Jason Pearson
Seraphim Initiative. CRONOS.
1955
|
Posted - 2013.07.20 12:11:00 -
[1] - Quote
Mary, I'm going to explain the concept of Prototype tanks to you, again.
First, you must remove any thoughts about the current balance. Yes, if we add amazing prototype tanks right now they would be far too unbalanced and unfair, but nobody has said that is the idea. The idea instead is to create a reason to proceed deeper into Vehicles, I've noticed quite a few players are just specin' into the base skills of Vehicles and then dominating on the field, which annoy me, as I have 90% of my SP in Vehicles.
First, we'd need new hulls and we'd need to look at the overall type of HAVs, you have the following:
Normal (Current Standard ones) - A basic hull Enforcer - A hull with reduced endurance and speed, but gives increased damage output Marauder - A hull with more endurance but (what was the downside to a Marauder? xD ) Black Ops - A hull specialized in E-War capabilities (I think that was it.)
So we have all the tanks, but we also need additional AV types, all types of damage must be available when doing such an overhaul. Once we have these (So AV can handle both Armor and Shield, because neither type of tank should overpower the other.) we can properly balance them, with Standard AV capable of taking on Standard Vehicles, not doing so well against Advanced and properly struggling against Prototype.
Standard Tank > Fair < Standard AV Prototype Tank > Very Hard > Standard AV Standard Tank < Very Hard < Prototype AV Prototype Tank > Fair < Prototype AV
(Arrows mean which side is far likely to be successful.)
Adding this means we do have a reason to go past level 1 of Gallente/Caldari HAVs, because unless you want the Enforcer (lol.) there is no reason. |
Jason Pearson
Seraphim Initiative. CRONOS.
1955
|
Posted - 2013.07.20 12:34:00 -
[2] - Quote
Noc Tempre wrote:THEAMAZING POTHEAD wrote:I pumped 10 straight ishukone assault FG shots with damage mods into blammos maddy to take him down...conescutive shots, like all in a row in the shortest time possible... it takes 9 shots for me to down a suppl depot.
This makes me think that tanks are fine and tankers are bad, but i think the shield reppers should be buffed to be as effective as armor reppers, make the shield tanks a bit more viable since they already deal with FG and railgun weaknesses.
Also think marauders should be brought back as they were, ran a sagaris last build, thought it was well balanced other than being too expensive and missles being useless against infantry & railgun snipers. Bad hit detection is not a direct problem with tanks. I have used the forge a bit (no expert) and even I notice that sometimes it hits squarely but registers no damage. Same thing happens to the railgun too.
I've noticed it occasionally on the receiving end, I'm hit but it only damages with splash, it's rather weird. |