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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Shotty GoBang
Pro Hic Immortalis League of Infamy
376
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Posted - 2013.07.21 01:23:00 -
[1] - Quote
Iron Wolf Saber wrote:Collision Model =/= Hit box.
Something's still up, CPM_Saber.
Most Scouts will tell you that they're better off walking to cover than running for cover since 1.2. This sounds ridiculous but it is absolutely the case. There's also the matter of us becoming sniper candy overnight with 1.2; we used to be tough targets while zig-zagging at 10 m/s. It's not a collision model tweak that turned my speed tank into a bullet magnet. Something's up.
- Shotty GoBang
PS: Thanks for checking in on us. o7 |
Shotty GoBang
Pro Hic Immortalis League of Infamy
377
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Posted - 2013.07.21 01:35:00 -
[2] - Quote
Shrapnels wrote:I hope you CLUELESS idots realize that ALL Hit-Boxes were made to be ALL the SAME NO Matter what Suit your using now. CCP did this with the patch-release of the Commando suit.
ALL hit-boxes are NOW the Same and the Standard is the Assault suit or "Medium" category in the Market tab.
The Heavy suit had there Hit-boxes REDUCED.
The Light suit had them INCREASED.
How 'bout the hitbox of a Death Taxi Driver?
Death Taxi Driver reports being hit by turret fire w/out Line of Sight while on the move: https://forums.dust514.com/default.aspx?g=posts&t=94426&find=unread
Cmdr Wang says "This is by design. Drivers are taking damage as intended." https://forums.dust514.com/default.aspx?g=posts&t=34746&p=3
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Shotty GoBang
Pro Hic Immortalis League of Infamy
378
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Posted - 2013.07.21 04:18:00 -
[3] - Quote
Azri Sarum wrote: Any thoughts on how to test the hit box?
Could place a shooter (x) with an AR alongside a crate. Scout (y) sprints straight forward at high speed while shooter fires straight ahead. Shooter AR dispersion should hit the crate, so if scout takes hits w/out line-of-sight, then his hitbox has be expanding.
. .y . .|---------| .|---------| .|---------| .|---------| x |
Shotty GoBang
Pro Hic Immortalis League of Infamy
391
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Posted - 2013.07.22 22:41:00 -
[4] - Quote
KingBabar wrote:- And I just specced into scout suits..... Internal Error. If you stick with it, which you shouldn't. You'll find folks in the same boat here: https://forums.dust514.com/default.aspx?g=posts&t=90055 |
Shotty GoBang
Pro Hic Immortalis League of Infamy
400
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Posted - 2013.07.23 20:12:00 -
[5] - Quote
Aeon Amadi wrote:Updated Report: Test was conducted with Mr Musturd as the potential scout victim. Hi Aeon,
These aren't the results I had expected to see, but I cannot argue with your method. Your test results explain why we're taking damage after reaching cover. Thanks for clearing this up, and great job once again.
So the sudden decrease to scout survivability in 1.2 resulted primarily from a performance improvement that boosted hit detection, right? I doubt CCP will rollback a performance improvement, so I wonder if they'll give us back our smaller hitbox now .
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
400
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Posted - 2013.07.24 12:16:00 -
[6] - Quote
Aeon Amadi wrote:Ive noticed a massivve jump in my KDR since discovering this though, landing 5-6 KDR games rather frequently. Hey Aeon, When we last spoke (July 8th), you had switched from Scout to medium frame following the initial Uprising nerf(s). Are you back to running Scout? - Shotty GoBang
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Shotty GoBang
Pro Hic Immortalis League of Infamy
400
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Posted - 2013.07.24 12:21:00 -
[7] - Quote
pseudosnipre wrote: Im assuming your kdr has improved due to fewer deaths and not more kills, yes? A scout's got to know his limitations!
I assume his KDR's improving because he's aiming behind moving targets rather than leading them.
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Shotty GoBang
Pro Hic Immortalis League of Infamy
516
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Posted - 2013.08.06 15:17:00 -
[8] - Quote
IAmDuncanIdaho II wrote:Just wanna say, thank you all soo much for the diligence looking into this and setting up the tests etc. Awesome job. And CCP Devs, really pleased you're reading and taking a look.
As someone who wants to play scout for all the gameplay variety it gives (sneak, evade, -5 To Hit etc. :) ) I really would like to know that stacking speed boosts, sinking mass SP into Biotics V, and sprinting does not have the reverse effect.
Again, awesome work all around. Let's fix what needs fixing :)
Hiya Duncan,
Warning! As of yesterday, Duvolle ARs still drop my super speed tank in under 1 second. I stack complex kincats on a proto Gal Scout for *cough* improved survivability. Diagram:
------------Me (9-10 m/s)--------> ............x ..........x ........x ......x ....x ..x Red Dot (EZ mode)
^ What range, you ask? Yesterday this happened twice at medium range (40-50 meters, estimated). In both scenarios, I'm fairly certain the EZ mode guys didn't miss a single shot, given the succinct and uniform sound pattern emitted by the bullet strikes.
Its times like this I feel like I'm dragging around a barn-sized hitbox, but Aeon's tests seem to suggest otherwise. Not sure what's going on, but you better believe I'm worried about Scouts come 1.4. Bottom-line, speed tanking is dead. It's been dead since 1.2. I'd advise caution before blowing piles on SP on Biotics, unless you're planning to use them on a medium-frame.
- Shotty GoBang |
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