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Thread Statistics | Show CCP posts - 4 post(s) |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.07.24 14:18:00 -
[1] - Quote
Lucifalic wrote:+ 1 and really great work on these tests. Like others I experienced a serious decline in my scouting survivability and hit detection with my shotty. I was aiming at people but I'll try aiming a bit behind and see if the large holes in their body appear. I hope they sort this out. With speed being my preferred play style I feel pretty crippled in 1.2 but have a hard time leaving my hard level scout.
I find with the shotty, if the target is moving even a little bit, my best shots are with quite a bit of lead. If strafing, aim for the side of the body that is moving, as in the very edge. If running maybe a bodies width. And of course this is almost point blank, the shotty currently has pathetic range. Still, managed a 10-1 with a shotgun my last match after a pathetic effort with sniper rifle, so not all is lost. Its very random match to match though. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.07.24 14:20:00 -
[2] - Quote
Knight Soiaire wrote:Even if this doesn't prove that Hitboxes are ****** up, it does give a reason as to why Scouts are getting caught on so many Objects/Players as they try make their getaway.
I die more from being caught on objects than any other single cause in this game, as in it stops me escaping. Drives me insane in close quarters.
Its like a horrible nightmare of being chased by a monster while wading through mud |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2013.07.24 21:41:00 -
[3] - Quote
Aeon Amadi wrote:Shotty GoBang wrote:Aeon Amadi wrote:Ive noticed a massivve jump in my KDR since discovering this though, landing 5-6 KDR games rather frequently. Hey Aeon, When we last spoke (July 8th), you had switched from Scout to medium frame following the initial Uprising nerf(s). Are you back to running Scout? - Shotty GoBang Some of the ideas Ive suggested (despite them being unanimously disapproved of) was to give Scouts a specific role. Originally I suggested Cloaking be restricted to Scouts only to give them a definitely different playstyle over any other class much like Heavies and their use of Heavy Weapons/Dual Light Weapons. There are a lot kf changes to Scouts needed to make Scouts a viable class and I think a good place to start is to enforce a standpoint that precision must beat profile EVEN WHEN AIMING DOWN THE SIGHTS as theres been times where a Scout was suddenly detected by a Heavy because a Sniper looked in that general direction. Scanners need a rework as even scouts with all level five skills cant get beneath their radar (despite no one using them) from Advanced and up. [/u].
The thoughts on Profile and Cloaks I agree with 100%. Give everyone cloaks is a guaranteed game breaker imo. Naturally with CCP this means its close on a 100% chance of taking place.
Not much more to say on Profile. Massive SP sink for very very little gain at present. Not sure what they were thinking. |
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