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Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
334
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Posted - 2013.07.20 06:43:00 -
[1] - Quote
Nice that you took the time to analyze. It's not bad what you compiled. I think the Assaults should be the flankers IMO due to their good offense, defense and general speed. Scouts, IMO, are just good for relaying information and doing some plucking every now and then.
I also feel that mercs should learn some tactics. Flanking is a very good maneuver when executed properly. Unfortunately, I don't think the term is really understood. For instance, if a squad is pushing up hill with their heavies and are met with heavy resistance, they should be moving to the right in a sort of running strafe. Maybe that would be a perfect time for Scouts to come in.
But most just continually push forward without considering high ground, low ground, flanking and pie slicing techniques. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
334
|
Posted - 2013.07.20 06:47:00 -
[2] - Quote
The entire squad should move according to the heavies.
In the wake of all the changes, people ignore and don't respect the heavy. Heavies should lead the way, even though they are slow in movement speed. There be too many heavies by themselves while the entire team is running around without a care in the world. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
336
|
Posted - 2013.07.20 07:03:00 -
[3] - Quote
Oswald Rehnquist wrote:Michael Arck wrote:Nice that you took the time to analyze. It's not bad what you compiled. I think the Assaults should be the flankers IMO due to their good offense, defense and general speed. Scouts, IMO, are just good for relaying information and doing some plucking every now and then.
I also feel that mercs should learn some tactics. Flanking is a very good maneuver when executed properly. Unfortunately, I don't think the term is really understood. For instance, if a squad is pushing up hill with their heavies and are met with heavy resistance, they should be moving to the right in a sort of running strafe. Maybe that would be a perfect time for Scouts to come in.
But most just continually push forward without considering high ground, low ground, flanking and pie slicing techniques. The scout community consists of better flankers than assault players because we really can't play any other way. Combine this with the fact that currently the only reliable way to earn points is through killing since we only have one equipment slot, which isn't a good alternative to sp. So I figured since we had to suffer the sidelines and learn to flank I figured it was respectful enough to the community to keep that tradition alive with scouts still being able to perform such. Also detection serves as a good tool to flank individuals, which is how I use the scanners.
When I made that assessment about Scouts, I was thinking that they're defense could leave them vulnerable while flanking. But I don't play as a scout so I don't know. But they are quite a nimble bunch.
Tactics should be discussed more. Or at least maneuevers should be discussed more often so that blueberries would stop running straight for a meat grinder. |
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