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Fiddlestaxp
TeamPlayers EoN.
227
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Posted - 2013.07.20 16:43:00 -
[1] - Quote
CCP Nullarbor wrote:Cenex Langly wrote:As I mentioned in an earlier post I would give our unbiased perspective on our trials and tribulations in planetary conquest.
Tonight we earned our first victory against SVER True Blood. They played an excellent match against us and just about cloned us out. It was extremely close. We had a remaining 11 clones (if I recall correctly) at the end of the match. We won the MCC battle for about 70% of the fight.
Only starting with 100 clones we had to play the MCC battle and we had to be extremely cautious with our clones. Our tactics were modified to fight a fierce opponent that cloned us out twice before. Luck and experience played a huge role in this victory and it was only achieved by the teamwork we displayed. I have to give credit on the players of SVER challenging our men on the outside points. They were top tier and killed me "too" many times to count.
The battle rages on and we will press on.
We still are recognizing that the 100 clone count is a huge disadvantage on the attacking corporation, but given this situation we (as well as our alliance, D.E.F.I.A.N.C.E) is working to adapt to these mechanics.
I'm still calling the community to push for changes to the starter clone pack. 100 clones is too low for a fair fight (even for a slightly disadvantaged fight).
The 100 clone limit is designed to give corporations who attack from districts a slight advantage. It has been discussed amongst the team and the CPM that it may be a fraction too small though. We are waiting to gather some more results on battles to see how close to the wire these new clone pack battles are getting and may adjust it again if too many battles are coming down to a clone victory for the defenders. Thanks for the feedback.
125 seems more reasonable, but at a higher price. As it stands currently, If you assembled the best players in the game and they had great teamwork, 100 clones still isn't enough to take down a district. Even if you win you have to do it again 1-2 more times.
Most corps without districts aren't able to field either of those two things. They are severely disadvantaged. I can't recall the last match where TP didn't kill at least 100 clones.
Good looks on the attack-reup mechanic though. There is a European corp that use the district timers to hide districts away (There is only one Euro alliance and SI is the only corp active in it) from everyone else. They can't hack it on their timers or ours and the automatic re-attack will make taking their districts (And redistributing them to get more people involved in PC) MUCH easier. Before, Cargo Hubs were unassailable, because the 3 days it took couldn't be done on a weekend.
Getting more people involved in PC seems to be your goal and it is the right thing to do. Increase clone packs to 125 (for perhaps 40 million ISK) and you will further that goal.
If you ever decide to add more districts to the game, DONT do it like you did before... SI made a massive land grab and set all the timers and we are STILL trying to get more land for everyone else.
They can't defend their districts, they have no compeitition on Euro servers/timers, and they hold the most districts in PC (at the expense of the smaller corps looking to get involved). If there is a way to fix this further, you should look into it.
In the mean time, we are going to do our best to remove them from their distircts and redistribute them to indie corps.
EDIT: We have talked a lot about this in corp and alliance and have 100+ PC battles under our belts. 125 seems to be just right. 150 and we would have attacks spammed on us from across the map by aforementioned ISK farmers(that's what they did before) and 100 disadvantages corps without districts too much. |
Fiddlestaxp
TeamPlayers EoN.
227
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Posted - 2013.07.20 16:52:00 -
[2] - Quote
dazlb72 wrote:would it not be an idea to let people double up clone packs? 200 clones is too much. There are people with billions and billions of ISK and they would (and have, when it was 150) exploit this. |
Fiddlestaxp
TeamPlayers EoN.
227
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Posted - 2013.07.20 16:59:00 -
[3] - Quote
You also need to make new players able to gain SP faster to close the competitive gap. There is no way a team of players with 5 million SP is going to beat a team with 15 million per player. The "battle ready " player pool is too small and your game suffers for it. Uncap to 10 million and this problem will be at least partially resolved. A team with 5 million SP on average isn't going to even hold a single point in a PC match against people who have been getting skill points since open beta. Not even a single point. That might be fine in EvE, but in a FPS it just doesn't work. |
Fiddlestaxp
TeamPlayers EoN.
227
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Posted - 2013.07.20 17:10:00 -
[4] - Quote
ER-Bullitt wrote:Fact of the matter is it is possible to NEVER get cloned in a match.. all you have to do is stop spawning.
One of the PC's I fought recently we were doing very well on clones, out killing our opponent, but they had an edge of about 5-6 ticks on the MCC. The fight came down to the wire, they had 2 clones left and their team just stopped spawning. We raced to cap the remaining objectives but it was too late and we lost the MCC health battle by like 2-3 ticks.
Anyway, dont know if this helps or hurts the discussion just wanted to share.
Peace.
If they had run out of clones a minute earlier, they would have lost. Lose to MCC or lose to clones, makes no difference.
We end up playing to clone somebody out in about 20% of our matches. Usually end up being our closest matches (Play to win MCC, while inflicting heavy loses so that we can make the call to clone if we have to).
Draka has a good way of doing it as well. There are some creative things you can do with clone packs right now that allow powerful corps to use them in a way that encourages all-out attacks. Either 125 clone per pack, or different tiers of clone packs with a maximum district limit(Can't buy packs if you hold X districts). Both would be acceptable fixes. |
Fiddlestaxp
TeamPlayers EoN.
238
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Posted - 2013.07.21 01:47:00 -
[5] - Quote
Corps looking to attack/defend without having to worry about clones should look into buying a district. In most cases, it is less expensive and less risky to buy a district than it is to take one. Chicagocubs4ever is the man to talk to. Teamplayers has a good selection of locations to choose from and have helped a great number of indie corps get involved in PC. Kane Spero(CPM) is another guy to talk to, but I think he is a little low on available districts at the moment.
