Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
51
|
Posted - 2013.07.20 22:51:00 -
[1] - Quote
CCP Nullarbor wrote:
AFK will be dealt with for all game modes so don't worry about that.
https://forums.dust514.com/default.aspx?g=posts&m=1079686#post1079686
So yeah in a game like this game where playing it is like work due to the SP grind will getting rid of a way to ease the pain of the grind help or hurt the game?
Will this just be another thing that will push the already small player base away?
It is my opinion that this will hurt this game more than it is going to help it.
What does everyone else think? |
P14GU3
The Southern Legion RISE of LEGION
199
|
Posted - 2013.07.20 23:14:00 -
[2] - Quote
Troll thread is troll thread
*Grabs popcorn* |
ZDub 303
TeamPlayers EoN.
1082
|
Posted - 2013.07.20 23:17:00 -
[3] - Quote
it'll probably just allow those people who've been waiting to quit the game to just finally make up their mind and do it. Leaving the few who do play it with afk free game modes.
Probably for the best... we'll probably see a bit of a dip in player numbers though. |
Banned From Forums
Shining Flame Amarr Empire
174
|
Posted - 2013.07.20 23:30:00 -
[4] - Quote
GTA-V FTW wrote:CCP Nullarbor wrote:
AFK will be dealt with for all game modes so don't worry about that.
https://forums.dust514.com/default.aspx?g=posts&m=1079686#post1079686So yeah in a game like this game where playing it is like work due to the SP grind will getting rid of a way to ease the pain of the grind help or hurt the game? Will this just be another thing that will push the already small player base away? It is my opinion that this will hurt this game more than it is going to help it. What does everyone else think?
If CCP "fixes" AFK I promise to find a way to break it and AFK.
Im just smarter |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
778
|
Posted - 2013.07.20 23:59:00 -
[5] - Quote
i was the original AFKer before we even got SP for it, i did it for isk. i wrote the book on how to AFK properly, i was like moses writing genesis i was the first to drop a link and nanohive in the MCC
i would say removing AFK would make me play but i'm at a point where i dont care about SP,
i think i will still find a way to AFK just to troll ppl even if there's no isk/SP to gain, i'm the one who told them to AFK on ladders to avoid friendly grenades,
i'm confident in my ability to beat any anti AFK system. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
778
|
Posted - 2013.07.21 00:01:00 -
[6] - Quote
Banned From Forums wrote:GTA-V FTW wrote:CCP Nullarbor wrote:
AFK will be dealt with for all game modes so don't worry about that.
https://forums.dust514.com/default.aspx?g=posts&m=1079686#post1079686So yeah in a game like this game where playing it is like work due to the SP grind will getting rid of a way to ease the pain of the grind help or hurt the game? Will this just be another thing that will push the already small player base away? It is my opinion that this will hurt this game more than it is going to help it. What does everyone else think? If CCP "fixes" AFK I promise to find a way to break it and AFK. Im just smarter
i swear you beat me to this |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
419
|
Posted - 2013.07.21 00:14:00 -
[7] - Quote
It's all just words from CCP really.
I think they have already delivered ten years worth of them.
People will find new ways to AFK in about five minutes regardless of what CCP do. |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.21 00:17:00 -
[8] - Quote
hurt |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
779
|
Posted - 2013.07.21 00:20:00 -
[9] - Quote
i predict CCP will finally take a stand and create the MCC police force who will kick/ban 2800 out of the 3000 players that are caught AFKing and the forum will rejoice for a day instead of QQ |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1812
|
Posted - 2013.07.21 01:12:00 -
[10] - Quote
TEBOW BAGGINS wrote:i predict CCP will finally take a stand and create the MCC police force who will kick/ban 2800 out of the 3000 players that are caught AFKing and the forum will rejoice for a day instead of QQ Who would be left to celebrate with? |
|
ZDub 303
TeamPlayers EoN.
1091
|
Posted - 2013.07.21 01:40:00 -
[11] - Quote
TEBOW BAGGINS wrote:i predict CCP will finally take a stand and create the MCC police force who will kick/ban 2800 out of the 3000 players that are caught AFKing and the forum will rejoice for a day instead of QQ
Why would CCP ban players who are AFKing? Its a practice they are clearly supporting with the system they have in place.
There's no EULA violation here. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
347
|
Posted - 2013.07.21 01:49:00 -
[12] - Quote
I don't think there is any way to eliminate it, really. |
John Demonsbane
Unorganized Ninja Infantry Tactics
2
|
Posted - 2013.07.21 02:29:00 -
[13] - Quote
I mentioned this in another thread briefly but it was a bit off topic so didn't really go into it. I don't do it, but also don't see the major problem with AFK, because if someone has a real life, job, kids and cant spend 3-4 hours a day playing, why not let them have a small chance of keeping up with everyone else so they don't fall so far behind that they decided it's not worth it anymore. I can't read minds so I don't know, but I'm willing to bet that more people quit due to the SP grind than from being butthurt because their favorite toy got nerfed or whatever else people are b!tching about in the forums (like, oh, AFK'ing!). IMHO, both pale in comparison to basic game mechanics being flawed. That said, I do empathize with people who are mad because 8 people sitting in the MCC all match will certainly result in getting killed a lot.
