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Ren Ratner
Infinite Raiders
0
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Posted - 2013.07.20 02:23:00 -
[1] - Quote
As an LLAV driver I am penalized for attempting to fulfill my role in battle by shield repping other vehicles as well as infantry. Drivers are only rewarded for kill assists and running down infantry, goals which should be secondary to objectives such as Shield/Armor repair, MobileCRU spawning, Active Scanning, and quick deployment of infantry to priority objectives.
This applies to Logistics Pilots as well. 0 WP for anything other than kill assists.
Why? This is a blatant design flaw, and it seems intentional. |
Ren Ratner
Infinite Raiders
2
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Posted - 2013.07.20 02:29:00 -
[2] - Quote
Infantry Logistics can easily earn 1500+ WP without a single kill. Triage, drop-uplinks, nanohives, and demolitions are extremely profitable and have extremely low risk attached to them. My LLAV is a primary target to any AV Fit that sees me repairing their target and I get absolutely nothing in return for the ISK I lose when I don't retreat quickly enough. It makes no sense. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2444
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Posted - 2013.07.20 02:30:00 -
[3] - Quote
Not to mention the repair tool is incredibly unreliable. Super long cooldown, hard to lock on, breaks easy. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.07.20 02:32:00 -
[4] - Quote
Till this is fixed, LLAV's will always be Murder taxi's. Also the distance of the repping tools are a bit low, specially for air to air repairing which is very very difficult with the current system
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Ren Ratner
Infinite Raiders
2
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Posted - 2013.07.20 02:41:00 -
[5] - Quote
I haven't gotten around to piloting yet, but knowing that there's absolutely no WP reward for Dropship Logistics means it's a poor decision anyway. "Thanks for dropping me directly on top of my objective and keeping that Assault Dropship going, have fun with those 150 WP you got from that gunner who got bored after a couple minutes". |
Ren Ratner
Infinite Raiders
2
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Posted - 2013.07.20 06:51:00 -
[6] - Quote
XxGhazbaranxX wrote:Till this is fixed, LLAV's will always be Murder taxi's. Also the distance of the repping tools are a bit low, specially for air to air repairing which is very very difficult with the current system
I feel as though this should never have been an issue. Logistics Vehicles are clearly a niche role meant for the same people that love to keep you alive and heavily influence the flow of battle via rapid deployment and various other forms of support. Infantry logistics are spoon fed points, but the moment we call in an LLAV we become that guy that "takes one for the team" by sacrificing every shred of WP we would be earning on foot.
Or we play murder taxi, because apparently that's what we're encouraged to do. |
ladwar
Dead Six Initiative Lokun Listamenn
952
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Posted - 2013.07.20 08:01:00 -
[7] - Quote
Ren Ratner wrote:XxGhazbaranxX wrote:Till this is fixed, LLAV's will always be Murder taxi's. Also the distance of the repping tools are a bit low, specially for air to air repairing which is very very difficult with the current system
I feel as though this should never have been an issue. Logistics Vehicles are clearly a niche role meant for the same people that love to keep you alive and heavily influence the flow of battle via rapid deployment and various other forms of support. Infantry logistics are spoon fed points, but the moment we call in an LLAV we become that guy that "takes one for the team" by sacrificing every shred of WP we would be earning on foot. Or we play murder taxi, because apparently that's what we're encouraged to do. yup... thats how it is. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
95
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Posted - 2013.07.20 16:06:00 -
[8] - Quote
Gain WP for repping and for having players spawn on you. How is this not in-game yet? Your just performing the task of the drop uplink and repair tool but it's costing you a BUTT-LOAD more. Even if the WP was less then the equipment items you should at least be getting SOMETHING! People say nurf LLAV but I say GIVE IT A DAMN PURPOSE!!!! |
Ren Ratner
Infinite Raiders
3
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Posted - 2013.07.20 18:02:00 -
[9] - Quote
ALPHA DECRIPTER wrote:Gain WP for repping and for having players spawn on you. How is this not in-game yet? Your just performing the task of the drop uplink and repair tool but it's costing you a BUTT-LOAD more. Even if the WP was less then the equipment items you should at least be getting SOMETHING! People say nurf LLAV but I say GIVE IT A DAMN PURPOSE!!!!
This. Give us incentive to play our role.
Mobile CRU spawns should grant WP roughly equivalent to a Drop Uplink. Yes, my MCRU is more difficult to destroy than a Drop Uplink, but it's also heavily restricted by the fact that Mercs can only spawn in an empty seat. It's also likely (if you're lucky enough to be on a team with even one uplink user) that Drop Uplinks will still be favored over my MCRU since I'm often on the run, not tactically positioned 5 meters away from an objective. It's also a fact that Drop Uplinks are a set it and forget it WP machine. Oh, you destroyed that? Here's another one.
