't see them my resist won't even be on and by the time they are on the next swarms r on there way. XD i'm done arguing with u. actually its more then your whole repper does if the nerf goes into effect. so one SL volley will do more then best armor repair will do. (2070(repper) vs proto SL 2574(no mods or skills applied but using nature damage bonus of 30%, for 20% its2376 )) |
ladwar
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Posted - 2013.07.21 05:40:00 -
[4] - Quote
just so you know a max sp proto SL with 5 damage mods can do 3588 per volley(using the 20% bonus on armor) on armor. |
ladwar
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Posted - 2013.07.21 05:53:00 -
[5] - Quote
Iron Wolf Saber wrote:Inversely...
1. You know its a bug.
2. Why are you continuing to exploit it?
I honestly think its just a spelling error. you know it a functional error like the rest of us. and that shield booster are meant to burst and only last 5 second but its over 15secs. and that is why there is so much up roar about it. |
ladwar
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Posted - 2013.07.21 05:57:00 -
[6] - Quote
Son-Of A-Gun wrote:ladwar wrote:just so you know a max sp proto SL with 5 damage mods can do 3588 per volley(using the 20% bonus on armor) on armor. Is not 120% there is a bug. It is more like 135% to 150% it varies. This has been tested by player in game, or so I have heard form player claiming to have tested it. oh i know their math is off.. but just from a what should be stand point that is it. but if you factor in 2 armor hardeners(and the skill for an additional 10%) its only 1405 damage per proto volley which is under the 2070 for the armor repair post nerf. |
ladwar
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Posted - 2013.07.21 07:28:00 -
[7] - Quote
DRDEEZE TWO POINTO wrote:Iron Wolf Saber wrote:Inversely...
1. You know its a bug.
2. Why are you continuing to exploit it?
I honestly think its just a spelling error. Well if tanks are balanced I don't care if they fix the repair. i got it, armor tanks must run 4 active hardeners and a repairer, its the only way for them now must get that 85% resist. |
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