lithkul devant
Legions of Infinite Dominion
66
|
Posted - 2013.09.19 03:02:00 -
[1] - Quote
Jathniel wrote:I'm a proto swarmer.
I almost always land the first volley... but the good dropship pilots always kick in those pesky afterburners and they run away and escape my second volley.... which is guaranteed to kill them.
Good pilots always get away from my swarms, and they're not much good for anything else for the rest of the match, because i will gladly sit there and wait in a nice comfortable corner for them to come back. The moment they come within range thinking it's safe, another volley of proto swarms to whisk them away again.
FYI. 6 missiles coming at you hits a LOT harder than 4. If you see 4 missiles coming, that's MLT. You can choose to tolerate the hit depending on circumstances. If you see 5 or more missiles coming at you. Hide yo kidz, and book it.
You guys don't need more defense. What dropships need are real air-to-ground weapons. Like unguided 1,000 pound bombs, and cluster bombs so that you can blister the surface.
Oh wait..... that's just content that CCP fears to release because of the whiney "I hate vehicle combat"-crowd. lol we need to start getting people used to vehicle-domination, if Dust is EVER going to be what was envisioned.
Tanks, Bombers, Jets, MTACS... Vehicles DOMINATE warfare people... VEHICLES always fight first, in order to enable ground combat between infantry. What does/should infantry do? Handle CQC, and invasion of buildings, street fighting where vehicles are not permitted for whatever reason (with the exception of snipers).
Oh well, rant complete.
Dropships getting away from forge guns.... that's a different story all together.
I almost completely agree with you on all the points you are making. If cluster bombs were to be added into the game, their would be a need for more defensible positions, aka places to hide for the infintry, or regulations about when you could actually use a cluster bomb. Such as having the cluster bomb be ammo dependant, that you had to actually assign it a slot in your weaponry otherwise people would just take a dropship and cruise at 1,000 meters and just drop bombs all day long and use someone on the ground to locate out positions of the enemy. Also, this would be completely devastating to have a vehicle like this in ambush until the countermeasure ships such as jets.
Simply put the mechanics are not in place for dropships to have massive bombs as they should have, but once they are it would be a lot of fun. Also, for vehicles to be dominating the battlefield and being used like you are talking about, isk would have to flow like a river instead of the small trickles we have in pubs. Otherwise the new pub stomp, would be unstopable tanks and/or dropships. I would very much like for vehicles to be a lot more common and powerful in the game, however, the mechanics must be there to support this. A tank that is proto specced up can be nearly impossible to beat if the driver is really good and your team just doesn't have the AV needed to counter it. As the tank is usually also fast enough to get to any tank being dropped and destroy it before it even lands if one team is already dominating the battlefield. |