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Spectre-M
The Generals EoN.
4
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Posted - 2013.07.22 04:14:00 -
[1] - Quote
Xero The Mishima wrote:
I am saying it's a waist because you want us to be support medics. I did not spec at all into becoming a nurse. To force me to become one is too costly to just turn around with SP I don't have and spec into that stuff OR a new suit. Either way I will make it work the -20 CPU isn't a big deal and neither is the bonus honestly If I got to I will drop Nanohives and uplinks.
I don't usually post, but it seems that you've put on a nurses uniform but don't want to be a nurse. It's the same idea. If you wanted to be a sniper, you don't spec into heavy armor. I only have 7 mil sp and have invested into the playstyle that suits me, assault. I don't have alot of powerful modules, but have been investing into several things to balance my suits weaknesses. I do not however place all my SP into a suit that doesn't compliment my combat style, as I know the logi suits are made for logistics,not frontline combat. I am also happy with my choice as it is what I wanted to play, not because it had a bonus I thought would give me an edge, that's what modules are for.
A note to everyone - please specialize into what play style suits you. Do not spec into something so you can stack bonuses, as it will only cause you grief when CCP eventually balances it to reflect its intended usage. This game is still going through growth spurts and will change as a result. |
Spectre-M
The Generals EoN.
4
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Posted - 2013.07.22 18:36:00 -
[2] - Quote
ZDub 303 wrote:Spectre-M wrote:I don't usually post, but it seems that you've put on a nurses uniform but don't want to be a nurse. It's the same idea. If you wanted to be a sniper, you don't spec into heavy armor. I only have 7 mil sp and have invested into the playstyle that suits me, assault. I don't have alot of powerful modules, but have been investing into several things to balance my suits weaknesses. I do not however place all my SP into a suit that doesn't compliment my combat style, as I know the logi suits are made for logistics,not frontline combat. I am also happy with my choice as it is what I wanted to play, not because it had a bonus I thought would give me an edge, that's what modules are for.
A note to everyone - please specialize into what play style suits you. Do not spec into something so you can stack bonuses, as it will only cause you grief when CCP eventually balances it to reflect its intended usage. This game is still going through growth spurts and will change as a result. That not fair at all. A lot of people specced into logi suits due to their versatility. We all specced into a suit based on the stats and slots it had, as it suited our playstyle. Just because YOU think that logis aren't supposed to be frontline combatants doesn't mean that they weren't. Now CCP has stated with their new blog that was their intention for these suits. If they want to change the suits... that's totally fine. However, since those suits are no longer what people put their SP into, they should have that SP refunded so they can spec into a new suit that actually does fit their playstyle.
I do think that changing the game mid stride is damaging to player morale. If the changes have changed the role completely, then yeah, thats not fair. I see this game as still in beta, as CCP is dragging its feet. I dont want to see people leave due to the fact that a company hasnt tested what they have released, and im sure youve done enough testing already. I too have experienced some unwanted changes that affected my suits, but i kept those to see if the new changes would affect my role. Logistics is probably the most important role in military functions, but the definition of logistics is more along the lines of resource managment and support, rather than frontline combat. This isnt my opinion, this is the historical use of the the term since the 'War of Independence'. I dont blame you for choosing something you found appealing, i blame CCP for calling a rooster a chicken. id rather you get the respec so you dont leave, instead of leaving you locked into something you dont find fun. I have a nub question, what was change that affects the fitting so much that youd be willing to leave? |
Spectre-M
The Generals EoN.
5
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Posted - 2013.07.22 21:13:00 -
[3] - Quote
http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3/
Looking at this it looks like the bonus is actually awesome. It means that you'll have a 25% reduction to shiled recharge delay with lvl 5 into the Cal Logi suit. Combine this with a complex regulator and you'll have a whopping 50% reduction(not including extra regulators with stack penalties). Based of the new stats, that'll be a 2.5/4 second recharge delay. Not bad. I see that it would require a whole new investment (if you dont have regulators), but that doesnt mean you cant still use those complex extenders either. A CPU enhancer will more tham make up for the loss of 20 CPU and allow you to fit better modules in all those slots. Id like to see anyone use this setup and post some feedback about it if they already have it. Also looks like CCP will be doing smaller more rapid updates so we dont have to wait so long for changes. Damn, 2.5/4 is really good, compared to my 5/8. |
Spectre-M
The Generals EoN.
5
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Posted - 2013.07.22 22:26:00 -
[4] - Quote
Lame, so even the bonus from the suit only gives the bonus to the regulator percentage?? that kinda SUCKS. It would seem that the suits bonus should be a direct bonus to the shield reg percentage as in 'addition to'. 25% of the regulator bonus(25%), like you said doesnt do much(under 10%, which is very misleading, as people will think they are getting an additive bonus). I guess the main difference too is that the shield extender is a numerical value, meaning 5% extra shields per level, whereas the regulator is a percentage bonus. |
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