Mary Sedillo wrote:the vocal minority of weak tankers try to represent us as a whole.
They blame their failure's on HUGE design flaws in the game (there are some technical issues) and cry foul when they are outwitted by a clever AV or fellow tanker.
Take TakeCoverorDie for example.
Our team were fielding 3 rail tanks. It was an attrition PC battle and we were not playing so much to win as to deal as much monetary damage as possible. The numbers were against us in this match. We were known to be on the field and already destroyed a couple of tanks earlier.
Guess what this fool does?
He CONGA LINES with a second tank directly behind him (a red flag there. Conga Lines are horrible for tanks) with a BLASTER turret upon his tank. He gets hit a few times (an example of a sturdy build in the hands of an idiot), gets stuck due to a mix of user error, bad positioning, and general lack of situational awareness and gets blown up by the AV we were positioning near him.
Is this a CCP error that needs direct fixing, or is this an example of his own failings in the role?
HERE IS WHAT I THINK IS LEGITIMATE in regards to caldari tanks,
Increase PG/CPU a bit so they can fit more of their essential modules. Balance it carefully so we don't have a god-mode here.
Increase range/damage of their missile turrets. Even though I do stress HEAVILY on the importance of situational awareness, their bread and butter anti armor weapon needs a bit of a buff to be a bit more threatening.
Increase base move speed.
I DO NOT SUPPORT
-Any change that allows them to be superior vs. Infantry AND tanks.
-Any change that GREATLY increases PG/CPU for either Caldari or Gallente models.
Often times people think they are entitled to a win just because their vehicle is pricey. I am not one of those.
Cleverness, skill, teamwork should win the day, no matter how 'godly' the vehicle.
Here is my problem with the whole proto tank idea -
I have fits that can resist well against the normal (and damage modded) Proto level weaponry easily 1v1 or 1v2...
I am imagining that with the current level of Proto AV as it is, with a similar build and the ability to fit larger plates
even proto AV wouldn't be strong enough and if you weren't bringing full Proto, it would be an "I-Win" button for me, with the only counter being another tank or the entire other team fielding various AV. I don't like this.
Why?
Because it doesn't support squad-based combat.
The current situation between AV and Vehicles DEMANDS strong teamwork between squadmates.
Clear Communication
Intel being regularly reported
Flexibility of multiple roles within the squad able to kill or suppress enemy AV
and more.
These things can greatly increase your life expectancy.