So, you have 2 solutions. Smack down the AFK'ers by autokilling them over and over again or taking skill points they won in other battles away. OR, in the spirit of "hey let's buff other things instead of nerfing" how about we make actually playing the matches more worthwhile (soonTM). Hooray!
1) Increase the number of FW battles, like, exponentially. It's ludicrous waiting 30 minutes for a battle. There's no way its due to lack of demand because they always fill up in 10 seconds. That way, you can always get in, and I don't see much reason for someone to AFK there, so nobody has to worry about getting redlined in 3 minutes because half your team never left the MCC.
2) Create more incentive to actually play and get WP. - Give more SP for earning WP and less for time spent in battle - Give an SP or ISK bonus for winning the match - Give an SP bonus or maybe much more frequent salvage for being in the top 10 or top 5 on the killboard, even if only in FW and not pubs. 10% extra SP to #1, 5% to #2 and #3, 1% for the next few, just an example.
3) Relieve the SP grind (please) - Make skills less expensive or reduce some of the branching of the skill tree - Have more 2x or 3x SP events, omega boosters, something to make progression a little less maddening - Increasing passive SP is also an option but I'm guessing probably less desirable to the people reading this
4) This last one comes under reducing the grind but is a little more complicated: How about letting people drop back one level of a skill within, say, a few days or a week of unlocking it. They would have to give up a certain amount of the SP to do it, maybe 10-15%, but they could still do so. Example: I spent 1 million SP or whatever to go from CalLogi 4 to 5 the day before they announce the nerf. I don't want that suit anymore. So, I can drop back to level 4, and I get maybe 900k of my 1 million SP back. Not a full refund or respec, but something to take the sting out of recently made bad decisions. It would have to be only one level, so you can't drop back to level 1 or get out of the class completely if you were at level 4, you can only go to 3. It would also have to be at the end of a branch, meaning you couldn't, say, drop caldari medium dropsuits from 3 to 2 and then get yourself completely out of the logi tree altogether and get a massive refund, you could only do it at the furthest out you have skilled, being the logi skill in this example. Same for weapons, you couldn't get rid of the main sidearm skill to get back all the SP you put into SMG's or whatever so you could start that branch over and go to flaylocks instead. Might help solve a bunch of gripes all at once. Might also be incredibly difficult to program, I have no idea. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
51
|
Posted - 2013.07.21 02:37:00 -
[14] - Quote
John Demonsbane wrote:I mentioned this in another thread briefly but it was a bit off topic so didn't really go into it. I don't do it, but also don't see the major problem with AFK, because if someone has a real life, job, kids and cant spend 3-4 hours a day playing, why not let them have a small chance of keeping up with everyone else so they don't fall so far behind that they decided it's not worth it anymore. I can't read minds so I don't know, but I'm willing to bet that more people quit due to the SP grind than from being butthurt because their favorite toy got nerfed or whatever else people are b!tching about in the forums (like, oh, AFK'ing!). IMHO, both pale in comparison to basic game mechanics being flawed. That said, I do empathize with people who are mad because 8 people sitting in the MCC all match will certainly result in getting killed a lot.
So, you have 2 solutions. Smack down the AFK'ers by autokilling them over and over again or taking skill points they won in other battles away. OR, in the spirit of "hey let's buff other things instead of nerfing" how about we make actually playing the matches more worthwhile (soonTM). Hooray!
1) Increase the number of FW battles, like, exponentially. It's ludicrous waiting 30 minutes for a battle. There's no way its due to lack of demand because they always fill up in 10 seconds. That way, you can always get in, and I don't see much reason for someone to AFK there, so nobody has to worry about getting redlined in 3 minutes because half your team never left the MCC.
2) Create more incentive to actually play and get WP. - Give more SP for earning WP and less for time spent in battle - Give an SP or ISK bonus for winning the match - Give an SP bonus or maybe much more frequent salvage for being in the top 10 or top 5 on the killboard, even if only in FW and not pubs. 10% extra SP to #1, 5% to #2 and #3, 1% for the next few, just an example.