PC is pretty much the only game mode that is fun. Getting 15 of your buddies together and going against another team is almost always a blast.
100 clones might be enough after the flaylock nerf. I can't explain to you how much that single weapon changes maps into giant meatgrinders. |
Fiddlestaxp
TeamPlayers EoN.
241
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Posted - 2013.07.21 07:05:00 -
[6] - Quote
Cenex Langly wrote:Fiddlestaxp wrote:Corps looking to attack/defend without having to worry about clones should look into buying a district. In most cases, it is less expensive and less risky to buy a district than it is to take one. Chicagocubs4ever is the man to talk to. Teamplayers has a good selection of locations to choose from and have helped a great number of indie corps get involved in PC. Kane Spero(CPM) is another guy to talk to, but I think he is a little low on available districts at the moment.
PC is pretty much the only game mode that is fun. Getting 15 of your buddies together and going against another team is almost always a blast.
100 clones might be enough after the flaylock nerf. I can't explain to you how much that single weapon changes maps into giant meatgrinders. I'm not sure if you know how to read, but I'll give you the benefit of the doubt since you managed to type an entire paragraph together. NO ONE cares about buying districts from you. NO ONE. We're trying to fight for our districts. Take your garbage to another thread. Let me also say that we are not an "Indie" corp. So get that garbage out of here as well.
You want to keep failing to take a district because the PC mechanics don't work correctly right now, that is your own choice. I don't like personal attacks and I *can* read. Keep running your mouth. I was trying to help you, legit. Mutual benefit. |
Fiddlestaxp
TeamPlayers EoN.
241
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Posted - 2013.07.21 09:43:00 -
[7] - Quote
superjoe360x wrote:Fiddlestaxp wrote:Cenex Langly wrote:Fiddlestaxp wrote:Corps looking to attack/defend without having to worry about clones should look into buying a district. In most cases, it is less expensive and less risky to buy a district than it is to take one. Chicagocubs4ever is the man to talk to. Teamplayers has a good selection of locations to choose from and have helped a great number of indie corps get involved in PC. Kane Spero(CPM) is another guy to talk to, but I think he is a little low on available districts at the moment.
PC is pretty much the only game mode that is fun. Getting 15 of your buddies together and going against another team is almost always a blast.
100 clones might be enough after the flaylock nerf. I can't explain to you how much that single weapon changes maps into giant meatgrinders. I'm not sure if you know how to read, but I'll give you the benefit of the doubt since you managed to type an entire paragraph together. NO ONE cares about buying districts from you. NO ONE. We're trying to fight for our districts. Take your garbage to another thread. Let me also say that we are not an "Indie" corp. So get that garbage out of here as well. You want to keep failing to take a district because the PC mechanics don't work correctly right now, that is your own choice. I don't like personal attacks and I *can* read. Keep running your mouth. I was trying to help you, legit. Mutual benefit. What Cenex was trying to say basically is that we are fighters. We are always with our backs against the wall and we will come out on top at some time. When we do that it will feel much more rewarding then buying a district. Our guys work too hard and have put forth such an effort that buying a district would feel like we admitted defeat. That my man is something we will never do. We will never stop trying. That is why I love playing with these guys. We want to be feared yes but respected even more and buying a district doesn't buy you respect nor does it open any eyes. Our corp is full of heart and determination and we will succeed as long as we put our heads down and keep pushing on.
It is no different than if a clone pack only gave you 50 clones. 100 is simply not enough. This thread was made, in part, to express this fact. I get it that you want to "earn" your district... You can still "earn" a district if you buy one, it would just be your second district. Which you would be fighting for on an even playing field.
I respect that you have heart... most of the guys we face in PC give up after 3 or 4 days, Fortitude is something that is severely lacking in Molden Heath at the moment. But there is no dishonor in buying a district (Buy one from somebody else, I don't care if WE get paid, the game needs more dedicated groups to battle and we have enough ISK anyway) and you are doing yourself a disservice by trying to tackle a difficult task without the right equipment (clones). |
Fiddlestaxp
TeamPlayers EoN.
246
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Posted - 2013.07.21 18:07:00 -
[8] - Quote
Cenex Langly wrote:Fiddlestaxp wrote:Cenex Langly wrote:Fiddlestaxp wrote:Corps looking to attack/defend without having to worry about clones should look into buying a district. In most cases, it is less expensive and less risky to buy a district than it is to take one. Chicagocubs4ever is the man to talk to. Teamplayers has a good selection of locations to choose from and have helped a great number of indie corps get involved in PC. Kane Spero(CPM) is another guy to talk to, but I think he is a little low on available districts at the moment.
PC is pretty much the only game mode that is fun. Getting 15 of your buddies together and going against another team is almost always a blast.
100 clones might be enough after the flaylock nerf. I can't explain to you how much that single weapon changes maps into giant meatgrinders. I'm not sure if you know how to read, but I'll give you the benefit of the doubt since you managed to type an entire paragraph together. NO ONE cares about buying districts from you. NO ONE. We're trying to fight for our districts. Take your garbage to another thread. Let me also say that we are not an "Indie" corp. So get that garbage out of here as well. You want to keep failing to take a district because the PC mechanics don't work correctly right now, that is your own choice. I don't like personal attacks and I *can* read. Keep running your mouth. I was trying to help you, legit. Mutual benefit. You are not understanding that we're trying to CHANGE the current mechanics. No one cares about you or your "Help" to the community. You're trying to make a profit, whether it be legit or not. Go sell that shameful garbage to some other group. You belittle the community with your "indie" words and your "attempt to help". If you wanted to help you'd recognize the problem and find a way to solve it rather than taking advantage of it. Can you recognize your own faults?
If I had the power to change the mechanics I would have by now. But I don't. Read the thread from start to finish. |
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