|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
pseudosnipre
DUST University Ivy League
78
|
Posted - 2013.07.21 06:44:00 -
[1] - Quote
Shotty GoBang wrote:Azri Sarum wrote: Any thoughts on how to test the hit box?
Could place a shooter (x) with an AR alongside a crate. Scout (y) sprints straight forward at high speed while shooter fires straight ahead. Shooter AR dispersion should hit the crate, so if scout takes hits w/out line-of-sight, then his hitbox has to be expanding. . .y . .|---------| .|---------| .|---------| .|---------| x I like. However i would suggest using a laser rifle for a tighter damage corridor.
Now we just have to find someone who actually respecced into them. |
pseudosnipre
DUST University Ivy League
85
|
Posted - 2013.07.24 05:01:00 -
[2] - Quote
Captain Wontubulous wrote:Shrapnels wrote:I hope you CLUELESS idots realize that ALL Hit-Boxes were made to be ALL the SAME NO Matter what Suit your using now. CCP did this with the patch-release of the Commando suit.
ALL hit-boxes are NOW the Same and the Standard is the Assault suit or "Medium" category in the Market tab.
The Heavy suit had there Hit-boxes REDUCED.
The Light suit had them INCREASED. So when I added the sprint speed boosts to my logi and he suddenly started clipping corners he never clipped before and became easier to hit was that because they decreased the heavy hit box or increased the scout hit box? It also gets worse the faster you go. I moved the boost up from standard to advanced and it became even more apparent. Also probably because of the standard hit boxes right? As my speed goes up I gain the hit box of a vehicle or something? In a word, yes.
Your physical dimensions as seen by the server increase linearly with instantaneous ground speed, hence the corner clipping. |
pseudosnipre
DUST University Ivy League
85
|
Posted - 2013.07.24 05:03:00 -
[3] - Quote
Aeon Amadi wrote:Shotty GoBang wrote:Aeon Amadi wrote:Updated Report: Test was conducted with Mr Musturd as the potential scout victim. Hi Aeon, These aren't the results I had expected to see, but I cannot argue with your method. Your test results explain why we're taking damage after reaching cover. Thanks for clearing this up, and great job once again. So the sudden decrease to scout survivability in 1.2 resulted primarily from a performance improvement that boosted hit detection, right? I doubt CCP will rollback a performance improvement, so I wonder if they'll give us back our smaller hitbox now . - Shotty GoBang As Ive previously explained to others outside ofthis forum I have no idea how it could be fixed because all its really doing is rewarding players who arent aiming on target, but in all actuality missing by a degree associated with how fastthe target is moving. Basically, youre hitting because youre missing, whether that be intentional or not. Ive noticed a massivve jump in my KDR since discovering this though, landing 5-6 KDR games rather frequently. Im assuming your kdr has improved due to fewer deaths and not more kills, yes?
A scout's got to know his limitations! |
pseudosnipre
DUST University Ivy League
87
|
Posted - 2013.07.24 13:45:00 -
[4] - Quote
Shotty GoBang wrote:pseudosnipre wrote: Im assuming your kdr has improved due to fewer deaths and not more kills, yes? A scout's got to know his limitations!
I assume his KDR's improving because he's aiming behind moving targets rather than leading them. Perhaps shotgin is not so broken after all! Will investigate tonight... |
|
|
|