3) Relieve the SP grind (please) - Make skills less expensive or reduce some of the branching of the skill tree - Have more 2x or 3x SP events, omega boosters, something to make progression a little less maddening - Increasing passive SP is also an option but I'm guessing probably less desirable to the people reading this
4) This last one comes under reducing the grind but is a little more complicated: How about letting people drop back one level of a skill within, say, a few days or a week of unlocking it. They would have to give up a certain amount of the SP to do it, maybe 10-15%, but they could still do so. Example: I spent 1 million SP or whatever to go from CalLogi 4 to 5 the day before they announce the nerf. I don't want that suit anymore. So, I can drop back to level 4, and I get maybe 900k of my 1 million SP back. Not a full refund or respec, but something to take the sting out of recently made bad decisions. It would have to be only one level, so you can't drop back to level 1 or get out of the class completely if you were at level 4, you can only go to 3. It would also have to be at the end of a branch, meaning you couldn't, say, drop caldari medium dropsuits from 3 to 2 and then get yourself completely out of the logi tree altogether and get a massive refund, you could only do it at the furthest out you have skilled, being the logi skill in this example. Same for weapons, you couldn't get rid of the main sidearm skill to get back all the SP you put into SMG's or whatever so you could start that branch over and go to flaylocks instead. Might help solve a bunch of gripes all at once. Might also be incredibly difficult to program, I have no idea. You should post this in the above link as well, looks like the Dev's are looking at that thread for ideas. |
John Demonsbane
Unorganized Ninja Infantry Tactics
2
|
Posted - 2013.07.21 03:00:00 -
[15] - Quote
That's actually where I put the original post I was talking about in the first sentence. Good call otherwise but since that thread is really about FW and not AFK it seemed off topic to go this deep into it. |
Mobius Wyvern
BetaMax. CRONOS.
2627
|
Posted - 2013.07.21 03:33:00 -
[16] - Quote
GTA-V FTW wrote:John Demonsbane wrote:I mentioned this in another thread briefly but it was a bit off topic so didn't really go into it. I don't do it, but also don't see the major problem with AFK, because if someone has a real life, job, kids and cant spend 3-4 hours a day playing, why not let them have a small chance of keeping up with everyone else so they don't fall so far behind that they decided it's not worth it anymore. I can't read minds so I don't know, but I'm willing to bet that more people quit due to the SP grind than from being butthurt because their favorite toy got nerfed or whatever else people are b!tching about in the forums (like, oh, AFK'ing!). IMHO, both pale in comparison to basic game mechanics being flawed. That said, I do empathize with people who are mad because 8 people sitting in the MCC all match will certainly result in getting killed a lot.
So, you have 2 solutions. Smack down the AFK'ers by autokilling them over and over again or taking skill points they won in other battles away. OR, in the spirit of "hey let's buff other things instead of nerfing" how about we make actually playing the matches more worthwhile (soonTM). Hooray!
1) Increase the number of FW battles, like, exponentially. It's ludicrous waiting 30 minutes for a battle. There's no way its due to lack of demand because they always fill up in 10 seconds. That way, you can always get in, and I don't see much reason for someone to AFK there, so nobody has to worry about getting redlined in 3 minutes because half your team never left the MCC.
2) Create more incentive to actually play and get WP. - Give more SP for earning WP and less for time spent in battle - Give an SP or ISK bonus for winning the match - Give an SP bonus or maybe much more frequent salvage for being in the top 10 or top 5 on the killboard, even if only in FW and not pubs. 10% extra SP to #1, 5% to #2 and #3, 1% for the next few, just an example.
3) Relieve the SP grind (please) - Make skills less expensive or reduce some of the branching of the skill tree - Have more 2x or 3x SP events, omega boosters, something to make progression a little less maddening - Increasing passive SP is also an option but I'm guessing probably less desirable to the people reading this
4) This last one comes under reducing the grind but is a little more complicated: How about letting people drop back one level of a skill within, say, a few days or a week of unlocking it. They would have to give up a certain amount of the SP to do it, maybe 10-15%, but they could still do so. Example: I spent 1 million SP or whatever to go from CalLogi 4 to 5 the day before they announce the nerf. I don't want that suit anymore. So, I can drop back to level 4, and I get maybe 900k of my 1 million SP back. Not a full refund or respec, but something to take the sting out of recently made bad decisions. It would have to be only one level, so you can't drop back to level 1 or get out of the class completely if you were at level 4, you can only go to 3. It would also have to be at the end of a branch, meaning you couldn't, say, drop caldari medium dropsuits from 3 to 2 and then get yourself completely out of the logi tree altogether and get a massive refund, you could only do it at the furthest out you have skilled, being the logi skill in this example. Same for weapons, you couldn't get rid of the main sidearm skill to get back all the SP you put into SMG's or whatever so you could start that branch over and go to flaylocks instead. Might help solve a bunch of gripes all at once. Might also be incredibly difficult to program, I have no idea. You should post this in the above link as well, looks like the Dev's are looking at that thread for ideas. Don't forget that FW battles are generated by EVE players, which is why they're more rare. In order for there to be FW battles in a system, EVE players have to be grinding complexes in that system. The number that are generated are based on how many complexes are being done.
