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Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
654
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Posted - 2013.07.20 10:56:00 -
[1] - Quote
Curious as to why you think the scrambler rifle is OP/UP. Also if forge gun is "perfect" than vehicles are far, far from perfect. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
655
|
Posted - 2013.07.20 11:30:00 -
[2] - Quote
Karazantor wrote:Pikachu Power wrote:ARs in general Mass driver Nova Knives Forge gun Scrambler pistol SMG Small blaster Large rail Large blaster Large missile Sniper rifles
With the exception of these, everything else need a buff, except the Flaylock
This is just my humble opinion. Don't be trollin. Assault Scrambler Rifle is a very nice weapon. I don't think it needs a buff though, just skills that modify its attributes & customisation. Normal Scrambler Rifle I suck at using so can't really comment. Assault Scrambler Rifles have way too much dispersion. Normal Scrambler Rifles are perfect. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
655
|
Posted - 2013.07.20 11:39:00 -
[3] - Quote
As for sniper rifles, I really think the skill should involve upgrading the level of zoom. As stated, a starter fit sniper can take down prototype sniper or really anyone because most skills involved with being a sniper are more player skills and not skills that you spend points on. Skills like observation, hiding your body, identifying threats, aiming at far away moving targets.
If the militia sniper rifle had little zoom and as you progressed to prototype you got a heavy zoom and a means to toggle it then it would both limit the effectiveness of the militia sniper to be on par with the effectiveness of other militia weapons and give snipers a meaningful reason to upgrade. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
656
|
Posted - 2013.07.20 12:19:00 -
[4] - Quote
Deranged Disaster wrote:I believe the Imperial Scrambler rifle is a little off balance but what do I know, I'm a shield tanker. Take the best weapon of the class, give it a 200% damage increase for charging the shot followed by whatever the hit bonus is for headshots, then another 120% against shields, perhaps some proficiency and damage mods since we have no way of knowing if someone is using them or not. It can definitely do a number on shield tankers in one hit. Still think it's fine. |
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