We aren't rewarded for either vehicle or infantry repairs despite Triage and Guardian being a primary source of WP for Infantry Logistics. This is generally my role and I frequently top pub boards with scores like 0/6 or even 0/12 with 1500+ WP. Uplinks + Triage/Guardian + Nanos + Injectors = WP. I've heard that vehicles earned WP for things like this at some point in time and that they were "exploited". . . How much WP are we talking here? 1500+? I can see how it would be possible for two jackasses to ram a pair of LLAVs into a wall repeatedly while alternately repping each other, but I can also see how Tanks and Heavies can easily rack up 1000+ WP by taking out installations and completely ignoring the team's objectives. They receive a massive reward for performing a service that is completely neutral unless an organized squad plans their strategy around it. Destroying installations is just as beneficial/detrimental to me as it is to the enemy unless one of us has better logistics or more vehicles.
All I want is WP for supporting my team. |
Delenne Arran
Ivory Hounds
51
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Posted - 2013.07.20 18:06:00 -
[10] - Quote
If I recall correctly, WP gain for repairing vehicles and structures was removed due to how easy it was to just farm that way. I'm almost 100% certain even infantry logis don't get any. It is pretty unfair that you don't get any for mCRU spawns or Active Scanning (although I don't think infantry gets any for that either). |
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Ren Ratner
Infinite Raiders
5
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Posted - 2013.07.20 18:13:00 -
[11] - Quote
Delenne Arran wrote:If I recall correctly, WP gain for repairing vehicles and structures was removed due to how easy it was to just farm that way. I'm almost 100% certain even infantry logis don't get any. It is pretty unfair that you don't get any for mCRU spawns or Active Scanning (although I don't think infantry gets any for that either).
Active Scanning doesn't grant rewards for anyone. Scan assists should grant WP, I'm sure people who use Active Scanners agree.
If people were farming too much WP from vehicle and structure repair, the rewards should have been scaled down instead of being removed entirely. Super simple stuff. |
Seymor Krelborn
DUST University Ivy League
331
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Posted - 2013.07.20 18:15:00 -
[12] - Quote
I blame CCP blam
BLAM WHERE YOU AT? |
Nova Knife
Seituoda Taskforce Command Caldari State
1175
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Posted - 2013.07.20 18:21:00 -
[13] - Quote
Well, Shield transfers of any kind never gave points, whereas armor transfers did.
This was apparently by design, and the reason being stated "Shields had a native recharge so we felt it was a bit too much to award points for it" or something along those lines, to which not even Picard could provide an adequate facepalm, IMO.
Remote modules of every kind need to not be modules. They need to be turrets. This almost instantly solves all complications in their usability. Awarding points to the gunner/driver is another ball of wax, but one just as neccessary, regardless of shield or armor. Reps are Reps.
In that front though, it's not just LLAV drivers. It's anyone who ever wanted to stick a rep module on any vehicle. Remote reps need an overhaul :P
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Ren Ratner
Infinite Raiders
6
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Posted - 2013.07.20 18:52:00 -
[14] - Quote
Nova Knife wrote:Well, Shield transfers of any kind never gave points, whereas armor transfers did.
This was apparently by design, and the reason being stated "Shields had a native recharge so we felt it was a bit too much to award points for it" or something along those lines, to which not even Picard could provide an adequate facepalm, IMO.
Remote modules of every kind need to not be modules. They need to be turrets. This almost instantly solves all complications in their usability. Awarding points to the gunner/driver is another ball of wax, but one just as neccessary, regardless of shield or armor. Reps are Reps.
In that front though, it's not just LLAV drivers. It's anyone who ever wanted to stick a rep module on any vehicle. Remote reps need an overhaul :P
Facepalm indeed. The Charybdis is a Caldari vehicle and Caldari love shields. Shield tanks DO receive a massive boost to their lifespan by having a repper nearby. Not granting WP for fulfilling that role obviously discourages it's use. I'm not getting anything for helping this tank murder the other team. Sure, they appreciate me. . . but I'm not playing this game in order to be appreciated.
I disagree with the idea of turret based repairs for one simple reason. I don't NEED a gunner in order to function as an LLAV driver. Sure, it's nice to get some assists, but I don't even have the PG/CPU to put anything better than a Basic Missile Turret on my ride while we're still stuck with Basic LLAVs. If I need a gunner in order to repair, that means that two logis will be tied up performing the job of one. Only logis will be interested in doing this, and they are so much more valuable either on foot or in their own vehicle. I've never had too many problems with the current functionality of the vehicle repair tool. Yes, I often lose my lock on infantry as they duck out of line of sight behind some small object and it can be annoying, but it isn't game breaking. My driving is unaffected during repairs because I am intentionally less mobile while I'm supporting someone.
I can see how it might be pretty fun to drive a Logi Tank around with 3 repair turrets on it. I can also see the benefit of having a repair gun instead of a module with a long cooldown that forces you to choose your targets wisely. I'd rather just get points for what I'm doing though. |
Meeko Fent
Seituoda Taskforce Command Caldari State
319
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Posted - 2013.07.20 19:42:00 -
[15] - Quote
1.4 anybody?
This and the Flays nerfing, if it doesn't come with the logis rebalancing in 1.3. |
Ren Ratner
Infinite Raiders
22
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Posted - 2013.07.28 21:44:00 -
[16] - Quote
So I'm hearing that CCP is working on a solution to "Murder Taxis"... How much should ISK should I bet that LLAVs durability will be hit so hard that there will be absolutely no reason for me to have spent SP on them? I don't give a **** about running people over. I just want to earn WP for performing my duties as a Logistics driver, and I'd like very much to still have a chance at survival while doing it. Logistics are already yellow painted targets and anyone with the slightest amount of common sense is going to know to take out the Logi repairing the tank before taking out the tank, so we need durability. |
Ren Ratner
Infinite Raiders
31
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Posted - 2013.08.07 23:02:00 -
[17] - Quote
Just trying to get some much needed attention for Logistics vehicles. Logi Dropships are a great support role, too bad they earn 0 WP. Same goes for LLAVs, they're just fortunate enough to have the option of ignoring their role and running down infantry. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
357
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Posted - 2013.08.07 23:13:00 -
[18] - Quote
Ren Ratner wrote:So I'm hearing that CCP is working on a solution to "Murder Taxis"... How much should ISK should I bet that LLAVs durability will be hit so hard that there will be absolutely no reason for me to have spent SP on them? I don't give a **** about running people over. I just want to earn WP for performing my duties as a Logistics driver, and I'd like very much to still have a chance at survival while doing it. Logistics are already yellow painted targets and anyone with the slightest amount of common sense is going to know to take out the Logi repairing the tank before taking out the tank, so we need durability.
How much you got? I want half |
SponkSponkSponk
The Southern Legion
164
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Posted - 2013.08.07 23:51:00 -
[19] - Quote
Nova Knife wrote:Remote modules of every kind need to not be modules. They need to be turrets. This is the best idea I have seen all day.
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Sgt Buttscratch
G I A N T EoN.
591
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Posted - 2013.08.08 00:00:00 -
[20] - Quote
Yeah, I have been trying to learn spider tanking, and also correct LLAV usage both on HAV and infantry, it is pathetic that putting yourself in some of those situations offer nothing but a comms or mail ty message, spider tanking requires severe personal defense loss in order to double rep a allied tank, 0 WP, LLAV, trying to hold up a heavy, snipershot or good aim away from loosing a 300k car 0WP, holding a dropship in a good critical point to offer a mobile CRU 0 WP. Haven't tried my hand a logi airship remote repairs, but that alone should be 3x the points of infantry triage. 800k DS carcass, hovering 20m of the ground, for team gain only is kinda ****.
Remote reps(shield and armor) should be engage using a turret style thing, that you just have to shoot the target, not try keep up at good pace, correct paths. Also he reps need the ability to re-attach if leash is lost. |
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Ferindar
The Malevolent Monkey Militia
8
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Posted - 2013.08.08 00:12:00 -
[21] - Quote
25 WP per person who uses your mobile CRU. Also, give us an eject function for non-gunners in our dropship. Opening the bay doors has no function, make hitting X start a 5 second timer for ejection.
If you scan more than 5 enemies in one pulse of your active scanner, 10WP, 25 WP if your teammates kill a scanned enemy, due to the "assist."
75 WP for counterhacking objectives. Triage WP should work for healing people up to full from at least 50% armor, and healing those just recently revived. Make Guardian WPs more responsive, and earned if the one you're healing gets an assist as well.
Victory through Non-Violence.
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Killar-12
Molon Labe. League of Infamy
434
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Posted - 2013.08.08 00:26:00 -
[22] - Quote
Nova Knife wrote:Well, Shield transfers of any kind never gave points, whereas armor transfers did.
This was apparently by design, and the reason being stated "Shields had a native recharge so we felt it was a bit too much to award points for it" or something along those lines, to which not even Picard could provide an adequate facepalm, IMO.
Remote modules of every kind need to not be modules. They need to be turrets. This almost instantly solves all complications in their usability. Awarding points to the gunner/driver is another ball of wax, but one just as neccessary, regardless of shield or armor. Reps are Reps.
In that front though, it's not just LLAV drivers. It's anyone who ever wanted to stick a rep module on any vehicle. Remote reps need an overhaul :P
Good point +1 getting light repper turrets on tanks to spider tank with... |
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