Now, you could easily reply to this by saying "just boost the number generated", but if they fill up the tab with FW battles constantly, and each one of those affects capture status of a system in EVE, you could potentially have 20 EVE pilots come into a system, do a few complexes, and then sit back and watch as all the Dust players flip the system in an hour or two.
Rinse and repeat to flip an entire region to your faction in no time at all.
Jita Riots 2013. |
John Demonsbane
Unorganized Ninja Infantry Tactics
3
|
Posted - 2013.07.21 03:42:00 -
[17] - Quote
Mobius Wyvern wrote:GTA-V FTW wrote:John Demonsbane wrote:I mentioned this in another thread briefly but it was a bit off topic so didn't really go into it. I don't do it, but also don't see the major problem with AFK, because if someone has a real life, job, kids and cant spend 3-4 hours a day playing, why not let them have a small chance of keeping up with everyone else so they don't fall so far behind that they decided it's not worth it anymore. I can't read minds so I don't know, but I'm willing to bet that more people quit due to the SP grind than from being butthurt because their favorite toy got nerfed or whatever else people are b!tching about in the forums (like, oh, AFK'ing!). IMHO, both pale in comparison to basic game mechanics being flawed. That said, I do empathize with people who are mad because 8 people sitting in the MCC all match will certainly result in getting killed a lot.
So, you have 2 solutions. Smack down the AFK'ers by autokilling them over and over again or taking skill points they won in other battles away. OR, in the spirit of "hey let's buff other things instead of nerfing" how about we make actually playing the matches more worthwhile (soonTM). Hooray!
1) Increase the number of FW battles, like, exponentially. It's ludicrous waiting 30 minutes for a battle. There's no way its due to lack of demand because they always fill up in 10 seconds. That way, you can always get in, and I don't see much reason for someone to AFK there, so nobody has to worry about getting redlined in 3 minutes because half your team never left the MCC.
2) Create more incentive to actually play and get WP. - Give more SP for earning WP and less for time spent in battle - Give an SP or ISK bonus for winning the match - Give an SP bonus or maybe much more frequent salvage for being in the top 10 or top 5 on the killboard, even if only in FW and not pubs. 10% extra SP to #1, 5% to #2 and #3, 1% for the next few, just an example.
3) Relieve the SP grind (please) - Make skills less expensive or reduce some of the branching of the skill tree - Have more 2x or 3x SP events, omega boosters, something to make progression a little less maddening - Increasing passive SP is also an option but I'm guessing probably less desirable to the people reading this
4) This last one comes under reducing the grind but is a little more complicated: How about letting people drop back one level of a skill within, say, a few days or a week of unlocking it. They would have to give up a certain amount of the SP to do it, maybe 10-15%, but they could still do so. Example: I spent 1 million SP or whatever to go from CalLogi 4 to 5 the day before they announce the nerf. I don't want that suit anymore. So, I can drop back to level 4, and I get maybe 900k of my 1 million SP back. Not a full refund or respec, but something to take the sting out of recently made bad decisions. It would have to be only one level, so you can't drop back to level 1 or get out of the class completely if you were at level 4, you can only go to 3. It would also have to be at the end of a branch, meaning you couldn't, say, drop caldari medium dropsuits from 3 to 2 and then get yourself completely out of the logi tree altogether and get a massive refund, you could only do it at the furthest out you have skilled, being the logi skill in this example. Same for weapons, you couldn't get rid of the main sidearm skill to get back all the SP you put into SMG's or whatever so you could start that branch over and go to flaylocks instead. Might help solve a bunch of gripes all at once. Might also be incredibly difficult to program, I have no idea. You should post this in the above link as well, looks like the Dev's are looking at that thread for ideas. Don't forget that FW battles are generated by EVE players, which is why they're more rare. In order for there to be FW battles in a system, EVE players have to be grinding complexes in that system. The number that are generated are based on how many complexes are being done. Now, you could easily reply to this by saying "just boost the number generated", but if they fill up the tab with FW battles constantly, and each one of those affects capture status of a system in EVE, you could potentially have 20 EVE pilots come into a system, do a few complexes, and then sit back and watch as all the Dust players flip the system in an hour or two. Rinse and repeat to flip an entire region to your faction in no time at all. Jita Riots 2013.
All the more reason to let us who dont play EVE know how our actions affect it. You could also just reduce the impact of each battle by the same factor you boost the number of battles generated by. Same EVE impact but more frequent battles for Dust. Done and done.
|
Rusty Shallows
Black Jackals
159
|
Posted - 2013.07.21 03:51:00 -
[18] - Quote
I think whoever it was that requested a AFK game mode was a genius. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |