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darkiller240
INGLORIOUS-INQUISITION
96
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Posted - 2013.07.20 21:07:00 -
[1] - Quote
Dropships are under powered, we all know it, even AVers say they are so here is a small list which would balance the dropship starting from the most important.
1. Buff the Heath Yes they need it, after the vehicles got 'fixed' each vehicles resived a heath buff ( the reason Lav and LLavs are so annoying ) but dropships did not and its only fair to include their heath buff. Here's an idea: Gallente: Stranded and Assault Shield = 900 Amour = 2400 Logistics Shield = 1100 Amour = 3100
Caldari: Standard and Assault Shield = 2125 Amour = 825 Logistics shield = 2875 Amour = 975 Skills The skill 'Dropships' should increase the amour and shield by 5 % Caldari logistics 3% extra PG not CPU its Useless to Caldari. Last Time i checked they were Medium vehicles but have less heath then Light vehicles ( LAVs)
2. Increase the PG and CPU The pilots need it most off the time they are forced to put PG extenders taking up vital slots. Gallente PG - 155 extra CPU - 25 Extra Caldari PG - 95 CPU - 70
3. War points Pilots Gain Pilots gain virtuly no WP making them impossible to make a profit off.They get 35 for the standard vehicle kill assist but nothing for transport something they were made to do. Method 1: Award hack assist and kill assist for the pilot for 30 to 60 sec for the merc ho was in the dropship. It would promote what dropships are made to do TRANSPORT. Method 2 Award Spawn points for CRUs because why not ???? I have no idea it was not implemented before. Method 3 Award points for the active scanners ' 10 - 15 points Spot assist ' and also for the infantry version because it helps everyone why don't they deserve points? Also fix the range on them.
4. Automated Turrets Use the Auto targeting used in installations but make them a bit less accurate as it would be OP also make them target in priority method: 1.Things shooting the Dropship. 2. Infantry In Fall of range of the turret ( closest first ) 3. Vehicles in Fall of range of the turret. Do NOT make it target Installations As it would spell doom for the dropship. When the turret gets a kill the it registers as the pilots kill ( pilot gets stranded 50 points per kill ) When a merc gets in in the turret spot they get full control of the turret and it goes to the old system ( Each kill getts the standard 35 points per kill ) It would Help Dropship pilot Get a thew kills and have the supporting role without using a merc ho could be on the battlefield.
5. Knock back, Terrain Damage and hit Detection They are not reliable The knock back is not consistent sometimes it barely nugest you and sometimes time it nearly spins the dropship upside down, Also this accrues with Hitting the terrain, sometimes i tap a poll and half my heath is gone ans sometimes i smash into the ground full speed and no damage at all. The hit detection If completely off Always giving the wrong information. they fixes would make flying the dropship less about luck and more about skill.
So Thoughts? |
darkiller240
INGLORIOUS-INQUISITION
96
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Posted - 2013.07.20 21:33:00 -
[2] - Quote
Baal Roo wrote:I think you're pissing into the wind ??????what? troll -_- |
darkiller240
INGLORIOUS-INQUISITION
96
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Posted - 2013.07.21 20:04:00 -
[3] - Quote
CLONE117 wrote:all the dropship needs is a buff in damage output.... no i dosent that will just make it a bigger target |
darkiller240
INGLORIOUS-INQUISITION
99
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Posted - 2013.07.25 07:16:00 -
[4] - Quote
Taurion Bruni wrote:CLONE117 wrote:all the dropship needs is a buff in damage output.... my damage is fine, If there is nobody trying to take me out, I can line up a shot and kill anything quickly. My main problem, however, is that when even a militia fit av class is in the field, I spend most of my time running away, and out of the action. with a buff to hp, I would be able to take slightly more damage before I have to leave the area... There we go a dropship pilot ho knows what hes talking about |
darkiller240
INGLORIOUS-INQUISITION
100
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Posted - 2013.07.25 08:34:00 -
[5] - Quote
