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Thread Statistics | Show CCP posts - 1 post(s) |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
100
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Posted - 2013.07.20 01:58:00 -
[1] - Quote
As I mentioned in an earlier post I would give our unbiased perspective on our trials and tribulations in planetary conquest.
Tonight we earned our first victory against SVER True Blood. They played an excellent match against us and just about cloned us out. It was extremely close. We had a remaining 11 clones (if I recall correctly) at the end of the match. We won the MCC battle for about 70% of the fight.
Only starting with 100 clones we had to play the MCC battle and we had to be extremely cautious with our clones. Our tactics were modified to fight a fierce opponent that cloned us out twice before. Luck and experience played a huge role in this victory and it was only achieved by the teamwork we displayed. I have to give credit on the players of SVER challenging our men on the outside points. They were top tier and killed me "too" many times to count.
The battle rages on and we will press on.
We still are recognizing that the 100 clone count is a huge disadvantage on the attacking corporation, but given this situation we (as well as our alliance, D.E.F.I.A.N.C.E) is working to adapt to these mechanics.
I'm still calling the community to push for changes to the starter clone pack. 100 clones is too low for a fair fight (even for a slightly disadvantaged fight).
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
100
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Posted - 2013.07.20 02:34:00 -
[2] - Quote
CCP Nullarbor wrote:
The 100 clone limit is designed to give corporations who attack from districts a slight advantage. It has been discussed amongst the team and the CPM that it may be a fraction too small though. We are waiting to gather some more results on battles to see how close to the wire these new clone pack battles are getting and may adjust it again if too many battles are coming down to a clone victory for the defenders.
Thanks for the feedback.
I really do appreciate the response back. I'm happy to know that you (DEV's) are evaluating these statistics. I will continue to post our results as they come. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
105
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Posted - 2013.07.20 18:00:00 -
[3] - Quote
Draka Marintu wrote:The reup mechanic is awesome and it saves alot of time but with how it currently is 100 clones is not enough. Corps who don't have a district can't take advantage of this mechanic and I don't understand why ccp would gear it that way it discourages people from getting into pc. ccp should simply have different tiers of clone packs with increasing price tags (risk vs reward) 30mil for 100, 100mil for 225 and 200mil for 350. They should also not allow corps with a district to use anything more than a 30mil clone pack.
Those price tags are so incredibly large that no one would buy them. Our guys wouldn't. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
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Posted - 2013.07.21 00:53:00 -
[4] - Quote
STEALTH HUNTER ZERO wrote:I like what was stated earlier, 125 clone pack for 40 mil and limited to those without districts or a certain amount. I believe thats pretty reasonable, maybe another pack of 175 to 200 clones for a much higher price tag but Only for Corps without districts.
After this last battle we've definitely come to the conclusion that roughly 125 clones would be sufficient to take a district. 100 clones is just too low for sure. Our battle this evening resulted in a loss through clones once again. We were winning the MCC battle 3 to 2, and 4 to 1 for a majority of the fight. Though at the end when we hit about 30 clones we pulled back a lot to conserve clones. This lack of aggression allowed the defending team to completely take over and hack the objectives to put us behind, and inevitably clone us out. If we play the battle out on average, from how the beginning went, we would have won the mcc fight without a problem. 125 clones is roughly the amount we would need to sustain a good fight. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
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Posted - 2013.07.21 01:05:00 -
[5] - Quote
Marston VC wrote:Good game boys, solid effort put in today as well!
I really wish our corps could just go at it in a corp battle several times. The battles are great because we're very evenly matched. It's sad that we've got this hinderance on clones to worry about which stops us from continually pushing objectives. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
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Posted - 2013.07.21 01:49:00 -
[6] - Quote
Fiddlestaxp wrote:Corps looking to attack/defend without having to worry about clones should look into buying a district. In most cases, it is less expensive and less risky to buy a district than it is to take one. Chicagocubs4ever is the man to talk to. Teamplayers has a good selection of locations to choose from and have helped a great number of indie corps get involved in PC. Kane Spero(CPM) is another guy to talk to, but I think he is a little low on available districts at the moment.
PC is pretty much the only game mode that is fun. Getting 15 of your buddies together and going against another team is almost always a blast.
100 clones might be enough after the flaylock nerf. I can't explain to you how much that single weapon changes maps into giant meatgrinders.
I'm not sure if you know how to read, but I'll give you the benefit of the doubt since you managed to type an entire paragraph together. NO ONE cares about buying districts from you. NO ONE. We're trying to fight for our districts. Take your garbage to another thread.
Let me also say that we are not an "Indie" corp. So get that garbage out of here as well. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
109
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Posted - 2013.07.21 16:34:00 -
[7] - Quote
ReGnYuM wrote:LOL at all the ppl commenting on PC, yet they don't even play in it.
You want more than 100 clones then you better go and get some land
And now we're back to square one with the main topic of this conversation. "How to acquire land given no land is owned initially..." |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
109
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Posted - 2013.07.21 16:36:00 -
[8] - Quote
Fiddlestaxp wrote:Cenex Langly wrote:Fiddlestaxp wrote:Corps looking to attack/defend without having to worry about clones should look into buying a district. In most cases, it is less expensive and less risky to buy a district than it is to take one. Chicagocubs4ever is the man to talk to. Teamplayers has a good selection of locations to choose from and have helped a great number of indie corps get involved in PC. Kane Spero(CPM) is another guy to talk to, but I think he is a little low on available districts at the moment.
PC is pretty much the only game mode that is fun. Getting 15 of your buddies together and going against another team is almost always a blast.
100 clones might be enough after the flaylock nerf. I can't explain to you how much that single weapon changes maps into giant meatgrinders. I'm not sure if you know how to read, but I'll give you the benefit of the doubt since you managed to type an entire paragraph together. NO ONE cares about buying districts from you. NO ONE. We're trying to fight for our districts. Take your garbage to another thread. Let me also say that we are not an "Indie" corp. So get that garbage out of here as well. You want to keep failing to take a district because the PC mechanics don't work correctly right now, that is your own choice. I don't like personal attacks and I *can* read. Keep running your mouth. I was trying to help you, legit. Mutual benefit.
You are not understanding that we're trying to CHANGE the current mechanics. No one cares about you or your "Help" to the community. You're trying to make a profit, whether it be legit or not. Go sell that shameful garbage to some other group. You belittle the community with your "indie" words and your "attempt to help". If you wanted to help you'd recognize the problem and find a way to solve it rather than taking advantage of it. Can you recognize your own faults? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
109
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Posted - 2013.07.22 01:33:00 -
[9] - Quote
Fiddlestaxp wrote: If I had the power to change the mechanics I would have by now. But I don't. Read the thread from start to finish. I offer suggestions that would fix the mechanic and then offer you a temporary fix. Buy a district from somebody else... Could care less. Accusing me of being a profiteer isn't going to help you though. Fact is, without new blood in PC this game will die(many proclaim it dead already). We would make more money sitting on our districts than selling them.
Blah Blah Blah Blah
^-- Look at me, I've resulted to childish antics!
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