Presager wrote:I support this thread in general. Some thoughts from a former pilot (used to be before the respec): Quote:War points Pilots Gain Pilots gain virtuly no WP making them impossible to make a profit off.They get 35 for the standard vehicle kill assist but nothing for transport something they were made to do. Method 1: Award hack assist and kill assist for the pilot for 30 to 60 sec for the merc ho was in the dropship. It would promote what dropships are made to do TRANSPORT. Method 2 Award Spawn points for CRUs because why not ???? I have no idea it was not implemented before. Method 3 Award points for the active scanners ' 10 - 15 points Spot assist ' and also for the infantry version because it helps everyone why don't they deserve points? Also fix the range on them. Method 1: Way too complex. It be fair enough if the pilot could get 10 WP for passenger pickup once per clone. Method 2: Agreed Method 3: Agreed Automated turrets are just not going to happen. I dream that dropships will get some exclusive defense modules as they are the most vulnerable and harmless vehicles. For example "Anti-rocket flares" as an active module for 10 seconds & "Anti-rail field" module that deflects one railgun or forgegun shot once activated with considerable recharge time. I was hoping for an equipent slot for cloackes flares and dematerislers |
darkiller240
INGLORIOUS-INQUISITION
105
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Posted - 2013.07.26 18:38:00 -
[6] - Quote
I hope these are added to 1.4 |
darkiller240
INGLORIOUS-INQUISITION
107
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Posted - 2013.07.27 09:01:00 -
[7] - Quote
darkiller240 wrote:I hope these are added to 1.4 Oh watt CCP blam never comes to the forums |
darkiller240
INGLORIOUS-INQUISITION
107
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Posted - 2013.07.27 11:26:00 -
[8] - Quote
Cosgar wrote:darkiller240 wrote:darkiller240 wrote:I hope these are added to 1.4 Oh watt CCP blam never comes to the forums Isn't Wolfman in charge of vehicles now? No i think hes in charg of gunplay |
darkiller240
INGLORIOUS-INQUISITION
107
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Posted - 2013.07.27 18:47:00 -
[9] - Quote
Bumb |
darkiller240
INGLORIOUS-INQUISITION
111
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Posted - 2013.07.29 09:34:00 -
[10] - Quote
i feel lonly |
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darkiller240
INGLORIOUS-INQUISITION
113
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Posted - 2013.08.01 04:54:00 -
[11] - Quote
843 nerfnut96 wrote:Here is my take on fixing ADS's:
1: You need to be able to, i don't know..... LOOK DOWN!? In first person veiw you need to be able to moke the cammera independently up and down using the left stick just like in third person view.
2: Be able to look down and see whats below you! Right now when you are in third person view you can look down to aim but for some reason you can't see your target... OH YEAH! there's a big dropship in the way! There are many ways i can think to do this, one you could make the drop ship kind of go transparent when looking down, or two have a small view screen in the upper/lower left that shows what the turret sees.
3: Buff our health by at least 50%, i've seen LAVs that have more health than my ADS.. i mean come on.
4: Module slots, right now we have 4 primary slots (high for caldari, low for galenite) and two secondary (Low for caldari, high for galenite). that is the same as a basic tank. here are my suggestions on slots, i would like to see one extra high and one extra low (and CPU/PG to match) added to each races assault dropship, this may sound like im asking you to make dropships over powered and stronger than tanks but please remember that we are working with light armor and shield mod and light reps, light everything, we are basically flying LAVs except we cost about 6X as much as an LAV and 2 1/2X as much as a tank.
5: As the name implies the ADS is best suited for getting in and out of hot arias with your ground troops to both give some fire support and draw some fire off of them, so one thing i would like to see is the ability to have infantry shoot out of the side when the doors are up that way they can both lay more cover for the guys on the ground and help clear out their own LZ. I can understand why this is not a feature on every dropshit verant but this is one that i think could be done without being abused as ADS's only have to extra seats for non-turret operators.
CCP please don't take my sarcasm as disrespect i know you have a lot you are already working on to make the game better for the players, but i feel that dropships have been overlooked for quite some time (minus the introduction of the new variant in uprising 1.0). If the is a fix in the works it would be great if you would confirm it, even if you just say yes we are fixing dropships in 1.--- thats better than nothing and you don't even need to go into details. Thank you for your time. i think ADS should have 2 front turets as there is no such thing as a medium turret
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darkiller240
K-A-O-S theory
162
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Posted - 2013.09.12 19:12:00 -
[12] - Quote
Bump for 1.5 |
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